Focus Entertainment announces today that it will be the publisher of BLACKTAIL, developed by the talented Polish studio THE PARASIGHT. Composed of passionate industry veterans, THE PARASIGHT aims to offer games that uncompromisingly combine original gameplay and rich narrative experiences.
Lovers of myths, legends and fairy tales, THE PARASIGHT team develops enchanting universes where realism rubs shoulders with the supernatural, the classic complements the modern, and where the narrative experience is supported by magical art direction. This description perfectly matches BLACKTAIL, which will be published by Focus Entertainment for Consoles and PC.
“Bringing worlds and stories to life, offering the possibility of shaping them and altering their outcomes: it is this blend of strong narrative direction and player freedom that immediately convinced us to work with THE PARASIGHT team,” explains Yves Le Yaouanq, Chief Content Officer of Focus Entertainment. “Sad tale or tragic fable, it is the player’s actions, through their moral choices, that will determine the fate of the protagonist. They will shape how she evolves in the world: healer or hunter, loving sister or avenger. THE PARASIGHT team accompanies players to the edge of Blacktail, where they will live an adventure that swings between eerie and wondrous, exciting and thrilling: an experience that resonates perfectly with our ambitions at Focus.”
“Making creative use of ageless narratives such as legends or fairy-tales and forging them into fantastic realms to tell unique, original stories is our studio’s foundation,” says Bartosz Kaproń, THE PARASIGHT CEO & Creative Director. “We recognize video games as a full-fledged medium, capable of delivering memorable adventures, crowned with timeless messages. From the outset, BLACKTAIL mirrors that ambitious approach. I firmly believe our top-rated development talents, now combined with the international publishing prowess of Focus Entertainment, will broaden THE PARASIGHT’s vision for pushing the envelope of interactive storytelling.”