System Shock Remake Set for May 30th Release on PC

The wait is (almost) over. The PC edition of System Shock – the fully fledged remake of the groundbreaking original from 1994 – will go on sale on Tuesday 30 May this year.
We had hoped to bring the game to market by the end of March, but that turned out to be just beyond our reach; we are after all merely human (unlike Shodan!)

The System Shock remake combines the cult gameplay of the iconic original game with all-new HD visuals, updated controls, an overhauled interface and all-new sounds and music. From never-before-seen enemies and quality of life gameplay tweaks to a revamped hacking system and visceral new combat options featuring a brutal dismemberment system, the System Shock remake welcomes players new and old back to Citadel Station and the arms of the delightfully villainous SHODAN

Players use a combination of stealth, cunning and futuristic weaponry to make their way through Citadel Station’s all-new areas; players will encounter traps, puzzles and secrets in their quest to try and save Earth from destruction.

The PC edition of System Shock is available to pre-order via Steam, GOG and the Epic Games Store – and includes a free copy of the upcoming System Shock 2: Enhanced Edition for all early buyers. The newly released Steam Next Fest playable demo can be found on the respective storefronts.

Console editions of System Shock will release on PlayStation 4|5 and Xbox One and Series S|X in due course; more details on this when we have them.

SYSTEM REQUIREMENTS
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7/8.1/10 (64-bit only)
Processor: Intel Core i5-2400/AMD FX-8320 or better
Memory: 4 GB RAM
Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
DirectX: Version 11
Storage: 2 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7/8.1/10 (64-bit only)
Processor: Intel Core i7-3770/AMD FX-8350 or better
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
DirectX: Version 11
Storage: 2 GB available space

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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