Category Archives: HTC Vive

Zombieland VR: Headshot Fever Coming to Steam July 29th

Zombieland VR: Headshot Fever, the award-winning arcade light-gun style shooter built for VR, is coming to Steam on July 29.   Since its release on Oculus Quest in March 2021, Zombieland VR: Headshot Fever has:

  • Been nominated for ‘VR Game of the Year’ at the 2021 VR Awards
  • Received over 340 Oculus Store ratings with an average rating of 4.5 out of 5
  • Reached the top ten Oculus sales charts
  • Been featured twice in the ‘Games We Love’ section on the Oculus Store
  • Won ‘Best Video / Audio’ in the VR category at the 2021 NYX Awards


  • Built for VR – Bringing arcade light-gun action back from the dead, and into your home
  • Bullet Time – Two headshots in a row make the world slow, use it to your advantage
  • Leaderboards – Challenge your friends, beat their times, and climb the global leaderboards
  • Weapons – Unlock shotguns, revolvers, and SMGs to set better times
  • Upgrades – Improve your weapons with powerful upgrades and perks
  • Shooting Range – Increase your skills and train up before taking on the undead
  • The Zombieland Invitational – Take on the fastest, most dangerous zombie-killing racecourse ever devised

To promote the launch of Zombieland VR: Headshot Fever on Steam, there will be a launch day broadcast of the game on the Steam store page, with thousands of dollars worth of prizes to give away.

VR arcade basketball game In da Hoop! Available Now on Steam

One month after a successful launch on Oculus Quest, Realcast‘s VR basketball game In da Hoop! is coming to Steam VR on July 21st, where it is priced at $14.99 / €14.99 / £10.99 and available for Valve Index, HTC Vive, Windows Mixed Reality, Oculus Rift and Rift S. During the first week of launch the game will be sold at 30% off. A PSVR release is due to follow later this year. Brought to you by the creators of Just Dance, In da Hoop! uses unique motion-tracking technology with physical hand gestures to simulate the act of shooting hoops.

In da Hoop! lets you compete with your friends to rack up the highest score. Unlike real basketball, In da Hoop! lets you tweak a variety of variables for extra wacky spins on the popular sport. You can play a variety of hoop distances, positions, and movements. From Small Arcade Coin-up to Free throw Backboard. There is a Training mode with a 3-star achievement system including Tutorial levels. All levels have Combo rewards and unlocks to compete in Quick Play mode. Later on, special challenges will be added as Earthquake Basketball challenge, Treehouse Basketball shot, Bigball Basketball Shot, Upside-Down Basketball Shot, 2 Player Team Challenge, Ghost Mode, Basketball Bowling and 3 Strips Basketball Shot.

In da Hoop! features online leaderboards allowing you to compete with the global community. A post-launch update will add online multiplayer, allowing you to play directly with others from all over the world.

“We’re very pleased by the reception In da Hoop! received when it launched last month on the Oculus Quest store, so bringing it to a whole new audience of VR and basketball enthusiasts is a thrill,” said Realcast Creative Director, Diego Fernandez-Bravo. “In da Hoop! captures the sheer physicality of shooting hoops without the need for any basketball equipment. We’re excited for even more players to have a baller time with it!”

Ragnarock Review – PC VR

In a world where VR rhythm games like Beat Saber, Synth Riders, and Audica exist, it should come as no surprise that Ragnarock would join the genre, but what did surprise me was just how awesome it is.  Back in 2019 I got a small taste of virtual drumming in Drums of War, but that game used drums as a means of locomotion and attack.  Ragnarock takes drumming back to where it belongs; music…freaking awesome music…music I never knew existed but now I can’t get enough.  Apparently there is this whole genre of Celtic rock and Viking heavy metal filled with blazing guitars, angry vocals, and even bagpipe solos.  Throw in some heavy metal pirate sea shanties and you have 30 of the most eclectic and addictive songs that ever made up a music game’s soundtrack.  I can’t wait to see what they add as more music is coming.

