Category Archives: Switch

‘Slaycation Paradise’ Reveals Physical Retail Version

Merge Games and developer Affordable Acquisition are pleased to reveal that upcoming inter-dimensional twin-stick shooter, Slaycation Paradise, will be available in a physical retail version for PlayStation 4, PlayStation 5 and Nintendo Switch.

Time for a getaway? Our expert team of travel agents nestled deep in the heart of the galaxy are ready and waiting to warp you away to the alternate Earth action scenario of a lifetime. Explore beautiful and chaotic holiday destinations with an all inclusive arsenal of bizarre and brutal weapons for that fully loaded firepower feeling! Kick back and slay all your worries away with Slaycation Paradise!


  • Twinstick shooting & Tower Defense! – Taking the best of each genre to create an engaging and addictive gameplay loop where hordes of bloodthirsty enemies are waiting to welcome you to the party!
  • Apocalypse a-plenty! – Discover alternate Earths all going through crazy End-of-Days type scenarios perfectly designed for the best in family vacation entertainment.
  • Weird & Wonderful Weapons! – Enjoy an apocalypse-proof weapon selection from the classic pump shotgun and flamethrower, to the weird and wonderful cat-launcher, magic wands and many more.
  • Tailor your very own Tower Defense set-up – Free to all visitors is the simply swell Construction Assembly Turret (C.A.T. kit), providing custom defense structures anywhere you like. Perfect for all your defensive needs against those pesky zombie hordes! Your C.A.T. kit will provide you and your loved ones with a heightened level of security and ensure you enjoy every moment of your stay at the end of days.
  • Earn Slaycation Club Member’s Rewards – We like to give back to our members here at Slaycation Paradise. While touring with us, you’ll earn Slaycation Club Rewards, allowing you to unlock crazy new weapons and wonderful upgrade perks. Only the best will do for our valued customers!

Lila’s Sky Ark is Available Now on Nintendo Switch and PC

Lila’s Sky Ark, a psychedelic action-adventure game from publisher Graffiti Games and developer Monolith of Minds, has launched today on Nintendo Switch and Steam for $14.99 USD. In celebration of the launch, Graffiti Games is offering a 15% discount for those who purchase the game early.

In Lila’s Sky Ark, Lila’s psychedelic world is in grave danger. To save it, players must hunt down secrets, including the clues to Lila’s hidden tale, while also helping Lila and her eccentric friends stop the Conductor’s minions from destroying all things musical and magical. Along the way, players will battle enemies and punishing bosses with rocks, Titan Eyes, cluster bombs, and anything else Lila can throw at them as they wander this music-inspired pixel dreamscape during Lila’s strange yet beautiful journey.

TAITO Milestones Review – Switch

Does anyone else remember seeing those plug n play consoles in stores as a kid? You know, the ones that boldly advertise dozens, hundreds, or even thousands of games, many of which are actually bootlegs of each other or popular arcade games? Getting one of those is kind of strange; you have no idea what a given game is going to be about until you crack it open. It’s not like there’s documentation or anything for all 200,000 or whatever, and even if games 201-200,000 are actually all super contra, well. At least you have super contra to play, right?

Taito Milestones is a bit like that. The good news is that it’s only a bit- it’s a collection of 10 arcade games bundled into a single application. They’re definitely no classic arcade standbys well known as Pac-Man, Frogger, or even Q*Bert, but there’s definitely some good games here. I don’t have time to delve all the way through all of them (these are classic arcade quarter munchers! They’re designed to be difficult and take several plays to really learn) but I’ll do my best to cover them all.

Before we get into that though, I’d like to mention a few other features. Each game comes with a manual, as well as a settings menu that lets you adjust some settings that the classic cabinets presumably had, such as configuring the number of points you need to earn extra lives, how many lives you start with, and so on. It’s a nice touch. There are also some ways you can mess with the graphics to make them look more like a classic arcade cabinet- scan lines and such. Additionally, each game comes with infinite credits and an interrupt save function. You can save at any time, and the next time you start up that game you can resume from that point. Handy, especially since some of the games actually have endings and it would be a shame if you ran out of battery partway through the final level. Most, if not all, of the games also support 2 players, although without testing it I can only assume it’s of the “switch off between play” type for the most part.

