All posts by Mark Smith

I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40 years of gaming qualifies me to write reviews, but I do it anyway.

Return to Monkey Island Gameplay Trailer Plunders Nintendo Direct

Terrible Toybox, Devolver Digital and Lucasfilm Games dropped anchor during today’s Nintendo Direct showcase, revealing a treasure chest of Return to Monkey Island gameplay upon scurvy landlubbers watching at home.

The tangled history of Monkey Island’s most famous secret leads Guybrush Threepwood – intrepid hero, leather jacket salesman, mighty pirate – to embark on a new swash-buckling adventure through the Caribbean, determined to uncover the elusive secret once and for all.

No trip back to Mêlée Island would be complete without his old friends (and foes), but while Guybrush and the evil LeChuck look certain to clash on the high seas once more, a new crew of Pirate Leaders seem to have arrived to spoil the party.

Join the hilarious misadventures of Guybrush in Return to Monkey Island, the sequel penned by series originators Ron Gilbert and Dave Grossman. Brought to life with stunning new visuals by Rex Crowle (Knights & Bikes, Tearaway) and some of the original Monkey Island voice cast, Return to Monkey Island includes all-new intuitive controls, accessibility features and even a few jokes.

Return to Monkey Island is coming to PC & Nintendo Switch in 2022.


Leading video game publisher and developer Bandai Namco Entertainment America Inc. today announced PAC-MAN WORLD Re-PAC, a remastered and enhanced version of one of the most popular PAC-MAN games of all time, is coming to current consoles and PC on August 26, 2022. The original PAC-MAN WORLD saw PAC-MAN’s exciting debut to the 3D platforming genre. PAC-MAN WORLD Re-PAC brings back the classic with HD visual enhancement, gameplay improvements, and new features. The title is slated for release on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, STEAM®, and Nintendo Switch™. Preorders with limited-edition Chrome Noir PAC-MAN CHOGOKIN figure plus in-game skin are now available on the game’s official product page.

“Many fans remember when PAC-MAN went 3D, adding a whole new dimension to the signature fun game play and whimsical world that he represents, and we’re bringing that experience to this generation of gaming with PAC-MAN WORLD Re-PAC,” said Susan Tran, Senior Director, Brand Development for PAC-MAN at Bandai Namco Entertainment America Inc. “PAC-MAN WORLD Re-PAC is classic and fun platformer action with a PAC-MAN twist, with our hero chomping his way through colorful levels filled with a variety of chills and thrills as he chases the Ghosts to rescue his kidnapped family.”

PAC-MAN WORLD Re-PAC takes advantage of current gaming hardware to deliver a HD enhanced full screen version of the original game as well as improvements for more intuitive game play. The game has multiple modes with Quest Mode, a Maze Mode that brings classic PAC-MAN game play to 3D mazes, and a complete version of the original game in Original Mode that players can unlock by completing the main game. In the main Quest Mode experience, players use a variety of attacks and abilities, including powerups, as they run, jump, solve puzzles, and of-course chomp their way through six exciting worlds of Ghost Island. PAC-MAN WORLD Re-PAC brings back a wonderfully original world of adventure for PAC-MAN, where our hero is now chasing the Ghosts to rescue PAC-MOM, PAC-BOY, PAC-SIS, Professor PAC, PAC-BUDDY, and Pooka from their clutches only to discover a new nemesis in the dreaded TOC-MAN.

World of Mechs Review – Oculus Quest 2

VR lends itself nicely to several genres including horror and shooters, and World of Mechs definitely falls into the latter.  Fans of mechs and multiplayer combat are sure to find something to like in this latest VR game that puts you squarely in the fully rendered cockpit of one of 32 possible giant war machines.  From here you will unleash all manner of primary and secondary weapons and specialized abilities to complete a variety of challenges in both single and multiplayer modes.

You’ll start the game in your mech’s garage with a menu that gives you easy access to interactive tutorials, wave-based training missions, a Campaign mode with 20 missions, a Bot mode where you can create your own local games, or head online for some 4v4 action.  World of Mechs wants to have a story but it falls pretty flat despite the quality voice acting during the elevator rides to each mission.  The game basically deals with you as part of a mech sports team that competes with other Mechs in this crazy sports league.

There are five unique environments you can choose for Bot matches, while the story divides these locations across its 20 chapters.  You’ll go from a cityscape to a naval dock complete with aircraft carrier, and even venture out into the desert.  You’ll engage in a fairly short list of mission types that range from Domination to Deathmatch, Escort missions, and even special boss fights where you need to destroy three power generators before you can defeat the boss.  Missions are fairly short, dictated by the rules of the event, often lasting 4-6 minutes, so the game has a nice pace to it.