Ragnarock is delightfully simple to learn and I fear impossible to master.  Even on Rock Band I was only able to master the medium skill level on drums, but the music here is fast and furious and unrelenting from the start.  Each of the 30 songs has three difficulty tiers and each of those is awarded bronze, silver, and gold medals based on your performance.  At the time of this review I just finished my first Lv5 song with a bronze medal.  I’ve earned silver on a few lesser ranked songs and have bronzed the entire track list, but it wasn’t easy.  The one thing I have noticed though is that you do definitely get better with practice.  When I first started playing Ragnarock I was falling short of the bronze, but after a full week of playing I am now coming within just a few meters of the silver and gold finish line.

WanadevStudio has created something really special here, and it all begins before the music even starts.  Ragnarock immerses you in its world with a charming menu hub that grants you access to the song list, tutorials, settings, and leaderboards.  A rack of unlockable hammers is off to your left and a large exit door on the right lets you leave the game when your arms turn to rubber.  You can scroll the track list and preview a song by clicking on it before choosing one of the three numbered difficulty tiers, each with its own bronze/silver/gold medal award display.

Once you’ve picked your jam you’ll find yourself behind a set of drums at the stern of a Viking longship with an eager crew of burly warriors ready to row in sync with your awesome beats.  Perhaps the feature that really sets this game apart comes next; the comfort customization which will definitely factor into how well you can play the game.  This quick multi-step process can be completed before each song, which is great for dialing in your perfect setup or quickly adapting to anyone else who might want to sit in for a few sessions. You can easily re-center the drums, adjust their height, adjust the hammer angle, and even reposition the shields (cymbals) on the left and right edges.  It might take some tinkering to get it dialed in perfectly, but your scores will improve when you do.

Once the actual game begins you see a stream of runic symbols start floating toward you in four lanes just like Guitar Hero or Rock Band.  All you need to do is hit the proper drumhead as the rune passes over it.  The symbol is momentarily etched into your drum to show if you were early, late, or perfect with your strike.  As with any music game you are rewarded with perfect hits and lengthy combos that all fuel into your hammers combo energy that can be unleashed as a temporary speed boost for your ship.  After hitting enough sequential runes your hammers and shields will start to crackle with energy.  All you have to do is smack one of the shields to surge your ship forward, but there is some tactics involved because you can choose to continue to build up even more energy for a much greater speed boost, but know that if you miss a single rune you lose any energy already built up.

Even the scoring system for Ragnarock is tied into the theme of the game.  Rather than a simple progress meter or digital scores and combo meters each performance is ranked on how far your ship travels during the song.  The more notes you hit, the more accurately you hit them, and the number of combo boosts you trigger all help you reach the bronze, silver, and gold markers at the end of each journey.  Replaying tracks will let you race against a ghost ship that represents your best previous performance with your split distance shown on the bow of the ship.

It could take a lifetime to master the 30 songs that make up the game’s soundtrack, so you might want to mix things up with some multiplayer action.  Yes, you can play public and private games with up to six players.  Honestly, it’s the same experience as playing alone only you have other boats on the screen to distract you, but it’s still cool they included it.  And if you ever get tired of the included music you can use the track editing tools to import music from your own song library for play in solo mode.  So there is plenty to keep you busy outside the core solo experience.

Ragnarock achieves legendary status not only with its epic song list but also in the way the note streams were created for each song so that no matter what skill level you are playing the hammer strikes always fall on a beat.  There is a lag offset option you can adjust if the music isn’t syncing with the video.  Once you find your groove and become one with the song it’s almost like the rune stream stops telling you when to hit the drum but instead, which drum to hit.  The game even carries over some real drumming techniques that will give real-world drummers a definite competitive edge.

Ragnarock is exhausting and the game even warns you going in that you should probably loosen up before playing.  Arms, wrists, elbows all start to turn to rubber after an hour or more.  The game can be played seated or standing and is available for all the major VR systems.  I played on the Vive and the Oculus Rift S and found virtually no difference with the quality of the game.  The Vive wands felt a bit more natural like I was holding actual handles on giant hammers, but ultimately the Oculus Touch won me over with lighter controls and less chance of slippage when my hands got sweaty.  Honestly, you can’t go wrong with any version of this game.