Without further ado, onto the games.

ALPINE SKI: This is a game where… you ski. Gasp. Your lil pixel dude hurtles down a slope at breakneck speeds as you try to avoid hitting anything except the wonderful numbers worth points scattered around the slope. You have two minutes to reach the bottom, and as many lives as you want- but hitting an obstacle will stop you and make you start over from a short ways back, as well as deduct 10 seconds from your remaining time. Turning slows you down, luckily, and you can speed yourself up for more points.

It’s not bad! I will admit I got impatient and gave up before I could progress past the downhill portion (there’s two other stages mentioned in the manual, after which it starts over again from downhill skiing), but it’s intriguing and I would be willing to try it again. Obstacles can come at you a little fast, and it’s a bit frustrating how it always spawns you against the rightmost wall, but there’s definitely some fun to be found here.

WILD WESTERN: You’re the sheriff, and you’re out here with a bunch of ne’er-do-wells clad in stylish green and magenta gang outfits. You’ve gotta shoot them off their horses and protect the train, stopping them all before they can rob it!

This one’s also pretty interesting. You can shoot in eight directions while you’re moving around on your horse, and if a shot hits the train it bounces off and can be ricocheted into targets, which is fun. You can also duel gangsters on top of the train by just hecking jumping on top of it, which is of course extremely cool. The fact that there’s technically a twin stick shooter in this collection is kinda incredible, too. There’s a couple things though- enemies can only be hurt by shooting the riders, not the horses. Additionally horses stay onscreen once the rider is down and will just amble about, and touching them will kill you. I don’t know if those are necessarily bad design choices, but they did strike me as a bit frustrating. Oh well, you know. Thaaat’s arcade games!

FRONT LINE: You’re a soldier stranded without backup behind enemy lines. Every person nearby will try to kill you on sight. It’s oddly stressful for an arcade game. Luckily, you’ve got a gun and infinite grenades, and you plan on exploding the enemy base.

I don’t know why, but this one didn’t quite do it for me. Maybe it’s just the war theming, but even though it’s similar to the last game, it’s a lot closer quarters than Wild Western. Your shots don’t travel as far, there’s obstacles that block them, and the screen doesn’t scroll onwards until you’re unsettlingly close to whatever adversaries spawn just outside of it. It doesn’t help that there’s a sort of hill on either side of the screen that you can’t clamber onto, and land mines that further restrict your already slow movement. It’s not a bad game, just not one I really gelled with.

QIX: You are trapped within a black void with sparky objects going around the border line you are confined to. In the middle, a nightmare creature represented by a banner of wiggling light that wouldn’t be out of place in an early windows screensaver- the Qix. But luckily, the fearsome wrath of the Qix can be calmed if it’s contained within a chamber 25% of the size it’s currently in, and your marker can create walls that will reduce the space it has to move around in! Just be careful, for the walls are highly unstable and will begin to combust if you pause while they aren’t complete, and will cause you to explode if the Qix touches one in progress. Or so I assume the plot goes.

Eldritch horrors aside, this one’s pretty solid! I’ve definitely seen a few clones of it in my life, and now I know what the original’s called. You can quickly make lines into funky shapes that seal off more and more of the stage, but doing so more slowly is riskier and worth more points. Additionally, the innermost barriers of the map are patrolled by these little sparky adversaries, meaning you need to quickly move from one side of the board to the other if you want to stay alive. Definitely compelling!

SPACE SEEKER: This is… kind of a weird one. You start out on a map screen overlooking a planet with a number of little red dots and big yellow and blue ships. You need to collide with them. Don’t worry, this isn’t a game where you kamikaze into baddies, that just brings up one of two game modes. Hitting the little red dots brings you to a first-person area where you aim and shoot down enemy craft. Once you’ve shot down all the craft (assuming none of them overlap with the two areas your guns occupy), the dot is removed, and you can do more map things. On the other hand, touching a yellow blue ship will have you facing a Gradius style battle in a side-scrolling shooter.

