Category Archives: Oculus Quest

ALTAIR BREAKER Launches Globally on Steam and Meta Quest Store

Thirdverse, Inc. today launched the VR sword-fighting actual game ALTAIR BREAKER for the Meta Quest 2, Oculus Rift and Valve Index. Players can test their sword-wielding skills, team up with three friends and battle against AI creatures in an expansive fantasy world. ALTAIR BREAKER will be available for purchase starting today at 10:00AM PDT, at a set price of $24.99 on Steam and Meta Quest Store.

Teruyuki Toriyama, Producer at Thirdverse, said: ALTAIR BREAKER was developed by combining the VR game development know-how gained by the young game creators of “Swords of Gargantua” with more advanced consumer action game techniques. The idea was to create a new VR sword-fighting action game that can be easily enjoyed by users who are new to VR games, rather than the realistic sword-fighting simulators often seen in VR. The setting of this work is a virtual world called “ALTAIR,” an abandoned island in the void ruled by an experimental combat AI. The worldview incorporates elements typical of Japanese fantasy anime, such as mecha and fantasy, as its main theme. Players can easily experience sword-fighting action that transcends reality, just like a hero in such a world in VR. We hope you will enjoy the high-speed VR multiplayer sword-fighting action that is unique to this title. We will also continue to collect everyone’s feedback in order to deliver more and more content that our users can enjoy.”

To commemorate the release of ALTAIR BREAKER, ongoing campaigns will be open for everyone to participate in and have a chance to win a Meta Quest 2 headset and an Amazon Gift Card of the value of $300, as well as livestream on Twitch on selected channels with our partner creators.

Key Features in ALTAIR BREAKER:

  • Transcendent VR Sword-Fighting: Designed with casual players in mind, ALTAIR BREAKER brings a “new generation of VR sword-fighting action” to the VR world featuring high-speed sword-fighting action, blow-ups, aerial combos, and wide-range attacks with special moves.
  • Unique Battle System: Move from map to map while enjoying the feeling of transcendent sword fighting. Take advantage of your surroundings by climbing and gliding to easily take on enemies.
  • Experience a wide range of attacks only possible in the VR world, like Shockwaves and Surge Mode.
  • Expansive World of ALTAIR: The game takes place in an aerial city ALTAIR, where AI was created to develop singularity-like creatures. Once a group of islands in a sea of clouds, most of the islands have collapsed and only floating ruins remain, which are inhabited by LAWS, the experimental battle AIs left behind and free to wander around.
  • Freedom of Movement: Glide through the air using your glider or climb the walls of a fortress as movement is possible in all directions in VR space. The entire map is your battlefield!
  • Cross-Platform Four-Player Co-Op: Multiplayer gameplay between Meta Quest 2 and PCVR, leaving players free to be matched with players from all over the world and communicate via voice chat.

Listen to ALTAIR BREAKER Main Theme “Singularity”, composed and arranged by Hideki Sakamoto (noisycroak):

VR Sword-fighting Game ALTAIR BREAKER Launches Globally on August 18

Thirdverse, Inc. is pleased to announce that its new multiplayer VR sword-fighting action game, “ALTAIR BREAKER” will launch globally for Meta Quest 2 and PCVR platforms on August 18, 2022, at a set price of $24.99. The game is already available for wishlisting on the Meta Quest and Steam stores.

Transcendent VR Sword-Fighting
Designed with casual players in mind, ALTAIR BREAKER brings a “new generation of VR sword-fighting action” to the VR world. The game features several unique aspects and actions that would be impossible to perform in the real world, such as high-speed sword-fighting action, blow-ups, aerial combos, and wide-range attacks with special moves.

ALTAIR BREAKER also enables multiplayer gameplay for up to four players and cross-play between Meta Quest 2 and PCVR, leaving players free to be matched with players from all over the world and communicate via voice chat.

The World of ALTAIR
The game takes place in an aerial city located in the VR world called “ALTAIR”, where AI was created in the past to help and develop singularity-like creatures. Once a group of islands covered in a sea of clouds, most of the islands have collapsed to this day. Now they are nothing but ruins floating in the void inhabited by LAWS, the experimental battle AIs left behind and free to wander around. Players are guided by the humanoid AI “Stella” who observes and manages this land and are challenged to fight against the vicious “LAWS”.

