All posts by Mark Smith

I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40 years of gaming qualifies me to write reviews, but I do it anyway.

Twelve Minutes Review – PC

I love a good “time loop” story.  It’s a clever plot contrivance that has been the basis of countless movies and episodes of TV with Bill Murray’s Groundhog Day being the quintessential example of how to do it well; although I am still a fan of the Star Trek: The Next Generation episode, Cause and Effect where the Enterprise was caught in a time loop that reset after each commercial break.  Interestingly enough, each of those Trek loops were about 10-12 minutes long; the same amount of time you’ll get in Luis Antonio’s latest adventure-suspense-thriller, Twelve Minutes.

I was immediately intrigued with this game when it was first announced at E3 back in 2019, not only because of the time loop storytelling device but also the unique prospect of playing a game with only three characters in a three-room studio apartment.  Just how much gameplay can you milk from such limited resources?  Roughly 8-12 hours based on my personal game time and research of others’ experiences, and that is likely to get you only one or two of the multiple endings, which may not be the “true” ending, but by then your brain is mush and “truth” is merely a concept.

Without giving away any spoilers you play as the husband (James McAvoy) who comes home to his sparsely furnished studio apartment where his wife (Daisy Ridley) has big news and a tasty desert waiting for him.  Only a few minutes into their celebration a police officer (Willem Dafoe) starts banging on the door saying he has a warrant for your wife for murder.  Of course things aren’t as they seem (the understatement of the century) and your life keeps resetting after twelve minutes (or sooner if you die, get knocked out, go to sleep, or leave the apartment).  It’s up to you to solve the mystery of the pocket watch, a dead father, and a diabolical family legacy that will have you on the edge of your seat until the jaw dropping twist.  Can you repair time and escape the loop?

Personally, I hate to do the same thing more than once so the very notion of this game should have sounded all sorts of alarms yet I was intrigued for several hours of play until I just got burned out with the repetition.  With such limited characters, locations, and inventory items Twelve Minutes manufactures content by spoon-feeding you morsels of the story then resetting the loop so you can use that new nugget of knowledge to hopefully trigger the next…and so on and so on.  There are virtually no clues or hints, leaving you to stumble onto every realization through trial and error.  Actions that are wildly inappropriate (like drugging your wife) are required for one loop while unnecessary in future loops.  With each new loop your knowledge from past loops can be used with new shortcut responses in the game’s limited conversation trees, greatly speeding up the time required to get your wife onboard with the current situation, although by the end it’s almost comical the way you info-dump on your wife and she just collapses on the sofa; her mind obviously blown.

One interesting aspect of the game is the way you manage time.  Early on you only have a few minutes before the cop arrives, so you have to plan and execute these lengthy series of events and actions before he starts knocking just so you can get enough new knowledge to take into the next loop.  As mentioned, this requires tremendous amounts of trial and error…so much error.  And it can take numerous loops before you stumble on that one nugget of knowledge that opens the floodgates of storytelling in the next loop, especially near the end.

The look and presentation of the game is definitely unique with a top-down view of the action and interaction of characters and objects.  There are a few cool camera changes like hiding in a closet and peeking through the slats or kneeling down to search air vents or rummage through a dresser drawer.  There is some great texture work and realistic lighting and shadows with lights that can be switched off and on and flashes of lightning to add to the ambience.  The audio presentation is also well done with expert voice acting from all the big-name talent they hired for this project.  The script is surprisingly well done considering how much it had to be broken up and delivered one reveal at a time yet still remain compelling.  The sound effects are minimal but effective like the ding of the elevator that signals the arrival of the cop, and the soundtrack sets the perfect mood when needed then fades to silence for the more dramatic conversations.

Now comes the question of should you play Twelve Minutes, and services like Game Pass make this a particularly interesting dilemma.  If you subscribe to Game Pass you can play this game on Xbox or PC for “free”.  If not you have the unsavory option of paying $25 for a game that can take you anywhere from 4-10 hours to beat based on your powers of deduction and quite frankly, LUCK.  If Steam is your only option I might recommend waiting for a sale or perhaps doing a free Game Pass trial and playing that version.  As much as I love what Luis Antonio was trying to do here, Twelve Minutes is not a $25 experience…in my opinion; especially when the game will most likely leave you feeling icky and unsatisfied with the intended ending.