This one really didn’t do it for me. The fact that there’s a map screen at all is kinda strange, especially for an arcade game where you die fast and have very little room for error. The first-person segments are okay, I guess, but there’s not a crosshair and little feedback as to where you’re aiming or where your hitbox is until an enemy ship hits it. The Gradius parts… I really couldn’t get a handle on those. It takes a good 10 or 15 seconds to get from the map screen back into gameplay, and lots of stuff in the Gradius stages that doesn’t look like it would kill you… kills you. Like clouds, for example. Not to mention the fact that the enemy ships and bases on the map screen can shoot at and kill you. It was just a very frustrating experience in my opinion, especially in a game with no continues.

ELEVATOR ACTION: You’re a secret agent man. After stylishly ziplining down onto the roof of this 30 floor office building (presumably from a nearby 40 floor office building), you must sneak your way down, steal the secret intel, and escape. By which I mean shoot everyone you see, crush them with elevators and falling lights, knock them out with a cool jump kick, and maybe very occasionally simply avoid them. Luckily, due to (presumably) union regulations, rooms containing top secret intel are clearly marked with red doors. And no one will look for you in one of those! You’re free to hide there for a few seconds if things get hot.

This one is also pretty cool and rad. For an old timey platformer arcade game, the gunplay feels good. You can jump over and duck bullets, shoot lights to disappear for a bit and go stealthy, and just generally be a cool pixely spy dude. If there’s one criticism I have, it’s that activating escalators and red doors has a weird command that’s a bit odd at first, but it’s not difficult to get used to. Thoroughly enjoyable!

CHACK’N Pop: This is a bit of a strange one. You’re a little yellow winged lad called Chack’n. You were hanging out with your love interest, portrayed by an identical sprite wearing a pink bow so you know she’s a girl, when a horde of monstas(sic) showed up and took away your cartoony hearts that spawned as a consequence of your love for each other! Obviously, this cannot stand, so you took to the tunnels to get the hearts back. It’s a platformer game, but instead of jumping, you have the power to cling to ceilings if they aren’t too high away from you. Additionally, you can drop bombs to the left or right that roll a short distance before detonating in a poof of smoke that will kill any monsta or egg (monstas spawn gradually from eggs) caught in it. The hearts are contained in cages, which must be destroyed in order to escape the level before time runs out and the creature up top known as a blocka blocks the exit.

Weird though it may be, Chack’N Pop is definitely interesting as well. Its movement is certainly novel, as its attack patterns. There’s even a practice stage at the beginning where dying won’t count against you (which can be disabled in settings if you’re sick of it). That being said, the bombs roll a bit after you throw them, which can be a bit annoying. Their explosions spread a bit slowly as well, and it’s easy to over or undercompensate if you’re not careful. Enemy AI seems fairly smart? I’ve seen a few times where a monsta just kind of lingered at the exit and kept turning away when I tried to get it with a bomb, only leaving when I moved a good distance away. Haven’t been able to get past the third level or so, but I would definitely try again. It’s a weird fun thing to mess around with!

THE FAIRYLAND STORY: Okay, this one is just weirdly delightful. You play as a little witch girl running around in a castle, using your magic to fight monsters. You have a basic attack that turns enemies into cakes, and can defeat them by either pushing them off a ledge or attacking them repeatedly while they are caked. There’s a variety of different enemies, from dragons to wizards and lil orc guys, all of whom are very cute.

This game is uncommon in this collection due to the fact that it lets you continue after you die- however, only from levels 7-98. That seems like an arbitirary number, but the levels aren’t necessarily hard. Just punishing to mistakes in traditional arcadey fashion. I’m also fairly certain it has some sort of conclusion at level 101? It’s a bit tricky but very engaging, and comboing enemies into each other by crushing them with cakes is easy and fun to pull off.