Listen to ALTAIR BREAKER Main Theme “Singularity”; Composed and arranged by Hideki Sakamoto (noisycroak):

Be Sneaky in VR in Dyschronia: Chronos Alternate

Japanese developer MyDearest is gearing up for the release of its upcoming VR title Dyschronia: Chronos Alternate this summer. To give players a closer look at one of the game’s mechanics, a brand new video has been released highlighting just how stealth will work when players throw on their Meta Quest headset and immerse themselves in this intriguing world.

Dyschronia: Chronos Alternate is a futuristic science fiction game based in the city of Astrum Close. In this city, an incredibly advanced AI has made it impossible for crimes to be committed. When the founder of the city is murdered, players must step into the shoes of protagonist Hal and utilize his unique investigative abilities to solve this impossible mystery.

One of the main mechanics in Dyschronia is stealth. Hiding, moving as silently as possible and carefully checking surroundings will be key to escaping these deadly situations. Players can also utilize the environment around them to help stay under the radar. Duck behind counter tops or throw objects to distract enemies. Strategy will be the only way to make it through.

Stealth won’t be the only thing players will have to master. Dyschronia also features investigations, puzzles, trials, time travel and more. Players can even immerse themselves in a huge aquarium full of thousands of fish – a calming location created by the city’s AI for all citizens. Astrum City holds many mysteries that will only be uncovered as the player explores and asks the right questions.

Dyschronia: Chronos Alternate Episode I is set to release this summer. Want to find out more about the game? Join the discussion over on the official Discord page and keep up to date on any announcements on the Dyschronia Twitter and Chronos Universe Twitter and YouTube.

Hustle your friends in VR pool – The Rack is out now!

Today, developer Pixel Works is proud to announce the launch of its VR social 8-ball & 9-ball billiards game The Rack for the Meta Quest headset.

The game provides players with the exciting chance to step into a virtual reality pool hall and play billiards with friends and strangers, raising the stakes by betting virtual currency on each game if they wish.

Developer Pixel Works is already well-known for creating Black Hole Pool, the most popular 8/9-ball billiards game for virtual reality platforms. Now, with The Rack, Pixel Works is taking its perfectly crafted physics and mind-blowing visuals to the logical next step, by creating a fully explorable pool hall for players to meet up and play together.

Perfect for fans of immersive social gaming like PokerStars VR, The Rack provides multiple rooms for players to join, inhabit and interact, whether it’s for casual free-play fun, or more serious matches, where players can stake games to win The Rack’s unique in-game currency.

The Rack launches for the Meta Quest headset via AppLab from today, with compelling features, such as a store where players can use their in-game winnings to access cosmetics such as new pool cues and soon, new balls. Additionally, players and their friends can access private rooms, immersive spaces allowing players to congregate and watch their favorite content from YouTube on the in-game televisions while they play.

Over the coming months, developer Pixel Works will continue to add exciting new additions to the game, such as tournament play and exciting cosmetic content.

Dániel Pozsik and David Ipacs, lead developers of The Rack, said: “After we finished creating our dream pool game, Black Hole Pool, we knew that we wanted to use everything we had learned to create the ultimate social pool hall experience, where you can meet up with friends and other players, earn “money” from games and feel like you were actually there. With The Rack, we feel like we’ve done just that, and we’re excited to share it with the world”

The Rack is available from today on the Meta Quest via AppLab. Players can enjoy the game for free, now.

A SteamVR launch for The Rack will follow in the coming weeks.

World of Mechs Review – Oculus Quest 2

VR lends itself nicely to several genres including horror and shooters, and World of Mechs definitely falls into the latter.  Fans of mechs and multiplayer combat are sure to find something to like in this latest VR game that puts you squarely in the fully rendered cockpit of one of 32 possible giant war machines.  From here you will unleash all manner of primary and secondary weapons and specialized abilities to complete a variety of challenges in both single and multiplayer modes.

You’ll start the game in your mech’s garage with a menu that gives you easy access to interactive tutorials, wave-based training missions, a Campaign mode with 20 missions, a Bot mode where you can create your own local games, or head online for some 4v4 action.  World of Mechs wants to have a story but it falls pretty flat despite the quality voice acting during the elevator rides to each mission.  The game basically deals with you as part of a mech sports team that competes with other Mechs in this crazy sports league.

