Category Archives: Developer Coverage


Developer Sharkmob is excited to announce the launch of Vampire: The Masquerade – Bloodhunt (Original Soundtrack) by award-winning composer Atanas Valkov. The soundtrack is available to stream and download now from major music platforms including Spotify and Apple Music, and available to pre-order as a beautiful physical edition on Vinyl, CD, Cassette or MiniDisc from Laced Records.

About Vampire: The Masquerade – Bloodhunt (Original Soundtrack)

The sonically rich score for Bloodhunt was composed by acclaimed Polish-Bulgarian composer Atanas Valkov and features the Sofia Session Orchestra & Choir. The city of Prague, which is the backdrop for the battle royale game, provided much of the aesthetic inspiration for Bloodhunt’s soundscape: classical and romantic, yet with many a shadowy corner in which a vampire might secrete themselves. Valkov enjoyed creating contrast between modern electronic musical elements and old-world ones, as well as layering guitars and using irregular rhythmic structures. The overall soundtrack is both cinematic and brutal.

The soundtrack has also been mixed & mastered with involvement by the composer for spatial audio through Dolby Atmos where available (including Amazon Music, Apple Music and Tidal.)

Bloodhunt’s soundtrack can be safely used by content creators, streamers and players to allow for thrilling videos, podcasts, remixes and more as long as it’s not monetized.

Physical edition Vampire: The Masquerade – Bloodhunt (Original Soundtrack)

The physical edition of the Vampire: The Masquerade – Bloodhunt (Original Soundtrack) is available to pre-order for CD, Vinyl, Cassette and MiniDisc here:

US + Canada:

UK + Rest of World:

Each physical version of the soundtrack features stylish artwork by Sharkmob, and is individually numbered. Purchasing a physical format from the Laced Records store unlocks digital downloads of the album (320kbps MP3s.)

Track List

  1. Bloodhunt Main Theme
  2. Prague
  3. Fight Night
  4. Chasing Shadows
  5. Theme of Brujah
  6. Theme of Nosferatu
  7. Theme of Toreador
  8. Theme of Ventrue
  9. Targeted for Bloodhunt
  10. Vampire Blues
  11. The Entity
  12. Next Time…
  13. The Ultimate Predator
  14. Bloodhunt Main Theme (Classical Version)
  15. Elysium
  16. Ambient Threat

About Bloodhunt (The game)

A third person free-to-play, savage Battle Royale experience set in the Vampire: The Masquerade universe. For the first time ever, experience the concept of vampires at war as sects clash in the city of Prague, triggered by the arrival of strike-teams from the Second Inquisition. Become the ultimate predator by using your supernatural powers, weapons and wit to eradicate your enemies.


  • Use supernatural powers to battle other players and computer-controlled enemies to be the last vampire standing.
  • Set in the beautiful Old Town of Prague, rendered with high fidelity graphics.
  • Customizable characters – play as a personalized vampire of your own creation. Choose your Clan allegiance to define your playstyle then let your personality shine through as you create your most unique expressive looks for friends and rivals to remember.
  • No “pay-to-win” or similar mechanics – created with a player focused mentality
  • Supporting 12 languages – English, French, Italian, German, Spanish, Russian, Polish, Portuguese (Brazilian), Spanish (Latin American), Chinese, Korean and Japanese.

Sherlock Holmes The Awakened First Trailer + Dev Update Video for Live Kickstarter Campaign

Ukrainian developer Frogwares has gone live with their Kickstarter campaign to safeguard the funding of their Lovecraftian horror adventure, Sherlock Holmes The Awakened. Along with more details about the game and a collection of rewards for backers, the campaign page has two new videos from the team.

The first official trailer shows a young Holmes and Watson fleeing for their lives. A “misunderstanding” of sorts has led the New Orlean Sheriffs’ Department to hunt down the duo. After a few near misses from some shotguns, the budding detectives escape into the deeps of the surrounding swamps. But something seems noticeably off, let alone with Sherlock, who seems to already be losing his hold on reality.

The team have also released a lengthy team update video. On top of stark images of what has occurred in Ukraine during the invasion, the video explains why Frogwares have opted for Kickstarter, how the team are currently dealing with the situation, and more on what The Awakened will be on top of some additional work in progress footage of the game.

“We opted for Kickstater to create a financial safety net for the game but also to try to give back to our closest fans wanting to support us now. This way we can give them that bit of recognition by putting their names and photos into the game while it’s still in development.”