HALLEY’S COMET: The planet earth is under siege. By Halley’s hecking comet. This game is a vertical shoot em up where you play as a little ship that is trying to save the world from the incoming comet, as well as a flood of alien(?) ships that are also trying to destroy the blue marble we call home. This game has an interesting twist in the usual space shooter formula: every enemy or piece of debris that gets past you will cause a planet damage percentage on the right side of the screen to increase by 1. At 100% damage, you lose the game, no matter how many lives you have left. The right panel of the screen also shows you how close you are to actually reaching Halley’s comet, which implies that there is a boss fight at the end of each level (each of which is divided up into a couple stages) against a planetary body, which I am all for.

The space shooting in this is pretty solid! It doesn’t feel great at the start when you’re a little ship that fires one bullet at a time, but there’s plenty of upgrades and powerups hidden in various debris hurtling towards the planet. There’s lots of kinds of enemies, some of which move in confusing patterns that can catch you off guard, but they all seem really fun to face without being too difficult. The fact that you can fight a giant space rock as the boss is also extremely compelling to me. I haven’t gotten there yet but you bet someday I will punch that giant death orb from the sky.

THE NINJAWARRIORS: A weird combo of a side-scrolling beat em up, fighting game, and one finger death punch. You play as a cyborg ninja, and must proceed through stages full of bad guys, killing all comers with your cool ninja knife and throwing stars. Most common enemies have only one health and pose little threat, but there’s tougher ones that will take much more of a beating before going down.

I’m going to be level with you: this one seems extremely quarter munchy. The good news is on Taito classic, you can continue as much as you want without having to worry about running out of money! And you will need to continue. This game does not pull punches or mess about with things such as “extra lives”. You die once, game over. You will more than likely die multiple times before beating the first stage. The second stage starts out with you just straight up exploding a few times for no immediately discernible reason, and then an army tank rolls up to the screen and you have to fight it with your cool knife and ninja stars, and likely your character will rethink a few things about their life choices. It’s definitely entertaining, but it would not be super fun without the modern convenience of infinite credits I think. Plus you have to fight and kill attack dogs and having to kill dogs is always minus a few points in my book. Despite this, I think I might someday just go through and grind my way to the end just to see how it is. The game is six stages long and definitely has an ending, so it’s something to shoot for at least.

Overall? I’d say Taito Milestones is a fun and intriguing play. Like a weird plug n play console from the 2000s, it likely has a few games you might not be super into. Unlike a weird plug n play console though, these games are legit, and they come with things like actual instructions and saving. I will admit, the price tag of $40 seems a bit steep, but it definitely seems like a polished and high-quality port of some overlooked arcade classics.

Taito Milestones out tomorrow digital/boxed for Nintendo Switch

ININ Games and TAITO are happy to release the TAITO MILESTONES collection for Nintendo Switch tomorrow, April 15th in Europe and North America! Retro fans can get the special compilation of ten classic games spanning different genres through selected retailers and the Nintendo eShop.

Celebrating TAITO’s legacy!

To celebrate the milestones in their company’s rich history, TAITO combined ten groundbreaking classics from the ‘80s in one amazing collection, including games from several genres – platformer, sports, shooting, puzzle and more:

1981QIX 1983Chack’n Pop
1982ALPINE SKI1985The FairyLand Story

Avoid the enemies while filling in the territories on the playfield in QIX – the game that spawned a genre of action-puzzle painting games. Become a skilled ninja and defeat the evil Banglar’s hordes in THE NINJAWARRIORS – one of the games that established TAITO’s in-house sound team Zuntata in gaming music.

The collection represents the innovative ideas that led to TAITO’s arcade dominance at the time. So get ready for a true retro flashback – heading straight to your home screens!

The boxed edition and the digital download version of TAITO MILESTONES for Nintendo Switch will launch tomorrow, April 15th.

Check for more information and the latest updates on the game!

Arcade Biplane Shooter Red Wings: American Aces Available Now on PC and Nintendo Switch

Publisher All in! Games today announced that its arcade biplane shooter, Red Wings: American Aces, a spin-off of their previous in-house developed arcade shooter, Red Wings: Aces of the Sky is now available on Steam for PC and Nintendo Switch for $11,99/Є11.99 with a launch week discount of 20%.