There are five unique environments you can choose for Bot matches, while the story divides these locations across its 20 chapters.  You’ll go from a cityscape to a naval dock complete with aircraft carrier, and even venture out into the desert.  You’ll engage in a fairly short list of mission types that range from Domination to Deathmatch, Escort missions, and even special boss fights where you need to destroy three power generators before you can defeat the boss.  Missions are fairly short, dictated by the rules of the event, often lasting 4-6 minutes, so the game has a nice pace to it.

If you love to tinker, then World of Mechs is the game for you.  There are eight classes of Mechs, each with four variations, and each has upgradeable gear and gadgets, which are also upgradeable.  You can craft and upgrade items for extra heath, reduced cooling, better jumps jets, shields, armor, etc.  You can also select and upgrade from a varied assortment of energy and ballistic weapons that need to be used wisely to drain enemy shields and shred their armor.  Everything you do in the mech generates heat, which can be lowered over time or by collecting power-ups scattered about the battlefield.  If you do manage to overheat you can no longer reload or jump/dash until things cool down, so there is a bit of strategy.

World of Mechs is driven by a currency system that uses both XP and credits to purchase new mech forms and their updates and upgrades.  Nothing carries over from one form to another so all those upgrades you bought for one Scout model will need to be purchased again for the other three.  It’s not a problem usually as the XP and the credits flow pretty freely.  If you play through the solo campaign, you’ll bank more than a million credits to play with for all the other modes.  You’ll earn XP and credits mostly by defeating enemies and completing objectives, but the battlefields are littered with XP and $ icons along with other icons to boost shields and repair armor or instantly cool down your mech.

The overall game is completely immersive; so much in fact that this is the first game since the Quest 2 launched that I have played until the battery died and my headset shutdown – right in the middle of an exciting match.  You totally lose track of time.  Most of that immersion is thanks to the realistic cockpit that changes with each mech model.  It’s just like climbing into a new car and having to learn where everything is since instrument clusters and displays are moved around for each cockpit.  Thankfully, the controls remain the same even if function and form keep changing.  The Touch controls offer exceptional control with the left stick moving your torso while the right stick swivels your head.  Your head tracks an aiming reticle that only moves within the center windshield of the cockpit, so you have to swivel the mech’s head in sync with your own for the most effect targeting.

I only have a few concerns with the game.  First is the disparity of visual quality from your mech cockpit to just about everything else in the game.  Some of the environments are better than others but most everything outside the cockpit looks like cel-shaded art that would predate the original Borderlands.  It’s not terrible, and the game does offer smooth framerates, but this is certainly not what we expect from VR after this long.  Then again, it doesn’t even matter that much because once you get caught up in the action you won’t notice all those rocks and clumps of grass, and cars, trucks, and even a satellite dish on a roof popping in and out as you stomp around.   Just kidding…yes you will, as it is all very distracting.  The draw distance in this is very limited.  The one thing I did hate was the red target boxes that refused to appear even when I was up close, then all of the sudden they would appear and show my half-dead opponent with depleted bars.

It’s clear that World of Mechs is a game with a focus on multiplayer; even the campaign is basically a 20-part intro into the team dynamics, the mech sporting events, and learning to pick the proper mech for various missions.  While I had several uninterrupted hours of fun with World of Mechs it was all about to end when I tried to sample the multiplayer portion of the game.  Finding a match was surprisingly fast and easy.  Currently, only a Quick Match mode is available, which randomly cycles the location and event type.  Matchmaking and launching the game was fast and seamless, and everything goes great until you die, and you are left, stranded in the battlefield as a disembodied camera, unable to move, fire, or even exit the match.  All controls are disabled, and I was forced to hard-exit the game and re-launch…14 TIMES IN A ROW.  I swore I was done at ten, and then I tried twice more…rebooted the headset and tried twice more.  Every time I died in all 14 matches no matter what the stage or event, once I died it was literally GAME OVER.