“We also have decided to be very realistic with our other rewards and keep them all digital. We have seen devs in the past promise things that become very time-consuming to deliver. Our team simply doesn’t have that luxury.” – Sergiy Oganesyan, Comms Director, Frogwares

All the downloadable rewards on Kickstarter will be made available for purchase to all players in the future, but supporters of the campaign will be getting this content first and at a notable discount, including the game itself.

Frogwares do not have a set release date for Sherlock Holmes The Awakened but internally the consensus is that they will be able to finish and deliver the game by mid-2023, if not sooner.

The Awakened will be coming to PC, PS4, PS5, XB1, Xbox Series X/S, and Nintendo Switch.


Sherlock Holmes The Awakened is a Cthulhu meets Sherlock Holmes detective horror adventure. The game acts as a continuation of young Sherlock’s story with Holmes and Watson undertaking their first major case together. An Eldritch god-obsessed cult is making moves in the shadows to bring about a world-altering prophecy and it’s up to the young detective duo to thwart their plans. This is a creative take on what horror-filled and reality-breaking events could have met our heroes at such a crucial point in their lives to go on and shape them into the characters we all know they become. Delve into the trauma and fear that cements their friendship for good and the revelations that break Sherlock’s mind to create the flawed and haunted genius he is destined to be. Originally released in 2006, The Awakened is a full remake and substantial rewrite being rebuilt and redesigned from the ground up to run in Unreal Engine 4.


Warner Bros. Games today announced the Open Beta for MultiVersus, the all-new free-to-play platform fighter videogame in development by Player First Games, is now available in the Americas, Europe, Australia, and New Zealand. Players in these regions can now download the game on PlayStation®5 (PS5™) and PlayStation®4 (PS4™) consoles, Xbox Series X|S, Xbox One consoles, and PC, with full cross-play support and dedicated server-based rollback netcode for robust online competition.

MultiVersus brings together a variety of beloved heroes and personalities to team up with or compete against in epic battles, including Batman, Superman, Wonder Woman, and Harley Quinn (DC); Shaggy and Velma (Scooby-Doo); Bugs Bunny and Tasmanian Devil a.k.a. Taz (Looney Tunes); Arya Stark (Game of Thrones); Tom & Jerry (Tom and Jerry); Jake the Dog and Finn the Human (Adventure Time); Steven Universe and Garnet (Steven Universe); Iron Giant (The Iron Giant); LeBron James (Space Jam: A New Legacy); Rick Sanchez and Morty Smith (Rick and Morty); an extraordinary original creature named Reindog; and many more to come.

Featuring matches with a strong focus on cooperative gameplay, every fighter is outfitted with a deep set of combat mechanics that distinguish the game’s fresh take on 2 vs. 2 gameplay. This allows combatants to boast customizable movesets that combine dynamically with other characters as they battle for supremacy. From Wonder Woman and her Lasso of Truth attack unexpectedly paired with Shaggy and his sandwich projectile, to Arya Stark’s face-swapping ability complementing Superman’s laser vision, the impossible can become possible through surprising team combinations and matchups.

Players have a number of ways to experience MultiVersus, including the 2 vs. 2 team-based cooperative mode, 1 vs. 1 matches, 4-player free-for-all, co-op vs. A.I. matches, custom online lobbies, The Lab (practice mode), tutorials, and local play matches supporting up to four competitors. The game’s fun filled multiplayer bouts can be set against the backdrop of various reimagined environments from awe-inspiring worlds, such as the Batcave (DC), Tree Fort (Adventure Time), Scooby’s Haunted Mansion (Scooby-Doo), Sky Arena (Steven Universe), and other recognizable locales.

MultiVersus Founder’s Packs are currently available for purchase via the Standard, Deluxe, and Premium Editions including different levels of in-game content. For more information, visit Additionally, a Preseason Battle Pass is currently available allowing players to complete challenges and unlock in-game rewards. There is a free option open for all players and a premium option requiring an in-game purchase to participate. The Preseason Battle Pass is live now through Aug. 8, followed by a full Season 1 Battle Pass beginning Aug. 9. All player progression and rewards unlocked will be retained through the life of the game.

For additional information about MultiVersus, visit or join the community conversation on Twitter (@MultiVersus), YouTube (MultiVersus), Instagram (MultiVersusGame), Facebook (MultiVersus), and Discord (MultiVersus).

Circus Electrique Debuts September 6 on Consoles & PC

Step right up! Zen Studios and Saber Interactive have revealed that Circus Electrique, the original turn-based tactical RPG set in a steampunk version of Victorian London, will launch on Sept. 6, 2022, for PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, Nintendo Switch and PC via Steam and the Epic Games Store. When a mysterious event known as “The Maddening” turns everyday Londoners into violent killers, only the circus’s dazzling lineup of Strongmen, Fire Blowers, Clowns and other astonishing performers can save the day.