If you love to tinker, then World of Mechs is the game for you.  There are eight classes of Mechs, each with four variations, and each has upgradeable gear and gadgets, which are also upgradeable.  You can craft and upgrade items for extra heath, reduced cooling, better jumps jets, shields, armor, etc.  You can also select and upgrade from a varied assortment of energy and ballistic weapons that need to be used wisely to drain enemy shields and shred their armor.  Everything you do in the mech generates heat, which can be lowered over time or by collecting power-ups scattered about the battlefield.  If you do manage to overheat you can no longer reload or jump/dash until things cool down, so there is a bit of strategy.

World of Mechs is driven by a currency system that uses both XP and credits to purchase new mech forms and their updates and upgrades.  Nothing carries over from one form to another so all those upgrades you bought for one Scout model will need to be purchased again for the other three.  It’s not a problem usually as the XP and the credits flow pretty freely.  If you play through the solo campaign, you’ll bank more than a million credits to play with for all the other modes.  You’ll earn XP and credits mostly by defeating enemies and completing objectives, but the battlefields are littered with XP and $ icons along with other icons to boost shields and repair armor or instantly cool down your mech.

The overall game is completely immersive; so much in fact that this is the first game since the Quest 2 launched that I have played until the battery died and my headset shutdown – right in the middle of an exciting match.  You totally lose track of time.  Most of that immersion is thanks to the realistic cockpit that changes with each mech model.  It’s just like climbing into a new car and having to learn where everything is since instrument clusters and displays are moved around for each cockpit.  Thankfully, the controls remain the same even if function and form keep changing.  The Touch controls offer exceptional control with the left stick moving your torso while the right stick swivels your head.  Your head tracks an aiming reticle that only moves within the center windshield of the cockpit, so you have to swivel the mech’s head in sync with your own for the most effect targeting.

I only have a few concerns with the game.  First is the disparity of visual quality from your mech cockpit to just about everything else in the game.  Some of the environments are better than others but most everything outside the cockpit looks like cel-shaded art that would predate the original Borderlands.  It’s not terrible, and the game does offer smooth framerates, but this is certainly not what we expect from VR after this long.  Then again, it doesn’t even matter that much because once you get caught up in the action you won’t notice all those rocks and clumps of grass, and cars, trucks, and even a satellite dish on a roof popping in and out as you stomp around.   Just kidding…yes you will, as it is all very distracting.  The draw distance in this is very limited.  The one thing I did hate was the red target boxes that refused to appear even when I was up close, then all of the sudden they would appear and show my half-dead opponent with depleted bars.

It’s clear that World of Mechs is a game with a focus on multiplayer; even the campaign is basically a 20-part intro into the team dynamics, the mech sporting events, and learning to pick the proper mech for various missions.  While I had several uninterrupted hours of fun with World of Mechs it was all about to end when I tried to sample the multiplayer portion of the game.  Finding a match was surprisingly fast and easy.  Currently, only a Quick Match mode is available, which randomly cycles the location and event type.  Matchmaking and launching the game was fast and seamless, and everything goes great until you die, and you are left, stranded in the battlefield as a disembodied camera, unable to move, fire, or even exit the match.  All controls are disabled, and I was forced to hard-exit the game and re-launch…14 TIMES IN A ROW.  I swore I was done at ten, and then I tried twice more…rebooted the headset and tried twice more.  Every time I died in all 14 matches no matter what the stage or event, once I died it was literally GAME OVER.

So, when your game is totally designed for multiplayer and the multiplayer doesn’t work it becomes difficult to recommend, especially when the multiplayer fails to offer even the most basic of stat tracking or leaderboards.   By default, the mic is muted, and nobody seems to have turned it back on, as there was not a single word of player chatter in any of my 14 matches.  Then again, I was never quite sure if I was playing real humans or perhaps bots being used to fill in empty servers.

I had a total blast with every other part of the game leading up to the multiplayer, and if $20 isn’t too much for 20 solo missions (which are basically 4-6 minute bot matches with story briefings) and some cool bot matches then go for it, but if you are looking for the next Titanfall game then move along.  With only five environments and limited game modes, World of Mechs gets pretty repetitive no matter how you choose to play, and without a functioning multiplayer (at the time of this review) you might want to wait for a patch or update.  I also hope they are considering releasing this for PC VR.  I would love to play this on a Vive or Rift S with appropriate graphics enhancement and a functional online experience.