So, when your game is totally designed for multiplayer and the multiplayer doesn’t work it becomes difficult to recommend, especially when the multiplayer fails to offer even the most basic of stat tracking or leaderboards.   By default, the mic is muted, and nobody seems to have turned it back on, as there was not a single word of player chatter in any of my 14 matches.  Then again, I was never quite sure if I was playing real humans or perhaps bots being used to fill in empty servers.

I had a total blast with every other part of the game leading up to the multiplayer, and if $20 isn’t too much for 20 solo missions (which are basically 4-6 minute bot matches with story briefings) and some cool bot matches then go for it, but if you are looking for the next Titanfall game then move along.  With only five environments and limited game modes, World of Mechs gets pretty repetitive no matter how you choose to play, and without a functioning multiplayer (at the time of this review) you might want to wait for a patch or update.  I also hope they are considering releasing this for PC VR.  I would love to play this on a Vive or Rift S with appropriate graphics enhancement and a functional online experience.

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FPS Roguelike MOTHERGUNSHIP: FORGE Launches Today on Quest 2, SteamVR

MOTHERGUNSHIP: FORGE, a VR reimagining of the acclaimed roguelike first-person shooter with more than 750,000 veterans, welcomes new recruits on Meta Quest 2 and SteamVR for Valve Index and HTC Vive today.

Let imaginations run wild by combining crazy weapon parts to forge outlandish creations. Developer Terrible Posture Games checks the laws of physics at the door to give players an arsenal worthy of the MOTHERGUNSHIP’S robot alien minions. The possibilities? Unfathomable. The jelly mines? Sticky. The rubber ducks? Menacing, of course.

Experiment with trillions of combinations and create a ridiculous weapon chimera to make your inner Victor Frankgunstein proud. Physically snap together barrels, caps, connectors, and more, all in VR’s immersive first-person view. Attachments can affect both the weapons and the procedurally generated world around you, like tesla coils to chain damage, a skeleton key unlocking every room, coffee ammo to speed up fire rate, or glowing mushrooms for punching projectiles out of the sky. As you do.

One madcap concoction not enough? Bring in a buddy and face the alien armada together in two-player co-op. Dodge incoming volleys through ducking, diving, dipping, and other gesticulations. Take on punishing stages and colossal bosses to reap plentiful rewards, like money, more gun parts, energy shields to weather the storm, and crystal… purple stuff?

In the belly of the MOTHERGUNSHIP, dozens of hours of roguelike adventure await: each new run generates threatening encounters and heretofore-unseen attachments.

“Bringing MOTHERGUNSHIP to VR is something we’ve been intrigued about for years, and now we get to see our game through a new LENS,” said Joe Mirabello, Creative Director at Terrible Posture Games. “Kyle from PR didn’t want me to use that pun, but PR doesn’t always get what PR wants, DO YOU, KYLE? Puns are glorious, just like slapping a Biscuit Trophy on the weapon of your dreams and unloading sticky spikeballs at robot invaders with a buddy.”

MOTHERGUNSHIP: FORGE launches today on Meta Quest 2 and SteamVR for Valve Index and HTC Vive for $19.99 USD. Stay updated with the latest missions from Terrible Posture Games on Twitter, Facebook, Instagram, and Discord.

World of Mechs Out Now for Quest 2

Developer Studio 369 has announced that its competitive online, squad-based VR mech game World of Mechs is now available on the Meta Quest 2. Backed by the Meta Grant Program, World of Mechs is a heart-stopping VR thrill ride featuring 32 different mechs and supersized online multiplayer mayhem. This ain’t about pressing buttons or flipping switches – World of Mechs is all about high-speed, curb-stomping, jump-in / jump-out VR action.

Showcase your supremacy in classic modes like Team Deathmatch and Domination while taking full advantage of unique mech abilities like high-tech cloaking devices, piercing particle cannons, and devastating melee attacks. Multiplayer not up your alley? Dive into the single-player campaign to take down menacing bosses, walk away with their mechs, and become an iron giant legend.

“VR gamers have been looking for a competitive kickass mech game where they can jump into the action right away. That’s exactly what they will get with World of Mechs,” states Matt Candler, CEO of Studio 369. “We’ve created a VR mech game that is very accessible and has a ton of depth and features to keep you coming back for more. There is a full single-player campaign, and the game really shines with the team-based online multiplayer. The entire Studio 369 team really delivered.”