Named for the greatest show in Victorian London, Circus Electrique is part story-driven RPG, part tactics and circus management game, and completely enthralling – all with a steampunk twist. Defend the city with the unique talents of your carnival crusaders. Recruit new entertainers, strategically juggle their positioning and abilities in battle, and more, all while keeping the circus up and running with new shows.

Your unlikely heroes will face off in tactical turn-based battles against Bobbies and British Sailors gone bad, aggressive Posh Girls, the occasional menacing Mime or Robobear, and other over-the-top Victorian archetypes across six sprawling districts. The game’s intricate Devotion system influences your characters’ morale and performance both in battle and in the actual circus shows you’ll manage.

Key Features

  • Electrifying RPG Combat: Assemble an amazing team of heroes from 15 playable archetypes like Strongmen, Fire Blowers, Escape Artists, Clowns, and other classic circus performers, each offering a deep variety of tactical skills and decisions in battle. Balance their positioning and abilities strategically to overcome whatever challenges you may encounter.
  • A Circus Like No Other: Immerse yourself in a striking world and story based on vintage circus posters, Victorian-era archetypes and classic steampunk charm.
  • Manage the Greatest Show in Steampunk London: The show must go on! Rebuild the circus to its former glory and beyond, recruiting and training the most talented performers from around the world. Their skill, chemistry with one another, and overall Devotion combine to determine the success of each show – and you’ll need every shilling you can get to keep the lights on.

For more on Circus Electrique, visit, check out the full gameplay overview trailer, and follow along on Twitter, Facebook and Instagram.

Marvel’s Guardians of the Galaxy – Eidos-Montréal and The Monster Factory Release New Video Highlighting Aliens!

Recently, Eidos-Montréal and The Monster Factory released an in-depth behind the scenes look at creating the vibrant alien voices for the critically acclaimed Marvel’s Guardians of the Galaxy!

To craft alien languages and creature sounds for Marvel’s Guardians of the Galaxy, Steve Szczepkowski (Senior Audio Director at Eidos-Montréal) teamed up with The Monster Factory and their metal vocalists. Join Steve and Sébastien Croteau (CEO of The Monster Factory) as they reflect on their journey to create memorable cosmic voices, from the many travelers of Knowhere to the terrifying Wendigo.

Ragnarock: One Year Later and What Lies Ahead

We’re just weeks away from the one-year anniversary of the release of Ragnarock, a VR music game featuring magic runes, Vikings, drums, and racing longboats.  Sound cool?  More than you can possibly imagine, so go read my original review if you haven’t already then check out what’s new in the past year and what we can expect going forward.

A lot has changed in the past twelve months, some obvious and some changes more subtle.  It’s been a while since I’ve wielded the magic hammers and drummed my way across the finish line, so I’m not sure how many of my “new observations” are actually enhancements versus stuff I just overlooked when I originally reviewed.  For instance, there are now wicked looking guitars displayed on the vaulted ceiling that you can click on for twangy sound effects.  If you hover on the Exit door it will crack open, and wind will blow snow into the threshold creating a small drift that will slowly melt once you shut the door.  Some things I do know are new is the door on the right (where the hammer selector used to be) that leads to the locker room.  In here, you will not only find a bigger hammer selector wheel with more hammer options but also the ability to select from an assortment of unlockable longboats.  This is all just visual fluff, but some of the hammer requirements to unlock new designs are really challenging and will keep collectors playing for extended hours.

In addition to the Viking lodge renovations there are also major additions to the music list, which has grown considerably over the past year with two major DLC drops adding 17 new songs, new hammers, boats, and even a new environment.  There is so much music you can now select your tracks by group as well as easily create a list of Favorites by toggling the Star icon on the song card.  Surprisingly, there is a nice variety of song difficulty, making all of the new content highly accessible to Vikings of all skill levels.  Some of the tracks are also supersized, lasting 2-3 times longer than most tracks.  These 10+ minute marathon drum sessions will really test your endurance, and you have the ability to add your own custom music, which appears as its own tab in the music selection wheel.

Ragnarock is easily one of the best music games I’ve ever played, locking in a solid second place behind Synth Riders.  It has tremendous potential to be a classic party game for passing around the headset, especially now that the game has multi-profile support. It would be cool to have song lyrics displayed on an external monitor so your drunken horde of Vikings waiting their turn could sing along to some of these catchy sea shanties.  The game still boasts some incredibly fun multiplayer with a new party mode and tournaments along with the classic leaderboard-chasing systems and an improved Ghost Ship racing mode that lets you select ghosts from a variety of sources such as your best race time, your friends’ best times, or you can even race against the #1 drummer from the world leaderboards.  These ghost ships along with the +/- distance meter are a great way to judge your performance in any given race.  I also appreciate the clock-meter that indicates how much of the song is left.