The Artful Escape Review – PC

I’m not sure what I expected when I started playing The Artful Escape; I mean I had read the promo material and seen the wacky trailer that looked like a Bill & Ted sequel set in the world of Heavy Metal, but nothing could really prepare me for the blissful reality of it all.  The game is first and foremost a music game, or rather a musical experience, as noted by the preponderance of mixer gain in favor of the music track that sent me scrambling for the sound options to lower that level in half.  The opening splash screen is simple enough; a tree with a poster for an upcoming music festival, and once you start the game we slowly move past the tree to a park bench perched on a cliff overlooking a majestic castle-like city.

Here we meet Francis Vendetti, a young teen with Harry Potter glasses and a funky acoustical guitar decked out with all sorts of electronic components.  Francis is about to be the opening act for the upcoming music festival, and he’s trying to find the perfect “sound”, which is where you come in as you hold the X button and strum some chords from a few folksy tunes before letting loose with an epic sci-fi guitar solo, so epic in fact that it catches the attention of an intergalactic talent recruiter who takes you on a magical journey through space and time.

The Artful Escape is nearly impossible to explain; almost like reviewing a music video or a live concert.  The game starts off a bit slow; at least compared to what’s coming, as you explore your home town and talk to anyone who will talk back.  Things really start to shred once you step through Lightman’s doorway and enter the Cosmic Extraordinary.  Here you find yourself on a massive spaceship with a live theater, disco, nightclub, and other areas to explore.  From this hub you will branch off into otherworldly adventures on strange planets and landscapes ripped straight from album cover art inspired by Boston, ELO, and Asia.  You will gradually learn the history of the cosmos while interacting with indigenous life, always trying to get back to your ship so you can do it all again.

Gameplay isn’t terribly difficult or even that challenging.  You explore these scrolling worlds much like any other platformer by running and jumping.  You can use your guitar to extend jumps by shredding a quick solo or just hold down the X button for a continuous jam that blends seamlessly into the main soundtrack while often lighting up various parts of the level as you pass through.  There are numerous moments, both in level traversal as well as significant encounters and even boss fights where you will get to play a classic game of Simon using a few buttons on the controller to mimic the sounds and colors presented to you.  These moments are made even more interesting by the way the game integrates the button layout into actual creature designs; eyes and other orifices.

The game does slow down at times allowing you to engage in standard adventure game dialogue trees, but there are no consequences to these interactions.  Midway through the game you are allowed to do some character building, choosing elements to form your rock and roll backstory.  You even get to visit a shopping mall to perfect your image/look and take your spot as a guest on a popular late night alien talk show.

The Artful Escape is stunning in design and beauty, both from an imaginative and artistic standpoint as well as pure technical prowess with so much shiny surfaces and reflections I had trouble believing the game wasn’t using ray-tracing.  Every single frame of animation, every alien landscape, every original creature design is fresh and breathtakingly beautiful; truly a work of art.  And the way the levels animate and light up when you start to play must be experienced; it’s beyond words.

Complementing the visual design is an audio package that you’d expect from a AAA studio title, and one does have to wonder what the budget was for this game or what kind of talent agency contacts these developers had when they signed on names like; Michael Johnston, Caroline Kinley, Lena Headey, Jason Schwartzman, Mark Strong, and Carl Weathers.  All of the voice actors turn in excellent performances and the script is witty, provocative, and thoughtful at times, as Francis struggles with his own identity and self-image, especially his musical abilities.  As mentioned, the game is heavily driven by its soundtrack and what a soundtrack it is!  Whether you are jamming out to platforming background music or shredding a guitar solo at your own one-man concert, every note of this soundtrack is magic (and also sold separately on the Steam store).

The Artful Escape really took me by surprise, and I ended up loving this game much more than I thought possible.  It might even be in my top ten of 2021 so far.  There is nothing complicated or even that much that resembles actual gameplay.  The platforming is super-easy, as you run, jump, and slide down slopes and leap across gaps; merely a reason for the music to play until you reach that next Simon musical match game.  If you die you spawn at a checkpoint seconds away, and you are allowed to fail the musical matches numerous times with no penalty.  The Artful Escape is here to celebrate some fantastic music and visuals while creating a relaxing journey that flows with the music and tells a fun quirky story about a boy who is trying to find his spot in the Cosmic Extraordinary.

If you want to see The Artful Escape in action check out our gameplay series with commentary on our YouTube channel.