Additionally, All in! Games and its subsidiary Happy Little Moments are happy to introduce a color-book game based on the Red Wings IP, Red Wings: Coloring Planes. Tailored to younger audiences, the coloring book is now available on Nintendo Switch for $3.99/Є3.99.

Red Wings: American Aces is the only arcade biplane shooter with cross-platform online multiplayer and puts players in the pilot’s seat of a nostalgic aircraft for competitive action-packed air battles. Budding air aces have 15 different planes to choose from, all illustrated in a visually vibrant comic book style, and each with its own unique plane skin across 30 campaign missions available in local co-op for 1-2 players. Pilots will need a cool head and quick reflexes to outmaneuver and outwit their airborne opponents during dramatic arcade dogfights, racking up skill points to upgrade their pilots’ progression.

It’s not just opponent pilots that players will need to be wary of, environmental hazards such as thunderstorms can affect your skill cooldowns and sandstorms can wreak havoc on your visibility, reducing it to near zero.

Different arcade gameplay modes pile on the fun factor–Score Battle, Time Battle, and Hide n’ Seek. For larger aerial battles players can build a squad of 5 other players in elimination mode with Time Team battle and Score Team battles against other squads, where having a friendly wingman and safety in numbers can make all the difference.

“We’re thrilled to finally welcome players to Red Wings: American Aces, full of nostalgic arcade aerial battles where the sky is the only limit when it comes to how you want to play it,” said Norman Lenda, Development Director. “There are very few arcade games coming out in recent years, not to mention the dogfight niche. We are bringing back the nostalgic arcade experience to the fans of the genre and elevating it by offering a variety of gaming modes and a cross-platform multiplayer support.”

To stay up to date with Red Wings: American Aces visit the game blog at All In! Games here or the games Steam page here.

WRC 10 FIA World Rally Championship Review – Switch

When it comes to multiplatform games, the PlayStation, Xbox, and PC versions tend to be more sought after than the Switch. However, it is important to try to make the Switch version just as good as it is the most cost-efficient console to play games on. It also needs the capability to play remotely since that is a key feature. WRC 10 is the latest of the series to join the Switch, about 6 months after the other consoles. WRC 10 not only takes care to include the Switch but is a great addition for gaming on the go.

WRC 10 gives Switch owners a serious racing game, representing the real-world 2021 season of the World Rally Championship. It gives owners a racing game that does not involve Karts and power-ups. It carries some of the same features as its other console counterparts such as the Livery Editor, the Anniversary Mode, and new stages like Greece and Spain. It is missing WRC Esports, online multiplayer, and online clubs. It may seem like a loss but really does not affect the overall gameplay as there is still plenty to do. Compared to WRC 9, with the increased number of tracks, the combination of new vehicles, 52 official teams, and 4 new rallies, there is plenty of new features to enjoy on the go.

The handling is razor-sharp at first, making it seem flawless to follow the path as it weaves from left to right. Handling can be exaggerated when using some of the Anniversary vehicles, due to their less sophisticated drivetrains. Due to the Switch using digital inputs instead of analog, braking and smooth steering inputs in WRC 10 are almost possible to perfect based on the hardware alone. After lots of practice and adapting, you eventually forget that you are playing a simulator as you are driving fast and drifting at every turn. Using the cockpit camera gives you an overall realistic experience.

WRC 8 and 9 were both already stunning games in their own rights. WRC 10 has managed to make itself a truly stunning and hyper-realistic game. Realistically, compared to other consoles, the Switch is not nearly as powerful. With 30fps, there can be a few spots of dips and a loss of frames. That does not mean it is not a gorgeous game. All of the vehicles have a great visual presentation overall. The environmental stuff like dirt and sand managed to look pretty great when spewing from the tires. Some colors can be bland in handheld mode but look better once you play in dock mode. The same can be said with a majority of the graphical aspects of the game. Some environments could be a little distracting when they seem busy or have tons of things happening in the background.