Words and screens cannot possibly communicate just how awesome Ragnarock is, so here is a trailer that showcases some gameplay and music, and as cool as this trailer is the game is infinitely better when you are actually playing it.  If you love a primal soundtrack loaded with heavy metal and rock and roll and miss the days of Rock Band and Guitar Hero then Ragnarock is a must-own title for anyone with a VR setup.  It’s simply glorious!

Ragnarock, the rock / metal multiplayer VR rhythm game is available on Steam today – Oculus Quest release coming soon

Independent French studio WanadevStudio is pleased to announce today the release of Ragnarock  the rock / metal-oriented VR rhythm game, on Steam. Budding Vikings  can now enjoy both the single and multiplayer modes.

Ragnarock is a single-player and multiplayer VR rhythm game in which players take on the role of Viking captains competing against each other in a frenzied longship race. Equipped with their hammers, they must strike the rune drums in rhythm, playing music ranging from Celtic rock to power metal, in order to move their ship forward.

Fun and stylized art direction inspired by Norse mythology transports players to Viking lands through six different environments. Only the most experienced will be able to collect all of the gold medals, beat the best scores, achieve unparalleled combos and put their name on the leaderboard.

The cross-play functionality promises intense battles between players of different platforms. In single player mode, the most fond of competition will be able to face ghost ships.

For its deep multiplayer component (up to 6 players), Ragnarock and its innovative racing concept received the ETR community best multiplayer VR game award developed by a French studio.

New additional content

Because music is the heart of a rhythm game, the teams at WanadevStudio are happy to confirm the availability of 6 new epic tracks in addition to the previous 24 songs already playable in the early access version.

Among the novelties, the prestigious group Alestorm continues its collaboration with Ragnarock by adding a new anthem to the game. German group Saltatio Mortis lands two other tracks, and the nervous French Ultra Vomit also joins the long list of participating bands. Finally, Sabordage enhances the playlist with a new custom-made Pirate-Metal track that promises to be sensational!

Players will also be able to enjoy a new playable environment: Muspelheim, the world of fire, realm of the giant Surtr …

Many new features to discover, train with, collect and have fun with

Unlock achievements to get great rewards like collectible hammers, enter training mode to practice the toughest passages, communicate with Vikings using the new emoji device and challenge thousands of other players online thanks to multiplayer mode.

Only a few more days before the Quest release!

Ragnarock will be released very soon on Oculus Quest! The developments are currently being validated and the game should be available initially on the App Lab.

The game is available for a suggested retail price of € 21.99/$19.99 on Steam.

Speedy Gun Savage Early Access Review – PC VR

This is an Early Access Review and as such opinions are based solely on the state of the game at the time of review and subject to change as development progresses leading up to final release.

Speedy Gun Savage is an entertaining new VR arcade game that hearkens back to the classic coin-op days of Time Crisis; you know the genre, the on-rails shooter that automatically propels the player forward from one cover spot to the next for fast and furious shootout encounters.  In this game you’ll be playing as an intergalactic bounty hunter, as you travel to three unique planets, each with its own army of enemies you’ll need to defeat leading up to a planetary boss fight.

Originally released to Early Access back in April, the game was pretty rough when it debuted so I decided to give it a few months to sort itself out.  Thankfully, there have been a couple patches since then and I’m happy to say that even in this stage of development there is still considerable fun to be had with Speedy Gun Savage.  Available on Steam, you can play this wild and crazy shooter on the Vive and the Rift.  I tested both and ultimately settled on the Rift S version as my favorite due to more comfortable controls and slightly improved visuals, but both versions are nearly identical in every other way.  The Oculus Touch controls do feel a bit more natural than the Vive wands when wielding your weapons.