Stealth Adventure Aragami 2 Now Available

Today, Lince Works is proud to launch its stealth-action adventure, Aragami 2, on PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, Xbox Game Pass, and Steam. To celebrate, the developers have released a new trailer that perfectly showcases the distinct art style, cinematic drama, and exciting gameplay that players will not want to miss.

Aragami 2 channels the spirit of classic ninja experiences like the Tenchu series, but injects it with modern flair in a beautifully crafted world. Lince Works’ independent debut in 2016, the first Aragami, sold over 700,000 as players eagerly dove into the cinematic, stealth adventure. Almost 5 years later, the developers return to the shadows and enhance the core stealth experience of Aragami with new skills and upgraded movement that combine to really make players feel like mobile ninja. Aragami 2 also features a brand-new, built-from-the-ground-up combat system inspired by the best action games around and a full campaign that can be played entirely solo or cooperatively with friends.

Aragami 2 Features:

  • Play with your own playstyle (ghost, spirit, demon)
  • A full campaign that can be completed solo or with up to 2 other players in co-op
  • Challenging stealth-focused missions scattered through different locations
  • A wide variety of abilities, shadow powers, and special equipment
  • Agile character movement that will make you feel like a ninja
  • Open environments to explore and choose your own path
  • Weapon and armor customization

Aragami 2 is available digitally on Steam ($34.99 / €34.99 / £29.99), PlayStation Store ($39.99 / €39.99 / £34.99), and Xbox Store ($39.99 / €39.99 / £34.99. Physical versions of Aragami 2 for PlayStation 4, PlayStation 5, and Xbox One/Series X ($39.99 / €39.99 / £34.99) are available now in Europe and release September 21, 2021, in North America.

For more information, please visit www.linceworks.com and www.game-seer.com, follow on Twitter and  Instagram, as well as Facebook.

Severed Steel out today on PC

Severed Steel, the fast-paced, wall-running, sliding and diving single-player first-person shooter from developer Greylock Studios and publisher Digerati, launches today on Steam (10am PT/7pm CEST), Epic Games Store, GOG, and other PC storefronts with a 10% discount for a limited time.

A Deluxe Digital Edition that includes the full game and official soundtrack, featuring over three hours of electronic music recorded and composed by Floating Door, will also be available for purchase. In addition, anyone who owns the game on Steam will be able to download a Severed Steel Digital Artbook for free.

Inspired by games such as Black, Mirror’s Edge, F.E.A.R., and Half-Life mod ‘The Specialists’, Severed Steel is a heart-pounding rush of acrobatic stunts, bullet-time, no weapon reloading, destructible environments, and intense gunplay. The breakneck shooter has already proven popular with players – the participating demo in this summer’s Steam Next Fest quickly became one of the event’s most downloaded.

Severed Steel is the debut game from Greylock Studio, aka Matt Larrabee. A seasoned hobbyist programmer and modder, and former middle-school computer science teacher, Larrabee taught himself C++. After gaining invaluable experience with the open Morrowind Engine, he moved onto Unreal Engine 4 and began work on Severed Steel in 2019.

To mark Severed Steel‘s arrival on PC, a new trailer has been released:

Severed Steel consists of two main modes: ‘Campaign’ and ‘Firefight’. Campaign features six compact story chapters to blast through in the role of one-armed protagonist Steel as she battles against the forces of nefarious mega-corporation, EdenSys.

Firefight is an arcade-styled mode and gives players 30 levels to complete and unlock with the highest score and fastest time possible for leaderboard acclaim. It includes over 20 unlockable gameplay modifying ‘Mutators’, such as Big Heads, Paintball, Low Gravity, and Floor Is Lava.

In addition, an editor tool allows users to create and share new levels, a selection of which will be available to download from Steam Workshop today. Five difficulty modes and a range of accessibility options ensures Severed Steel can be enjoyed by players of all skill levels.

Severed Steel is a single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time, and a unique one-armed protagonist. It’s you, your trigger finger, and a steel-toed boot against a superstructure full of bad guys. Chain together wall runs, dives, flips, and slides to take every last enemy down.