One lingering issue that happened a lot was the long loading times. Loading times varied on what activity you were doing, but overall can be long. With how much is in the game and how every course alone is unique design and weather varying from sunny days to gloomy and cloudy. The only other lingering issue is the learning curve of the game as previously stated. It can be difficult for newcomers and cause a few new players to quit early, but if you stick to it, it can be your next best racing game. Otherwise, there is a lot to enjoy in this title. Especially being able to take it on the go.

WRC 10 can be a turning point for racing games on the Switch. It offers a ton of content to enjoy from. 120 special events, 10 total rallies, lots of new vehicles and modes to choose from, and new features like Livery Editor and Anniversary Mode. It is missing some features like online multiplayer and e-club. Plus loading times can really take a toll on your patience. However, these are not enough to take away from the overall experience and enjoyment for WRC 10. For being port to the Switch, it does a great job of keeping the graphics looking fresh and enjoyable on a console not known for being graphics killer. Sure it does not look as good as its PC counterpart, but being on a more economically friendly console, it truly is a stunning title. I would highly recommend picking it up and giving it a twirl if you are in the market for a new racer.


.hack//G.U. Last Recode Review – Switch

Off to dive into The World for my third playthrough of .Hack//G.U Last recode; this time on the Nintendo Switch. I reviewed this what feels just last year but it was in 2017.  What has changed in five years since its last release you ask? To put it simply, not much. Yet again Bandai and Cyberconnect2 have given us not just one remaster but a package deal of three remasters and one new mini epilogue “game” that’s difficult to consider as an epilogue game due to how quickly it can be beaten; roughly 3-4 hours and it’s very linear as “Reconnection” was created as an ending to the installment. The .Hack//G.U series takes place in the far future where we have perfected VR technology to the point you can actually be the character you have created in games. “The World” is the name of the MMO you play in as our titular hero named Haseo.

.Hack//G.U. Last Recode or simply Last Recode allows you to play any of the original games from the G.U. series and either choose the standard story mode or activate “cheat mode” where, if you simply want to replay for the story aspect, you start out at max level and best items equipped. I personally did “cheat mode” just because I didn’t want to grind out anything and just wanted to remember some of the story as I went along. If you’ve never played this series and want to enjoy the combat I recommend playing normally, but if you simply want story elements, do C.M. and just enjoy it.

One thing to keep in mind is that this is a single player MMO-RPG simulator, so when you play the game and party up with characters you don’t get to control them; they are all their own characters in the game.  When I say “play” the game I have to also mention that you will also be doing a ton of “watching”, as this series is based on an anime and manga series as well. You’ll be spending a fair bit of time watching cinematics and talking to many NPC characters in-game as well. The cutscenes all look amazing compared to the PS2 days and if the game was a show, I could watch I would certainly do that any day.  Last Recode has kept the increased FPS of 60 that was part of the last remaster for PS4 and PC, but there’s only so much that can be improved upon, as background locations still looking pretty lackluster in comparison, I suppose that’s a sacrifice they just had to make since it’s not something in the forefront. Dungeons in Last Recode have about 3-5 varieties during the game all consisting of the same backgrounds of a church, a plain and a few other basic locations. Surprisingly, the Switch has kept up well with all of these improvements and runs the game as well as it did five years ago.

As with the last remaster released, they kept all the previous improvements to all three games regarding the quality of life such as combat has been vastly improved with characters doing more damage, battle speed has been increased and the inventory has been expanded, unlike the original games where you could only hold 30 items it has been upped to 90 pieces of equipment and 90 items as well. With the change from PC and switching to the handheld Switch, I noticed a significant change to the gameplay in regard to blocking, as I was back to having to take a chance on timing just like back in the PS2 days where input lag got you killed pretty much anytime you tried blocking attacks. Combat takes form in you controlling Haseo and only his attacks; the party members you bring along all do their own thing but the A.I does a decent job of knowing what attacks will be effective against enemies. In most MMO games if you lose in battle you had to resurrect at either the entrance to the dungeon or a town and come back and start all over.  Thankfully another improvement was the addition of a “retry” option if your whole party is wiped out during battle, saving you some travel time.