The Last Taxi Review – PC VR

In a future where taxis are still a thing, but human drivers are not, you will be playing as the last human driver; a position that comes with certain duties and expectations.  The Last Taxi does manage to surprise with its unexpected approach to recreating this blue-collar job by not having you actually drive the cab.  Instead, you pick a spot on the city map, pick up your fare, and take them to their destination…all on rails.  So, what’s left for you to do?

First of all, you’ll want to complete the informative tutorial that will get you acclimated to the workstation in the garage as well as the basic controls of the cab – more gadgets get added to the dash as you rank up, so new learning happens on the fly as needed.  I found it oddly disturbing that your cab is powered by energy derived from your own human blood that is dispensed from the console and inserted into your wrist device.

While your cab might be on autopilot as it glides around the futuristic skyline of Progress Point, you’ll still need to interact with your dashboard as well as your riders in back, but the core of the game is conversation…lots of conversation.  The game offers a diverse cast of characters, each with their own custom conversations that you will need to navigate in order to get that 5-star review and big tip or you might find it more profitable to steer the conversation so your riders confess to various crimes that you can then report when the ride is over.

As each new rider climbs into you cab you can choose whether or not to record the conversation; simply insert a blank recording disc into the dash and then wait for your rider to say something incriminating to log the crime.  At the end of the ride, you can choose to turn the tape over to the authorities for a reward or toss the tape.  Not all passengers are criminals and even when they do confess to certain improprieties you need to use your own judgement on whether to turn them in.  There are more than 80 passengers, and in the several hours I’ve played I have not had a repeat rider.

The conversations flow quite naturally with excellent voice acting that really engages you for the duration of each ride, meanwhile the real world is also affecting your cab ride with periodic distractions that require your immediate attention.  You might need to honk your horn to get past a slow driver or maybe throw up a temporary shield to block an obstacle or use your handheld gravity gun to collect stray cargo floating around the city for spare cash.  Ash particles and toxic sludge can block your windshield, forcing you to reach for the wiper controls so you can see the road ahead as indicated by the travel line and arrow that weaves a scenic course through the vast cityscape.

There were definite times where I was reminded of The Fifth Element, both in the level of futuristic tech on hand along with the design of the actual yellow cab.  The interface is very cool, relying on a tablet device that gets plugged into the workstation at the garage or into the dashboard of your cab.  You can even use the device to monitor the health and wellbeing of a certain infant you are left to care for, but that is going into spoiler territory.  There is a bit of busy work when you aren’t “driving” the cab.  You might be given an object that you can scan, or you might get an upgraded license that grants you access to more areas of the city, or you might have expense vouchers that need to be scanned to update your bank account.  You have daily expenses, and you will need to earn enough on your trips in fares, tips, and reward money to cover operating costs.  There are also other required objectives for earning updated licenses.

The Last Taxi is a charming little game that doesn’t require a lot of thought or fast reflexes…until it does.  There is some fun sightseeing to be had with all the cool elements used to create the various parts of the city from a sprawling fishing village built on stilts to flashy neon tower high rises, slums, and many other distinct areas you’d expect to find in a futuristic city.  There is easily ten hours of gameplay here with more than 20 unique endings based on your choices, so there is plenty of content to hopefully justify the $30 price tag.  Just know going into this that The Last Taxi is a very passive game where you don’t actually drive the cab.  I’m seeing a lot of disgruntled gamers who jumped into this game not knowing what to expect.

I played on both the Vive and the Rift S and the game is nearly identical.  The darker nature of the city scenery made some parts look nicer on the Rift S and the controls were a bit more intuitive using the Touch controls versus the Vive wands.  The overall art design is rather simplistic with basic polygon structures and flat textures.  The garage and the cab interior are delightfully detailed, but the overall visual design felt limited, almost like something we would have played back when VR first launched.  I did enjoy being able to converse with my passengers using the tablet in my dashboard rather than having to turn and talk over my shoulder, but you can if you want.  The Last Taxi desperately wants to be Cloudpunk in its overall design but doesn’t come close.  Considering the limited nature of the graphics I was surprised that my RTX3080 card was having trouble running the game smoothly; there were lots of jitters and hiccups while flying through the city.

Despite a few nagging tech issues and possibly a price tag $10 too high, I still enjoyed my time with The Last Taxi.  It’s definitely a more relaxing game; one you won’t have to worry about VR sickness, and one that can be enjoyed over and over since you have a lot of control over how each encounter plays out.  The city is constantly evolving with each ride along with your path to one of 20+ endings.  How it all plays out is entirely up to you.