Key features

  • A unique fighter: Play as Steel, a nimble, one-armed sharpshooter on a mission. There is no reloading – pick your shots well and be ready to pry a loaded weapon from your enemies’ cold dead hands
  • Stylish combat: Dodge bullets, leap off walls, slide kick, throw weapons – do whatever it takes to come out on top in intense and frenzied firefights
  • Fully destructible environment: Pepper through plaster with sharp 4.7 mm rounds, punch through thick concrete with .50 cal slugs, or make big holes in things with your arm cannon
  • Dynamic AI: No two battles are the same thanks to dynamic, unscripted, squad-based AI
  • Firefight Mode: Chase high scores and fast times for leaderboard acclaim in this arcade-styled mode. Features 30 levels, each with their own sub-challenges, and over 20 unlockable, game modifying ‘Mutators’
  • Campaign Mode: Blast through six compact story chapters as you battle against the forces of nefarious mega-corporation, EdenSys
  • Accessibility: A range of adjustable settings for features such as difficulty, visuals, audio, controls, navigation, and more
  • Level Editor (with Steam Workshop support): Build levels and share them with the community. Note: This feature is in beta and will continue to be updated post-launch

Severed Steel will launch for PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch early next year.

Dustwind – The Last Resort is available on consoles!

Dustwind – The Last Resort, a tactical, real-time game set in a dark, post-apocalyptic future, is available today for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.

Twenty-five years have passed since the ‘Awakening’ – a cataclysmic event triggered by a renegade artificial intelligence known as ‘Mainframe’. The AI’s robot armies targeted all other life forms on Earth. Humans won the war, but only barely.

The few survivors of this apocalypse now struggle to survive in the Wastelands. It’s a free-for-all here – a brutal time to be alive! While foraging for food in the Wastelands, you and your daughter are ambushed by Raiders. They torture you, rob you, and leave you for dead. But curiously, their murderous ambush invigorates you. Amnesiac and hopelessly out-gunned, you vow to save your daughter! But you must proceed with caution and choose your tactics wisely, or you won’t stand a chance! In the course of your adventures, you realize that it is not just your destiny that is at stake – this is about so much more.

Dustwind – The Last Resort is a post-apocalyptic real-time tactical action game with demanding combat, hours of exploration and a moving story. The engrossing single-player campaign takes place in 16 gripping story missions. Roam the Wastelands in single-player mode, develop your survival strategies, find weapons and equipment, adapt your character to your preferred way of playing, and become a leader in these dark times. Become the nameless heroine of the Wastelands!

Key Features:

  • Over 100 different weapons to guarantee tactical finesse as you survive in the Wastelands.
  • Over 20 placeable objects to strategically secure your base.
  • 16 engrossing story missions and a variety of skirmish maps.
  • Six usable vehicles to help you live to see another post-apocalyptic day in the Wastelands.
  • Five races (humans, dogs, valkyries, humanoids, sewer dwarfs)
  • Individual character system with over 40 skills.
  • Tactical combat: It takes a tactical mind and lightning-fast reflexes to survive combat in the Wastelands!
  • Clusterfun: Nothing is quite so satisfying as killing an enemy with a plunger you just fired straight into their face with your bow.
  • Skirmish: Get ready for a wide range of thrilling isometric single-player maps in several game modes!
  • Tactical pause: Real-time with pause mode.
  • Optimized control elements and user interface to make your post-apocalyptic life in the Wastelands easier.
  • Supported languages: English, Russian, Polish, Spanish, French, Italian, Portuguese (Brazilian), German, Czech, Hungarian, Chinese (Simplified).

Clash of Chefs available now for Oculus Quest and Steam VR

Developer Flat Hill Games has announced that tasty virtual reality cooking game Clash of Chefs VR has exited Early Access and is now available for the original Oculus Quest and Oculus Quest 2 headsets, alongside other Steam VR-compatible devices including Oculus Rift, Valve Index, HTC Vive, and Windows Mixed Reality, for $19.99. Clash of Chefs VR challenges aspiring Michelin star cooks to serve burgers, pasta, pizza, ramen, sushi, burritos, and more against online or asynchronous multiplayer rivals in order to climb the leaderboard and become the best chef in virtual reality.

Foodies can also sharpen their culinary skill offline across 80 different single-player levels featuring a wide variety of American, Italian, Japanese, and Mexican recipes.

Watch mouthwatering mania ensue in the release date trailer:

“We’re excited to deliver the final version of Clash of Chefs, complete with new content like a Mexican restaurant, achievements, customization features, and more, to our fans on Oculus Quest’s hyper-curated platform,” says Adrian Djura, CEO and Founder of Flat Hill Games. “We can’t wait to witness the delicious and diabolical dishes our community serves in between occasional food fights.”