So you play as Wolf, equipped with dual wielding pistols and shotguns or you can whip out the big gun and unleash a stream of deadly machinegun fire.  Your faithful companion bot 3V4N (Evan) is always floating nearby to offer insight and comedic relief to the situation.  Speedy Gun Savage is designed to be a very approachable rail-shooter with colorful art design, interesting levels, amusing (and dangerous) enemies, and a great UI with intuitive icons and collectibles.

The game flows nicely with Wolf moving from cover to cover.  Once in position several enemies will appear, some in towers, some standing in the open and others tumbling side to side or right at you.  There is a nice variety of enemies between the stages and planets.   Giant insects are mixed in with cowboys while crazy skeletons will fire flaming arrows or rush at you strapped with explosives and drones will zip around overhead.  Environmental targets are scattered about along with power-ups for health and ammo.  During these shooting encounters you are “stuck” to your cover but can freely move side to side or physically look up and over or beneath certain cover items using your body.  In one early level there was a gap under the rock, and I was able blast the ankles off two cowboys.  There is definitely a bit of tactics involved in prioritizing enemies, shooting the suicide bombers before they reach you and trying to shoot archers and gunmen while they are reloading.

Once each encounter is cleared you activate the nearby traversal icon and you automatically start to move forward until you get stuck behind your next bit of cover.  During this forward motion you can move side to side and even stop short of your next encounter by moving behind an object in the level.  You are free to spin completely around but enemies don’t seem to appear from behind, although you can turn and shoot any missed power-ups that are still in range.

There is a fair but steep progression of difficulty with a lot of trial and error to figure out the best pattern for killing enemies even when some encounters do change up, mostly based on your location behind the cover.  For instance, the suicide bombers will always appear and approach based on which side of the cover you are hiding.  Static enemies like snipers in towers and archers will always appear in the same place so you can learn and get better.  Also figuring out which weapons work best against certain enemies and situations also comes into play.  Aiming is challenging since there is no floating reticle, and you must use your tracers to zero in on your enemies.

The visual design for Speedy Gun Savage is really fun and colorful with great enemy designs, animations, and details.  The characters and environments are very nice with a visual step-up from cel-shading but still maintaining an original artistic flavor stuck between reality and graphic novel.  The UI is non-invasive with your health meter built into your wrist and your ammo count displayed on the guns. Your spaceship provides a fun hub area between levels/worlds, and there is even an arcade machine to offer up some classic high scoring gameplay for the leaderboards.

Speedy Gun Savage can be played seated or standing, but as the levels progress you’ll probably want to stand so you have more flexibility for peeking over or kneeling behind cover.  The game can get quite physical if you let it.  The game does support Room-Scale but aside from moving around behind cover this is very limited as everything is on rails.  As mentioned earlier, the Touch controls feel more natural when using the guns, but both systems offer excellent tracking and accurate aiming.  Even your body/head is tracked so you can dodge the slower incoming projectiles just like in SUPERHOT.

I had a great time playing Speedy Gun Savage and I look forward to seeing how it all progresses leading up to launch.  Fingers crossed for more planets and enemies as this did feel like a taste of a possible larger game, but even at $10 you’ll definitely get your money’s worth.  The devs seem to acknowledge feedback and several updates have fixed and even added new content like the new quick draw Duel Challenge.  Another great update is the Wave Challenge where you can freely move about without sticking to cover objects as you face off against wave after wave of enemies.

If you are craving some awesome arcade shooting action then no need to wait for Speedy Gun Savage to come out of Early Access.  It is totally playable and totally awesome in its current state and likely only going to get better over the coming months.  Definitely worth checking out if you have a Rift or Vive.

We’ll be back to update our review when the game officially launches.

Moss: Book II Revealed, Quill returns!

Quill is back! And she’s journeying deep into the hexed castle of the Arcane in Moss: Book II, the highly anticipated follow-up to the smash hit VR game Moss. At the Sony PlayStation global State of Play livestream today, Polyarc revealed that Quill’s adventure is far from over and teased a greater danger from those who seek to unmake the world we’ve grown to adore.