Ragnarock: One Year Later and What Lies Ahead

We’re just weeks away from the one-year anniversary of the release of Ragnarock, a VR music game featuring magic runes, Vikings, drums, and racing longboats.  Sound cool?  More than you can possibly imagine, so go read my original review if you haven’t already then check out what’s new in the past year and what we can expect going forward.

A lot has changed in the past twelve months, some obvious and some changes more subtle.  It’s been a while since I’ve wielded the magic hammers and drummed my way across the finish line, so I’m not sure how many of my “new observations” are actually enhancements versus stuff I just overlooked when I originally reviewed.  For instance, there are now wicked looking guitars displayed on the vaulted ceiling that you can click on for twangy sound effects.  If you hover on the Exit door it will crack open, and wind will blow snow into the threshold creating a small drift that will slowly melt once you shut the door.  Some things I do know are new is the door on the right (where the hammer selector used to be) that leads to the locker room.  In here, you will not only find a bigger hammer selector wheel with more hammer options but also the ability to select from an assortment of unlockable longboats.  This is all just visual fluff, but some of the hammer requirements to unlock new designs are really challenging and will keep collectors playing for extended hours.

In addition to the Viking lodge renovations there are also major additions to the music list, which has grown considerably over the past year with two major DLC drops adding 17 new songs, new hammers, boats, and even a new environment.  There is so much music you can now select your tracks by group as well as easily create a list of Favorites by toggling the Star icon on the song card.  Surprisingly, there is a nice variety of song difficulty, making all of the new content highly accessible to Vikings of all skill levels.  Some of the tracks are also supersized, lasting 2-3 times longer than most tracks.  These 10+ minute marathon drum sessions will really test your endurance, and you have the ability to add your own custom music, which appears as its own tab in the music selection wheel.

Ragnarock is easily one of the best music games I’ve ever played, locking in a solid second place behind Synth Riders.  It has tremendous potential to be a classic party game for passing around the headset, especially now that the game has multi-profile support. It would be cool to have song lyrics displayed on an external monitor so your drunken horde of Vikings waiting their turn could sing along to some of these catchy sea shanties.  The game still boasts some incredibly fun multiplayer with a new party mode and tournaments along with the classic leaderboard-chasing systems and an improved Ghost Ship racing mode that lets you select ghosts from a variety of sources such as your best race time, your friends’ best times, or you can even race against the #1 drummer from the world leaderboards.  These ghost ships along with the +/- distance meter are a great way to judge your performance in any given race.  I also appreciate the clock-meter that indicates how much of the song is left.

As with any music title the game is only as fun as the music is enjoyable and the track list (and DLC) are very genre specific.  No EDM or K-Pop here; in fact, the only two band names I even recognize are The Offspring and DragonForce, but the music is so good…even the “bad” songs really aren’t bad…just not as good as others.  Gloryhammer had some of the best songs from the original song library, so for them to get their own DLC was glorious.  I had a blast exploring both the DLC libraries as well as revisiting the original two volumes of music, and slowly working my way through the second and third difficulty tiers, although anything around 6 or 7 is 50-50 on whether I can reach a bronze finish – but I keep on trying, and that is the addictive nature of Ragnarock.  Even when you fail you still have a great time, and those bronze, silver, and gold finishing posts as well as the competitive ghost battles will keep you playing for countless hours, and with free new music releasing each quarter along with paid RAID DLC, there is no end in sight.

I haven’t been this hooked on a music game since Rock Band and Guitar Hero.  The immersive presentation is only the beginning.  The fantastic song libraries along with unparalleled freedom in customizing your drum layout for seated or standing play, choosing that perfect hammer and ship model, or striving to achieve those near-impossible goals to unlock more content will keep you wearing that VR headset longer than you probably should, but those are the sacrifices a Viking drummer has to make.

Nightdive Studios and Alcon Entertainment Digitally Re-Release Blade Runner: Enhanced Edition on PC and Consoles

In celebration of Blade Runner‘s 40th anniversary, independent video game publisher and remaster studio Nightdive Studios, in partnership with Alcon Interactive, a subdivision of Alcon Entertainment, today announced that Blade Runner: Enhanced Edition, the highly-anticipated modern restoration of the classic 1997 video game, has digitally launched for Windows PC and PlayStation, Xbox, and Nintendo Switch consoles. An exclusive console physical release from Limited Run Games is also available for pre-order.