Becoming the next Gordon Ramsay won’t be a cakewalk, as customers will order increasingly intricate items off the menu once players have learned their way around a spatula. Fans will have to flip burgers, boil spaghetti, roll fish, and wrap burritos with precision if they hope to earn a notable spot on the leaderboard. Smash plates over a waiter’s head or splash soda in a rival’s face to serve dinner with a show.

Clash of Chefs VR is now available for Oculus Quest and Steam VR headsets for $19.99. To keep up to date with the latest information on the title, please like us on Facebook, follow us on Twitter, subscribe to our YouTube channel, join our Discord channel, and visit our website.

MechWarrior 5: Mercenaries – Legend of the Kestrel Lancers Expansion Ready to Deploy on Sept. 23

Developer Piranha Games announced today, that a new MechWarrior 5: Mercenaries expansion, Legend of the Kestrel Lancers and major updates for the base game will release Sept. 23, 2021 on Xbox Series X|S, Xbox One X, Xbox One, PS4™ system, PlayStation®5, Steam, GOG.com, and Epic Games Store. Both the expansion and update are packed with first-in-series features focused on bringing a fresh experience to longtime fans and provide an accessible entry point for new players.

The Legend of the Kestrel Lancers expansion departs from the sandbox structure seen in past campaigns and offers a more story-focused experience set during the “Fourth Succession War,” one of the most famous conflicts in BattleTech lore featuring 14 missions and seven “Battle Quests” featuring large-scale conflicts set on custom battle grounds. Improved urban warfare also awaits with Mega Cities that are significantly larger than any Urban Centers previously seen in the MechWarrior 5: Mercenaries. In addition, players can look forward to more All-Out War scenarios, designed to make your hulking squad of building-sized ‘Mechs feel like part of a larger force in the field. All this comes with over 20 new Mech variants, new Jungle and Tourmaline Desert biomes, and a wide array of procedurally generated missions to take Mech warfare to the next level.

Players can also look forward to a free update to the base game, MechWarrior 5: Mercenaries adding significant first-in-series features, including the introduction of Melee Combat! For the first time in MechWarrior 5: Mercenaries, players will be able to get up-close and personal with rival Mechs with the ability to swing and punch. In addition, for the first time, players will be able to switch between any of the AI-controlled Lance ‘Mechs on a mission. This seemingly small update introduces huge impacts on gameplay, essentially allowing the player to bounce between direct control of each Mech in their squad with the push of a button.

MechWarrior 5: Mercenaries finds players in the battlefields of the future, dominated by BattleMechs, hulking machines of war capable of leveling entire cities. As the inheritor of a once-glorious Mercenary company, the quest for glory and revenge will stretch light years, chasing the threads of interstellar intrigue on the journey to become an elite MechWarrior and mercenary commander.

Legend of the Kestrel Lancers expansion key features:

  • Story Rich Campaign: Set during the “Fourth Succession War,” one of the most famous periods of conflict in BattleTech lore, players can look forward to an epic 14-mission campaign complete with custom dialogue
  • Urban Warfare: Explore and destroy Mega Cities significantly larger than any Urban Centers previously in the MechWarrior 5: Mercenaries
  • All-Out War: These grand-scale scenarios are designed to make the player feel like their Mercenary company is part of a larger force at play on the field of combat
  • New Biomes: The operatic scope of the campaign’s original story calls for equally impressive environments. Players can look forward to exploring new Mega City, Jungle, and Tourmaline Desert biomes on their journey across the galaxy

Base Game Update key features:

  • Melee Combat: For the first-time, players will be able to swing and punch with close quarters mech-on-mech combat
  • Mech Switching: Take on full direct control of any AI-controlled Lance ’Mechs in any mission with the press of a button

MechWarrior fans can also look forward to a physical box set edition for MechWarrior 5: Mercenaries for PlayStation and Xbox systems this November. More details will be released at a later time.

MechWarrior 5: Mercenaries and the Legend of the Kestrel Lancers expansion is developed by Piranha Games and will be co-published with Sold Out, both companies in the EG7 group for Xbox Series X|S, Xbox One X, Xbox One, PS4™ system, PlayStation®5, Steam, GOG.com, and Epic Games Store on Sept. 23, 2021. MechWarrior 5: Mercenaries and MechWarrior 5: Mercenaries– Legend of the Kestrel Lancers have been rated T (Teen) by the ESRB on Xbox Series X|S, Xbox One X, Xbox One, PS4™ system, and PlayStation®5. The PC version is not rated by the ESRB.