“We were blown away by the reception from fans to the Moss story. Players built an extraordinary bond with Quill. Countless emails, tweets, streams, and fan art postings made us feel like we had created something special,” said Josh Stiksma, principal software engineer and design director, Polyarc. “We’ve since poured our hearts into ensuring Book II is a worthy continuation of Quill’s journey, and hope fans around the world are ready to join Quill in the next chapter of her story.”

Moss: Book II builds upon the story set forth in the platinum-selling Moss video game that ranks as one of the all-time top-rated VR games to date. Having rescued her uncle Argus, Quill’s adventure continues with the revelation that a winged tyrant is hunting her within the hexed castle where her uncle was held captive. But Quill has a plan of her own, one that could finally end the merciless rule of the Arcane and save the world from a great unmaking. Lined with dangerous terrain, challenging puzzles, and enemies twisted in fire and steel, the journey will be trying—filled with triumph and heartbreak alike—but new allies, old friends, and the very nature of the castle itself can offer you help along the way.

“In Moss, players not only guided Quill throughout gameplay, but they also reached into the world as their own character—their every action had an impact. Players return to this role in Book II and it’s our hope that they are once again reminded of the joy of physical interaction and the power of emotional feedback they can experience within VR,” said Stiksma. “And it’s that immersion that makes the journey feel all the more real and the stakes even higher.”

With the announcement of Moss: Book II, Polyarc now sits alongside a select group of VR development studios to have announced a sequel release. Further cementing its place among distinguished video game developers, Polyarc has received more than 80 global industry awards and nominations for Moss from notable organizations such as BAFTA, The Game Awards, E3 Game Critics, D.I.C.E., GDC, Golden Joystick, and the Annie Awards.

For more information, visit and follow Polyarc’s social channels: Facebook, Twitter, YouTube, and Instagram.

The Persistence Enhanced out now for PC, PlayStation 5, XBOX Series X|S Coming Soon

The Enhanced edition of Firesprite’s critically acclaimed rogue-lite survival horror title, The Persistence is available now for PlayStation®5 and PC Platforms, with the XBOX Series X|S platform version delayed but coming soon.

The Persistence Enhanced dials up the atmosphere and tension further with improved lighting and particle effects and the addition of a Raytracing ‘Quality’ mode for XBOX Series X and PlayStation®5, which also includes immersive haptic feedback via DualSense™. These enhancements extend to PC also alongside Raytracing via DXR and NVIDIA® DLSS specifically implemented for supported RTX cards.

The Persistence has been on quite the journey, from PSVR back in 2018 to PS4, Xbox One, and Steam little over a year ago, finally coming to the latest console platforms and DXR hardware.” said Graeme Ankers, MD of Firesprite. “At each stage we’ve wanted to make sure we’ve stayed true to the original vision we had for the game, and we believe we’ve achieved that with the Enhanced Edition and the exciting new technologies on offer!”

The Persistence Enhanced will be available as a standalone paid digital download and also as a free upgrade for existing owners of The Persistence on PlayStation®4, Xbox and Steam platforms. Publishing partner, Perpetual Games will also release a PlayStation®5 boxed edition at retail stores in Europe only.

Play Han Solo’s New Table in ‘Star Wars Pinball VR

On today’s episode of The Pinball Show, Zen Studios announced that the Han Solo pinball table, from the Star Wars Pinball Heroes Within pack, is now available for free in the hit Star Wars™ Pinball VR game on the Oculus Quest platform, Steam VR, and PlayStation®VR. This marks the first major content update for the game since it launched last month, and fans can expect even more exciting surprises in the near future.

The new Han Solo table is a nerf-herding tribute to the Classic Trilogy’s original lovable rogue, with a focus on pure physics, speed, and shooting. Go for high scores alongside Han and Chewie, and experience intense moments like the dangerous asteroid field chase in the enhanced immersion of VR. You’ll also unlock new Fan Cave customization options dedicated to the greatest scoundrel in the galaxy.