The final addition is the fourth volume titled :Resurrection which takes place months after the end of the third game and lasts roughly 3-4 hours.  It’s not a remaster but a complete new game created to close out the .Hack/.G.U series once and for all and it follows Haseo returning to “The World”, which is about to be shut down and reunite with some old friends and even encounter new ones, I won’t spoil the premise of Resurrection but as someone who thought the series needed just a little bit of closure this does very well in doing that.

I’ve now played the .Hack//GU series three times and while I’ll always be a fan of the series and understand trying to bring it to more markets with the Switch, there are just too many aspects of these games that don’t translate well to a handheld like the Switch. My biggest complaint at this point is the parts of the game where you must be on the “forums” while playing to scour and search for in-game messages. It pretends to be an online experience without being online and the size of the screen detracts from the experience. If Bandai is going to do another remaster, just let give us the original four games and be done with it.

While I only got the digital edition, Bandai has also released the “Begins Edition”, a physical deluxe version that includes the full game, official soundtrack as well as Manga and artbook. I do miss the days of getting goodies with your physical copy, but I’ll have to make do with digital.  It’s more fitting for a game about a virtual online word anyways .Hack//G.U Last Recode released on March 11th 2022 for digital downloads on the Nintendo Store.


The House of the Dead: Remake Limidead Edition unveils its content!

Forever Entertainment and Microids are delighted to reveal the content of the Limidead Edition for The House of the Dead: Remake, coming out on Nintendo Switch. Developed by MegaPixel Studio, The House of the Dead: Remake offers players around the world the joy to discover or rediscover this timeless arcade classic from SEGA! The pre-orders for the Limidead Edition, assembled by Microids, are now open and the release date is set for May 26th 2022!

Limidead edition content:

  • Copy of the game The House of the Dead: Remake
  • An exclusive box with lenticular
  • Two character stands
  • Sticker sheet

About The House of the Dead Remake

Shoot creatures like in the 90’s with the remake of this cult arcade shooting game!

Renowned biochemist and geneticist, Dr Roy Curien is obsessed by his lifetime project of discovering the nature of life and death. When he finally succeeds, it’s time for his former colleague Sophie Richards to ask for the help of her friends at AMS; Thomas Rogan and agent G. Their mission is simple, end the doctor’s macabre project and save all the employees of the lab. Play solo or with a friend and shoot hordes of undeads and nightmare creatures in this fantastically gory and shameless arcade shooter!

  • A state of the art remake with upgraded graphics, audio and new game modes for this arcade hit released in 1997!
  • Solo and multiplayer using the JoyCon.
  • Nonstop action!
  • Unlock the full monster encyclopedia to learn about them and their weaknesses.

House of the Dead: Remake will release digitally on Nintendo Switch April 7th 2022. The Limidead Edition will launch this May 26th 2022 for the Nintendo Switch.

WRC 10 Switch Launch trailer

NACON and KT Racing Studio are pleased to announce that WRC 10, the official video game of the FIA World Rally Championship, is now available on Nintendo Switch™ in Europe and on March 29 in North America.

Check out the release trailer for WRC 10 on Nintendo Switch™ : 

The anniversary edition of WRC celebrating 50 years of the competition is still packed with new features and thrills. The historical mode allows players to relive 23 events that have marked the history of the Championship. With more content than ever, WRC 10 is a tribute to 50 years of rallying that will delight fans. The popular Career Mode is also present in the Switch™ version with the addition of a livery editor and the ability to create your own team. Players can now put their colors on the championship cars, based on around 30 vehicles present in the WRC, WRC 2, WRC 3, Junior WRC categories, but also the game’s historic vehicles, alongside the 52 official teams of the 2021 season. The perfect opportunity to take up the challenge with a personalized team!

WRC 10 is available today on the Nintendo eShop for Nintendo Switch™ in Europe and on March 29 in North America. WRC 10 is also available on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Steam PC and Epic Games Store.