Details about MechWarrior 5: Mercenaries can be found on the official website: https://mw5mercs.com. Stay up to date with the latest from the development team at Piranha Games on Twitter @PiranhaGames and @MW5Mercs, Facebook, and YouTube.

The World of Darkness comes to PSVR in Wraith: The Oblivion – Afterlife

Fast Travel Games announced today that its World of Darkness VR horror title, Wraith: The Oblivion – Afterlife, will launch on October 7 on PlayStation VR for a suggested retail price of $29.99 USD / £24.99 GBP / €24.99 Euro.

In Wraith: The Oblivion – Afterlife, you play as Ed Miller, a photographer who dies during a mysterious seance and becomes a Wraith. Suspended between life and death, you must explore the Barclay Mansion, using your supernatural Wraith abilities to uncover the horrifying truth of your untimely demise.

Combining a chilling atmosphere with terrifying supernatural enemies, Wraith: The Oblivion – Afterlife creates a true VR horror experience. Light on jump scares, but heavy on tension and mystery, players will need to rely on their sense of self-preservation to survive the Barclay Mansion.

Wraith: The Oblivion – Afterlife is the first VR title set in the World of Darkness, the shared story universe containing Vampire: The Masquerade, Werewolf: The Apocalypse, and others.

Wraith: The Oblivion – Afterlife Key Features

  • Become a Wraith: Your own death is a mystery that you must solve. As a Wraith, you’ll use supernatural abilities to move through walls, track the movement of other spirits, and manipulate objects at a distance to uncover the Barclay Mansion’s terrifying history and the truth of how you met your end.
  • Explore the Barclay Mansion: The Barclay Mansion is an opulent residence filled with Hollywood decadence, occult research, and terrifying monsters. Avoid vengeful spirits while using Relic Items and Wraith abilities to hunt for clues.
  • Beware of Spectres: Hostile Spectres, spirits of wrath and vengeance each with their own background and connection to the bigger mystery, roam the mansion’s halls. With few ways to defend yourself, you must avoid and outwit these lost souls who want nothing more than to send you to Oblivion, the end of all things.
  • Experience the World of Darkness in VR: Wraith: The Oblivion – Afterlife is a first-person VR horror game set in the World of Darkness, the shared universe containing Vampire: The Masquerade, Werewolf: The Apocalypse, and more.

Wraith: The Oblivion – Afterlife is currently available on the Oculus Store for Quest and Rift platforms, and also on Steam.

For more information on Wraith: The Oblivion – Afterlife and Fast Travel Games, visit the official website, Twitter, and YouTube.

Muse Returns to Synth Riders with a Music Pack Featuring Band’s Greatest Hits

Synth Riders invites players to join Muse on an interstellar rock journey through the band’s greatest hits. Muse returns to this fan-favorite VR rhythm game with a dedicated 5-song pack, among which are best-selling tracks such as “Starlight”, “Uprising”, and “Madness”. The new collection is now available on Oculus Quest and Steam (with PSVR to follow in two weeks), featuring five paid DLC songs and a unique visual Experience for “Starlight”. The pack will also be included in a special physical edition on PlayStation VR, scheduled to release through Perp Games on 12th November.

“Muse Music Pack” is the sixth music bundle for Synth Riders, a VR rhythm game known for freestyle-dancing gameplay and unique visual Experiences. The new pack pays tribute to these incredible British electro-rockers, with five tracks, including their best-selling single of all time and spanning twelve years of their career. Influenced by electronic, progressive and glam rock, the band blends these styles into a truly distinctive Muse sound, topped by Matt Bellamy’s soaring vocals.

Following on from the previous experience for Muse’s “Algorithm”, the pack includes a brand new Synth Riders Experience, tailored for Muse’s massive hit “Starlight”. Players are invited to immerse themselves in the artistically driven visuals inspired by this epic intergalactic rock ballad, and let the game blend sight, sound and movement together into something truly unique.

“It’s incredibly inspiring to be able to work with Muse again. They are a perfect fit for Synth Riders because of their sound – when you ride the rails to match the vocals, the combination is electrifying and emotional. For the Experience, our creative interpretation of the song’s lyrics gave us the freedom to explore a whole galaxy of particles, abstract images, and even a black hole!” – Abraham Aguero – Creative Director Kluge Interactive