As with any music title the game is only as fun as the music is enjoyable and the track list (and DLC) are very genre specific.  No EDM or K-Pop here; in fact, the only two band names I even recognize are The Offspring and DragonForce, but the music is so good…even the “bad” songs really aren’t bad…just not as good as others.  Gloryhammer had some of the best songs from the original song library, so for them to get their own DLC was glorious.  I had a blast exploring both the DLC libraries as well as revisiting the original two volumes of music, and slowly working my way through the second and third difficulty tiers, although anything around 6 or 7 is 50-50 on whether I can reach a bronze finish – but I keep on trying, and that is the addictive nature of Ragnarock.  Even when you fail you still have a great time, and those bronze, silver, and gold finishing posts as well as the competitive ghost battles will keep you playing for countless hours, and with free new music releasing each quarter along with paid RAID DLC, there is no end in sight.

I haven’t been this hooked on a music game since Rock Band and Guitar Hero.  The immersive presentation is only the beginning.  The fantastic song libraries along with unparalleled freedom in customizing your drum layout for seated or standing play, choosing that perfect hammer and ship model, or striving to achieve those near-impossible goals to unlock more content will keep you wearing that VR headset longer than you probably should, but those are the sacrifices a Viking drummer has to make.

Jump Into The World Of Flintlock Fantasy With New Trailer For Flintlock: The Siege Of Dawn

It’s time to learn what’s in store in the Flintlock Fantasy world of Flintlock: The Siege of Dawn thanks to a new trailer from developer A44 Games and publisher Kepler Interactive. Take a tour of Flintlock: The Siege of Dawn‘s magical world, guided by A44 Games CEO and Creative Director Derek Bradley, and learn what makes this sub-genre of fantasy so unique.

Your battle begins early 2023 on PlayStation 4, PlayStation 5, Steam, Epic Games Store, Xbox One and Xbox Series S|X! Available day one with Game Pass.

Tactical Roguelike ‘Mech Armada’ Stomps Into 1.0

Mech Armada officially has officially launched into 1.0. Solo developed and in Early Access for 12 months, Lioncode Studios are celebrating the launch with a brand-new gameplay trailer. Mech Armada offers players a heavy dose of deckbuilding (with robots, not cards), resource management, fast tactical grid-based combat, perma-death and fully customizable mechs to take on the Swarm.

Key Features

  • Deep strategic combat: There are no perfect solutions. Create your own strategy by cleverly making the most out of your resources and the situation.
  • Design your own mech: With 70+ available Mech parts, you can create thousands of unique combinations. Each part has its own strengths and weaknesses, giving you an enormous range of possibilities.
  • Turn-Based combat: You can move into position and attack with each of your mechs, in any order. Then it’s the Swarm’s turn…
  • Procedurally generated: All the gameplay elements (monsters, maps, resources and rewards) are randomly combined and balanced ensuring no two battles are the same.
  • Roguelike campaign: Death means game over. Try again with an entirely new run, with new random parts and encounters. You’ll have to make do with what you get!
  • Auto-save: Never worry about saving again. Leave your game at any point and return exactly where you left off.
  • Sandbox Mode: Wanting to try new tactics, Mech designs and strategies without risk? Head to the Sandbox. Practice your maneuvers, test unique loadouts and refine your strategies against The Swarm as you refine your tactics.
  • Environment variety: From the outskirts of destroyed cities, to desert wastelands, the  Swarm spreads and the battle for survival rages on.
  • Epic bosses: They’re massive, ugly and ridiculously tough. Are you up to the task?

With sweeping improvements made throughout Early Access, across almost all areas of the game, Mech Armada has used its time to react to player feedback. Players can expect a refined economy, vast swathes of quality of life improvements, new parts, fresh enemies and an all new Campaign map. Leverage the terrain, refine each Mechs unique loadout and use strategy and resources to survive a series of battles that culminates in a boss encounter.

Offering deep tactical play, Mech Armada is inspired by Slay the Spire and Into the Breach and  gives players the opportunity to play across procedurally generated post-apocalyptic biomes, through unique encounters where no two are the same. With death resulting in game over, a restart means all new parts, enemies and bosses that are designed to challenge you all over again. 

Launching its 1.0 build on Steam today and currently enjoying a “Very Positive” rating, players will be able to deploy their Mechs for £17.99 / $19.99 while making use of a 20% launch discount. Those wanting to learn more about the game can head to its official Discord to chat to its developer and community.