Blade Runner: Enhanced Edition arrives on modern gaming platforms just in time to celebrate the anniversary of when the iconic science fiction film debuted 40 years ago — which was on June 25, 1982.

Originally released in 1997 by Westwood Studios, Blade Runner was one of its era’s most innovative adventure games. Long praised as a masterclass in game design for its painstaking recreation of the sci-fi cinematic masterpiece, the game delivered an unforgettable gaming experience with groundbreaking graphics, an original musical score, and an original branching narrative seamlessly interwoven with the events of Ridley Scott’s 1982 film.

Becoming widely available to a whole new generation of gamers worldwide, fans of the cult adventure game can enjoy a polished and premium restoration with the original Westwood videos reconstructed and upscaled to 4K resolution and 60 FPS, along with a variety of new features such as modern HD display, keyboard and gamepad support, and a new KIA clue interface. Nightdive has also sourced the original foreign-language translations, offering international fans the game in Spanish, German, French, and Italian, as well as Chinese subtitles — just as Westwood intended.

In 2011 Alcon Entertainment secured film, television, and ancillary franchise rights to the iconic 1982 science-fiction thriller Blade Runner. Since the acquisition, Alcon has produced the critically acclaimed Academy Award winning feature Blade Runner 2049 starring Harrison Ford and Ryan Gosling and directed by Denis Villeneuve, as well as Blade Runner Black Lotus, an anime series for Adult Swim and Crunchyroll.

Blade Runner: Enhanced Edition was made possible by Nightdive’s proprietary KEX game engine, which has restored a growing library of classic video games including System Shock: Enhanced Edition, Turok, Turok 2: Seeds of Evil, Blood, and Shadow Man: Remastered. Renowned for its expertise in video game restorations, fans can expect Nightdive’s KEX-powered remaster to honor the original look and feel of the seminal 1997 game.

Blade Runner: Enhanced Edition has been a labor of love for the Nightdive team, and one of our most requested and revered titles yet,” said Nightdive CEO Stephen Kick. “We’re excited to finally share our game with fans; we expect that they’ll be very pleased.

Joe LeFavi of Genuine Entertainment, who is co-producing the game alongside Nightdive and Alcon Interactive Group, brokered the partnership to bring Blade Runner: Enhanced Edition to fans. No stranger to the franchise, LeFavi is the producer and setting writer of the upcoming Blade Runner: The Roleplaying Game from Free League Publishing, as well as the producer of The Art and Soul of Blade Runner 2049, Alcon’s art book for Denis Villeneuve’s film sequel in 2017.

Alongside the digital launch of Blade Runner: Enhanced Edition, the boxed video game retailer Limited Run Games has launched a physical Standard and physical Collector’s Edition of Blade Runner: Enhanced Edition for PlayStation 4 and Nintendo Switch consoles.

Blade Runner: Enhanced Edition retails for $9.99 USD each on the respective storefronts for PC via Steam and GOG, and for PlayStation, Xbox, and Nintendo Switch consoles.

A Plague Tale: Requiem Releases October 18 and Unveils 10 Minutes of New Gameplay

A Plague Tale: Requiem, the sequel to the critically acclaimed A Plague Tale: Innocence by Asobo Studio and Focus Entertainment, announced its official release date of October 18, 2022 with an extended gameplay trailer during today’s Focus Showcase. Pre-orders are now available on PlayStation®5, Xbox Series X|S and PC!

In a new extended gameplay sequence, follow Amicia and Hugo as they make their way through a massive ochre-red quarry overwhelmed with soldiers eager to capture them. Fortunately, the duo has many new tricks up their sleeve and don’t shy away from getting their hands dirty. Watch how it all plays out and get ready to embark on their heart-rending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival.

Players were also able to get a closer look at the Collector’s Edition in this short teaser. Two tracks of the game’s soundtrack, composed by Olivier Derivière and featuring the Estonian Philharmonic Chamber Choir were also heard during the countdown leading to the showcase. Players can buy digitally the two tracks here, directly from the composer.

Finally, PC players will be delighted to know that Asobo Studio and Focus Entertainment are working with NVIDIA to add NVIDIA RTX features to A Plague Tale: Requiem including ray tracing and NVIDIA DLSS. DLSS is NVIDIA’s critically acclaimed AI-powered tech that boosts performance without compromising image quality.