World of Mech Game Features:

  •  A Mech for All Combat Styles: Select from 32 mechs across 8 different class types to fit your combat style. Zoom past enemies as a recon Scout, lay down suppressing fire as the support Trooper, or bring the hammer with the Brawler’s close-range firepower.
  • Online Onslaught: Dive into the multiplayer VR arena with three friends and battle online opponents on five different battlefield maps. Take advantage of elevated landscapes for the perfect ambush and utilize obstacles and structures as defensive rally points.
  • Multiple Online Modes: Showcase your supremacy in four modes of mech mayhem. Score the most kills in Team Deathmatch, capture and hold objectives to earn points in Domination, lead charges against enemy positions in Assault, and take down a rival mech unit while protecting your marked teammate in VIP.
  • Mech Special Abilities: Activate special mech class abilities to jam radar sensors, deploy landmine traps, and enable stealth cloaking to sneak behind targets.
  • 20 Single-Player Missions: Learn winning techniques and strategies in Campaign Mode and unlock additional upgrades and weapons. Duel and defeat formidable bosses to take their war machines and become a World of Mechs legend.
  • Fast Furious Firefights: Locate enemy positions, coordinate team movements, and target weak points to overwhelm the opposition.
  • Tailored for Quest 2: Headset Targeting System and VR graphic performance optimizations custom-made to enhance mech skirmishes.
  • VR Motion Comfort Settings: Built-in options to toggle Cockpit Sway, Side Shutters, and Headset Aim enables comfortable VR immersion without sacrificing your gameplay experience.

World of Mechs delivers the feeling of thrashing across city blocks in a 10-ton robotic steel gladiator while launching a salvo of barrage missiles on the opposition. Feel the adrenaline rush of leading a flanking charge with weapons ablaze and jump-jets engaged. Fire up your boosters and jump online with friends in the ultimate VR mech battle.

World of Mechs is now available on Meta Quest 2 for $19.99. For the latest news and updates on World of Mechs, follow the game on Facebook, join the discussion on Twitter, and join the official World of Mechs Discord Server.

World of Mechs Launches June 2 on Quest 2

Studio 369 has announced that squad-based online VR mech game World of Mechs will launch for Meta Quest 2 on June 2. World of Mechs is a supercharged, full-throttle VR wreckfest designed with the jump-in / jump-out online multiplayer action in mind. Choose from 32 different war machines and learn to master unique mech abilities. No glorified tech demo here – just grab your Quest 2 and drop into the destruction.

World of Mechs delivers the feeling of thrashing across city blocks in a 10-ton robotic steel gladiator while launching a salvo of barrage missiles on the opposition. Feel the adrenaline rush of leading a flanking charge with weapons ablaze and jump-jets engaged. Blast off into the single-player campaign to take down menacing bosses, walk away with their mechs, and become the world’s most-feared ace pilot.

World of Mechs will be available for Meta Quest 2 on June 2 and will retail for $19.99. For the latest news and updates on World of Mechs, follow the game on Facebook, join the discussion on Twitter, and join the official World of Mechs Discord Server.

World of Mechs Arrives May 26 On Quest 2

Studio 369 has announced that squad-based online VR mech game World of Mechs will launch for Meta Quest 2 on May 26. Backed by the Meta Grant Program, World of Mechs is the only heart-pumping VR experience where players can select from 32 different war machines and wreak havoc with unique mech abilities in online battles. Jam radar sensors, deploy landmines, or ram through enemy lines with old-fashioned brute force. It’s a mechanized slugfest to become the big dog of the arena!

World of Mechs delivers the feeling of thrashing across city blocks in a 10-ton robotic steel gladiator while launching a salvo of barrage missiles on the opposition. Feel the adrenaline rush of leading a flanking charge with weapons ablaze and jump-jets engaged. Blast off into the single-player campaign to take down menacing bosses, walk away with their mechs, and become the world’s most-feared ace pilot.

World of Mechs will be available for Meta Quest 2 on May 26 and will retail for $19.99. For the latest news and updates on World of Mechs, follow the game on Facebook, join the discussion on Twitter, and join the official World of Mechs Discord Server.