Star Wars Pinball VR delivers a growing collection of amazing tables, including new designs such as The Mandalorian and Star Wars Classic Collectibles. The game expands the core Star Wars™ Pinball experience with exclusives like a decked out Fan Cave to call home for your tables and digital collectibles, plus mesmerizing gameplay features like Total Immersion Mode and full 360-degree mini-games. For more on Star Wars™ Pinball VR, visit

And for more information on all of Zen Studios’ pinball tables, including a new steampunk pirate-themed table set to debut in Pinball FX, Zen’s next-generation pinball experience launching later this year on PlayStation®5, Xbox Series X|S, Nintendo Switch, and PC via the Epic Games Store, visit

Wraith: The Oblivion – Afterlife Now Available on SteamVR

Fast Travel Games has announced that Wraith: The Oblivion – Afterlife is now available on Steam for a suggested retail price of $29.99 USD / £24.99 GBP / €24.99 Euro. Previously available on Oculus Quest & Oculus Rift, owners of HTC Vive, Valve Index, HP Reverb G2 or Windows Mixed Reality headsets can now experience the critically-acclaimed VR horror title for themselves. Until May 31, players can pick the game up on Steam at a 10% discount. The SteamVR launch comes alongside a free content update for all platforms, addressing bugs and adding 10 collectables players can find in the Barclay Mansion to dive deeper into Wraith: The Oblivion – Afterlife’s story.

Wraith: The Oblivion – Afterlife is a story-driven VR horror game and the first VR title set in the World of Darkness universe. Players take on the role of Ed Miller, a photographer who becomes a Wraith after a mysterious séance goes wrong. Determined to uncover the truth behind your death, you’ll use your supernatural Wraith abilities to explore the Barclay Mansion and uncover its darkest secrets. But beware, violent spirits known as Spectres lurk in the shadows and want nothing more than to send you into the Oblivion, the end of all things.

Combining chilling atmosphere with gripping story, Wraith: The Oblivion – Afterlife creates a VR horror experience that is built on tension and suspense rather than jump scares. Players will need to rely on their sense of self-preservation to avoid and outwit Spectres if they want to solve the Barclay Mansion’s mysteries.

“We launched Wraith: The Oblivion – Afterlife on Oculus headsets last month and have been blown away by the overwhelmingly positive response by our players. This is currently one of the highest-rated VR horror games out right now and we couldn’t be more proud,” Erik Odeldahl, co-founder and creative director at Fast Travel Games, said. “When we started working on Wraith: The Oblivion – Afterlife, we wanted to tell a story in one of our favorite horror worlds. To see so many people enjoying Wraith, and wanting to spend more time in our world, is why we make games.”

Wraith: The Oblivion – Afterlife Key Features

  • Become a Wraith: Your own death is a mystery that you must solve. As a Wraith, you’ll use supernatural abilities to move through walls, track the movement of other spirits, and manipulate objects at a distance to uncover the Barclay Mansion’s terrifying history and the truth of how you met your end.
  • Explore the Barclay Mansion: The Barclay Mansion is an opulent residence filled with Hollywood decadence, occult research, and terrifying monsters. Avoid vengeful spirits while using Relic Items and Wraith abilities to hunt for clues.
  • Beware of Spectres: Hostile Spectres, spirits of wrath and vengeance each with their own background and connection to the bigger mystery, roam the mansion’s halls. With few ways to defend yourself, you must avoid and outwit these lost souls who want nothing more than to send you to Oblivion, the end of all things.
  • Experience the World of Darkness in VR: Wraith: The Oblivion – Afterlife is a first-person VR horror game set in the World of Darkness, the shared universe containing Vampire: The Masquerade, Werewolf: The Apocalypse, and more.

You can read the full patch notes, detailing everything that was added and fixed, on the Wrath: The Oblivion – Afterlife website here.

Players can purchase Wraith: The Oblivion – Afterlife now for Oculus Quest, Oculus Rift, and SteamVR platforms. A PSVR version will launch later in 2021.

To learn more about Wraith: The Oblivion – Afterlife and Fast Travel Games, visit the official website, Twitter, and YouTube.