A Plague Tale: Requiem will release October 18 on PlayStation®5, Xbox Series X|S, PC and in Cloud Version on Nintendo Switch. The game will also be available Day One with Xbox Game Pass for console, PC and Cloud. Pre-order now and sign up as a Focus member now to get latest info and upcoming exclusive offers for A Plague Tale: Requiem and the whole Focus catalog.

High Flying Sci-Fi Shooter LEAP Launches New Modding Tools

Canadian based independent video game developer Blue Isle Studios has launched modding tools for its twisted team-based, first-person shooter, LEAP. The ‘LEAP Design Works’ update brings endless opportunities for community content through new modding features allowing fans to modify virtually anything in LEAP. Players will be able to make new modes of play, build original maps, create slick character skins, modify vehicles physics, redesign weapons and more. Through the new LEAP modding suite powered by, modders can unleash their creativity.

Select members of the LEAP community have worked with the Blue Isle Studios dev team to create new mods including an ‘IcyDay’ map and the ‘TeamDMod’ Zombie mode mod. To see more mods available for download, please visit the LEAP homepage.

In LEAP, players will select from four unique classes, each delivering a unique balance of power, agility and defense as well as epic abilities that bring shock and awe to foes. Players can choose from different gameplay modes including PVP mode and PVE mode Special Operations, where four-player teams face off against new enemies like the specialist and stealth assassins.

Call in orbital strikes, set up automated turrets, or control guided cruise missiles with exosuits armed to the teeth. Large-scale combat takes place on a variety of stages and skilled mercenaries use jetpacks, grappling hooks and highly distinctive Personal Vehicles to close the distance on control points and active firefights. Nothing is more menacing than a LEAP mercenary saddled on a robo-moose galloping at full speed.

LEAP is available now on Steam Early Access for $29.99. Mercenaries are invited to become a founder by purchasing the Founder’s Edition ($19.99), which is only available during Early Access and includes custom skins, contract bonuses, keychains and more.

‘We have a liftoff!’ Deliver Us The Moon Out Now for PlayStation 5 and Xbox Series X|S

Publisher Wired Productions and acclaimed Dutch game studio KeokeN interactive are proud to announce that the award-winning sci-fi thriller, Deliver Us The Moon launches today for PlayStation 5 and Xbox Series X|S, priced at $24.99 / €24.99 / £19.99. Existing owners on PlayStation 4 and Xbox One can upgrade at no additional cost. PlayStation 5 owners can pick up the physical edition of the game via the Wired Productions store for £19.99, through Limited Run Games for US customers at $24.99, or European retailers at €24.99.

The astronomical launch trailer showcases everything the definitive version of Deliver Us The Moon has to offer with fully remastered out-of-this-world 4K visuals and stunning ray-traced shadows and reflections. The next-gen features add infinite new levels of immersion to the science-fiction epic.

Deliver Us The Moon is a sci-fi thriller set in an apocalyptic near future, where Earth’s natural resources are depleted. A lunar colony providing a vital supply of energy has gone silent. A lone astronaut is sent to the moon on a critical mission to save humanity from extinction. Will you save mankind or be forgotten in the dark abyss of Space?


  • Tackle real world issues
  • 1st and 3rd Person perspective, including driving numerous vehicles
  • Vast, open moonscape to explore and discover
  • Suspense driven action
  • Anti-gravity gameplay sequences
  • Clever, challenging puzzles
  • Haunting, orchestral soundtrack
  • Powered by Unreal® Engine 4

Next Gen Upgrades

  • Fully remastered in 4K with ray-traced shadows and reflections
  • Jump into the action quicker with faster loading times
  • PlayStation 4 and Xbox One owners upgrade to Next Gen version for free

The Deliver Us The Moon PlayStation 4 Collector’s Edition will also receive a free digital PlayStation 5 Upgrade to the Physical Deluxe Edition copy of the game. Available via the Wired Productions Store, the must-have Collector’s Edition includes the award-winning original soundtrack on 12” Double Vinyl, an Exclusive and limited Moonman “The Blackout” Comic Book”, a stellar hardback Deliver Us The Moon Artbook, and more.

Deliver Us The Moon launches today on PlayStation 5 and Xbox Series X|S, priced at $24.99 / €24.99 / £19.99. A physical edition is available now on PlayStation 5, which includes a double-sided folded poster, a reversible sleeve, a stellar set of stickers, plus a digital download of the Deliver Us The Moon EP via the Wired Productions Store or find a retailer in Wired’s Where to Buy section.

For more information, follow Wired Productions on Twitter, join the official Discord or visit: