Category Archives: Oculus Quest

Cities: VR is coming to Meta Quest 2 this Spring

Fast Travel Games has today announced Cities: VR, the ultimate city-building and management simulator, is coming to Meta Quest 2 in the Spring of 2022. Made for VR, Cities: VR brings the definitive city-building experience of Cities: Skylines into virtual reality for the very first time.

Experience your architectural and urban-planning creations in the most immersive VR city building simulation to date. Step through the screen and control every aspect of city planning – design neighborhoods, construct buildings, direct the flow of traffic – all while you handle economics, emergency services, and more. As the mayor of your city, you’ll also need to provide healthcare, education, entertainment, and more to your growing population. Watch the city of your dreams rise from the ground up.

Cities: Skylines is the ultimate modern city-builder, and it’s an honor to bring this franchise to VR,” said Erik Odeldahl, Creative Director at Fast Travel Games. “The city-building genre has huge potential in the VR market and we couldn’t wait to work on this IP. We’ve spent a ton of time, research, and energy to translate Cities: Skylines to VR in a way that is both approachable for new players and a new challenge for Cities veterans. We can’t wait to see what players build!

KEY FEATURES

Build and Manage Your Ideal City

  • Get hands on with an immersive and comprehensive city-building simulation like no other. Control every aspect of urban planning – from the downtown center roadways to utility line placement in suburban districts – and build your ultimate city.

An Immersive & Scenic Simulator

  • Experience your creations in the most immersive VR city building simulation to date. Raise the city of your dreams from the ground up through an unparalleled level of presence, immersion and hands-on gameplay. See your skyline rise from an expansive bird’s eye view, or become a part of your creation and watch your city come alive from the streets.

The Definitive City-Building VR Game

  • Cities: VR takes the core gameplay experience of leading city-building simulation Cities: Skylines and brings it to life like never before.

Easy to Pick Up

  • A detailed, easy-to-follow tutorial will take players through the basics of city building in VR. Precise and tactile feedback and a palette of tools at your fingertips makes for an easy-to-use control system.

Cities: VR is a new take on the leading city-building simulation, Cities: Skylines, and is both a great entry-point to the franchise and a compelling new experience for Cities: Skylines veterans. This experience keeps the core gameplay elements of the franchise intact, while offering a unique approach to the simulation through VR. The game is being solely developed and published by Fast Travel Games, who has licensed the IP from Paradox Interactive.

For more information on Cities: VR follow us on Twitter, Facebook and Instagram. For more information on Fast Travel games, go to our website at fasttravelgames.com, and follow us on Twitter, Instagram, and Facebook.

Synth Riders mind-bending “Spiral Mode” coming to all VR platforms this Thursday

Fans of Synth Riders are in for a treat this Halloween with the mind-bending “Spiral Mode” coming to the game on Thursday, October 28th. The update debuts with a new stage and a new song, all available for free to players on Oculus Quest, PlayStation VR, Steam, and Viveport.

“Spiral Mode” puts a new twist on familiar gameplay, as the playfield spirals around the special new cylindrical stage. Guide walls and arrows lead the player through twists and turns, as they lean their whole body from side to side to follow the line of play. The new mode aims to give players an adrenaline rush as they unlock three intensities, each with more powerful turns and challenges to match. “Spiral Mode” is available for use in every song and difficulty, with most modifiers and in all areas – including Multiplayer.

Kluge Interactive celebrates this new release with an addition of a new, free song “Go!” by the incredible synthwave duo, Dance With The Dead. Just in time for Halloween, this killer blend of synth and guitar will get players ready to turn their Synth Riders world upside down. With the addition of “Go!”, Synth Riders’ music selection now features 55 free songs. An additional 30 tracks are available as DLC, including hits from Muse, The Offspring, and Caravan Palace.

“I’m excited to enhance our players’ experience even more with this twist on our gameplay, it’s not like anything we’ve seen in a VR rhythm game before!  Personally, I love playing Spiral Mode because the mechanic gives me a feeling of challenge and speed that reminds me so much of skating – one of my favorite hobbies! I hope that Spiral Mode will find many fans among Synth Riders players.”  – Abraham Aguero Benzecri – Creative Director

“Spiral Mode” continues a long tradition of regular, free updates from the development team that excite players and give them new, fresh ways to enjoy the game. Since its release on Steam more than three years ago, Synth Riders has tripled the number of available songs, introduced 360° of freedom in “Spin Mode”, and launched 10-player Multiplayer with Power-Ups.

The new “Spiral Mode”, a new stage, and a new song by Dance With The Dead are coming on October 28th as a free update for all Synth Riders players on Oculus Quest, PlayStation VR, Steam, and Viveport.

VR music game Unplugged enters the stage on Oculus Quest tomorrow

Vertigo Games, the VR specialist publishing and development arm of the global Koch Media Group, and Anotherway, a VR development studio with roots at Microsoft Hololens and Activision, will release the critically acclaimed VR music game Unplugged on Oculus Quest tomorrow, with a PC VR* release on Steam to follow later this year (*Valve Index Controller compatible headsets only). The game already received very positive feedback from renowned VR specialists on its solid hand-tracking, rock and roll feel, and overall rock performance experience.

Accompanying the news, Vertigo Games released a mixed reality trailer that brings air guitar to life with a strong rock performance, just like players will experience in-game. Watch it here:

Ricardo Acosta, founder and creative director at Anotherway, saw his lockdown project from 2020 grow into a full rock and roll VR experience. “Seeing the game shape itself into reality has been one of the greatest things in our lives. Unplugged started as a small passion project in the middle of the pandemic. It’s been a year and a half since we got the initial idea and in that time we got to work with dozens of extremely talented people and some of the world leading companies in tech, VR and music. It’s been a blast and we can’t wait to turn people’s living rooms into their own personal rock stage!”

Unplugged offers immersive air guitar play through the use of hand-tracking technology, world famous rock-songs, real-life guitar -and amplifier brands, and an experienced all-star rock team behind the game. At launch, the game has a setlist of over 20 songs, consisting of some of the biggest rock bands. There are six industry standard guitar and amplifier brands for rock and roll in Unplugged, Satchel from rock band Steel Panther functions as the player’s personal in-game mentor, and former Guitar Hero series lead guitarist -and game designer Marcus Henderson has helped lift the game to greater heights. All-in-all, Unplugged offers an authentic, exhilarating sense of rock-star realness.

About Unplugged
Play air guitar and write rock history in VR! Unplugged lets you rock out to some of the biggest and most insanely cool songs from world-famous rock bands, including The Offspring, Weezer & Ozzy Osbourne, using just your hands. Become a rock legend with Steel Panther’s inimitable frontman Satchel as your mentor.

Produced by the lead guitarist of Guitar Hero and fully powered by hand-tracking, playing air guitar has never felt this real. Pick up your virtual guitar, select a song, match your fingers to the chords and strum the strings at the right time to play a tune. Engage the crowd to deliver the rock performance of a lifetime. Unlock songs, venues, guitars and more on your way to guitar greatness and compete with the world’s best air guitarists on the leaderboards. Are you ready to ROCK?!

  • Go on an epic journey celebrating 5 decades of rock
  • Unlock venues, songs and gear on your rise to fame
  • Jam out to 20+ rock hits in 3 difficulty modes
  • Become a rock legend on the global leaderboards

Published by Vertigo Games and developed by Anotherway, Unplugged is available tomorrow on Oculus Quest, with a PC VR* release to follow later this year (*Valve Index Controller compatible headsets only). For more news about Unplugged, find Unplugged on Facebook, Twitter and Instagram and sign up for the newsletter at unplugged-vr.com.

Rhythm of the Universe: IONIA, Stunning VR Adventure, Out Now for Quest & PC VR

ROTU Entertainment releases the long-awaited adventure puzzle VR game about preserving the environment through the power of music theory, Rhythm of the Universe: IONIA, today on Oculus Quest and SteamVR for compatible PC VR headsets. IONIA will arrive on PlayStation VR in the coming days.

Explore Ionia, a verdant land of music and magic on your quest to save the Harpa, a mythical being whose habitat is on the brink of destruction. Solve puzzles as you traverse ancient ruins, luminescent caves, breathtaking ravines, and lush forest canopies. Utilizing VR controllers, go hands-on with Ionia’s music-inspired flora and fauna.

IONIA shines a light on a truly immersive, gorgeous world unlike anything in VR gaming. At the intersection of visuals and musical flourish lies an important message about saving our natural world before it’s too late. IONIA’s achievements in art, sound, and design won multiple nominations at the Raindance Film Festival, several Indigo Design Awards, an Epic MegaGrant, and an official selection at 2020’s Cannes XR Development Showcase, part of the prestigious Cannes Film Festival.

While Ionia is a virtual world, ROTU Entertainment’s team of filmmakers, musicians, and visual artists looks to inspire positive change in the real world. Five percent of all proceeds from Rhythm of the Universe: IONIA will benefit the environmental non-profit Wildlife Warriors Worldwide, founded in 2002 by Steve and Terri Irwin. Robert Irwin, wildlife activist and photographer, appears in the launch trailer to celebrate the conservation efforts players will undertake in IONIA.

“Saving the Harpa and the Ionian forest mirrors our dreams for our own, precious world,” said Jason Parks, ROTU CEO. “We hope to inspire players to think critically about what they can do for the planet we share, through hands-on exploration only VR gaming can make possible.”

Save the Harpa today at the Oculus Store for Oculus Quest and Steam VR for Valve Index, Oculus Rift S, HTC Vive, Vive Pro, and HP Reverb G2. The PlayStation VR version will release in the coming days. Rhythm of the Universe: IONIA supports English, Spanish, French, Simplified Chinese, and German languages and is rated E for Everyone and equivalent in regions around the world.

For more information about Rhythm of the Universe: IONIA, please visit the official website, follow the game on Twitter, Instagram, and Facebook, and join the official community on Discord.

Clash of Chefs available now for Oculus Quest and Steam VR

Developer Flat Hill Games has announced that tasty virtual reality cooking game Clash of Chefs VR has exited Early Access and is now available for the original Oculus Quest and Oculus Quest 2 headsets, alongside other Steam VR-compatible devices including Oculus Rift, Valve Index, HTC Vive, and Windows Mixed Reality, for $19.99. Clash of Chefs VR challenges aspiring Michelin star cooks to serve burgers, pasta, pizza, ramen, sushi, burritos, and more against online or asynchronous multiplayer rivals in order to climb the leaderboard and become the best chef in virtual reality.

Foodies can also sharpen their culinary skill offline across 80 different single-player levels featuring a wide variety of American, Italian, Japanese, and Mexican recipes.

Watch mouthwatering mania ensue in the release date trailer:

“We’re excited to deliver the final version of Clash of Chefs, complete with new content like a Mexican restaurant, achievements, customization features, and more, to our fans on Oculus Quest’s hyper-curated platform,” says Adrian Djura, CEO and Founder of Flat Hill Games. “We can’t wait to witness the delicious and diabolical dishes our community serves in between occasional food fights.”

Becoming the next Gordon Ramsay won’t be a cakewalk, as customers will order increasingly intricate items off the menu once players have learned their way around a spatula. Fans will have to flip burgers, boil spaghetti, roll fish, and wrap burritos with precision if they hope to earn a notable spot on the leaderboard. Smash plates over a waiter’s head or splash soda in a rival’s face to serve dinner with a show.

Clash of Chefs VR is now available for Oculus Quest and Steam VR headsets for $19.99. To keep up to date with the latest information on the title, please like us on Facebook, follow us on Twitter, subscribe to our YouTube channel, join our Discord channel, and visit our website.

Muse Returns to Synth Riders with a Music Pack Featuring Band’s Greatest Hits

Synth Riders invites players to join Muse on an interstellar rock journey through the band’s greatest hits. Muse returns to this fan-favorite VR rhythm game with a dedicated 5-song pack, among which are best-selling tracks such as “Starlight”, “Uprising”, and “Madness”. The new collection is now available on Oculus Quest and Steam (with PSVR to follow in two weeks), featuring five paid DLC songs and a unique visual Experience for “Starlight”. The pack will also be included in a special physical edition on PlayStation VR, scheduled to release through Perp Games on 12th November.

“Muse Music Pack” is the sixth music bundle for Synth Riders, a VR rhythm game known for freestyle-dancing gameplay and unique visual Experiences. The new pack pays tribute to these incredible British electro-rockers, with five tracks, including their best-selling single of all time and spanning twelve years of their career. Influenced by electronic, progressive and glam rock, the band blends these styles into a truly distinctive Muse sound, topped by Matt Bellamy’s soaring vocals.

Following on from the previous experience for Muse’s “Algorithm”, the pack includes a brand new Synth Riders Experience, tailored for Muse’s massive hit “Starlight”. Players are invited to immerse themselves in the artistically driven visuals inspired by this epic intergalactic rock ballad, and let the game blend sight, sound and movement together into something truly unique.

“It’s incredibly inspiring to be able to work with Muse again. They are a perfect fit for Synth Riders because of their sound – when you ride the rails to match the vocals, the combination is electrifying and emotional. For the Experience, our creative interpretation of the song’s lyrics gave us the freedom to explore a whole galaxy of particles, abstract images, and even a black hole!” – Abraham Aguero – Creative Director Kluge Interactive

Rhythm of the Universe: IONIA, Conservationist Musical Adventure

IONIA, the first game in the Rhythm of the Universe adventure series about preserving the environment with the power of music from ROTU Entertainment, strikes a chord Thursday, September 23, 2021 for Oculus Quest, PlayStation VR, and SteamVR for compatible PC VR headsets.

Save the Harpa, an endangered mythical being, by drawing power from nature itself. Use VR controllers to pull drum beats, bell tones, and synth from flora and fauna. Use nature’s rhythm to solve puzzles based on musical theory. Behold the gorgeous Ionian forest from above and within, climbing trees, ziplining over ravines, and exploring every corner of a world worth saving.

IONIA’s message of environmental preservation extends to the real world, where five percent of proceeds will benefit the non-profit Wildlife Warriors Worldwide, founded in 2002 by Steve and Terri Irwin.

In da Hoop! Review – Oculus Quest & Rift S

In da Hoop! is one of those games that makes me glad I stopped scoring game reviews because in my 25 years of doing this I have given out very few zero scores, but this would have been one of them, as what could have been a delightful arcade experience turns out to be totally unplayable on both the Quest 2 and the Rift S.  I originally set out to review this game when it launched on the Quest back in June, but found the game so bad I just decided to skip it.  Then the game released on PC a month later and I thought “surely they got it together for PC”, but nope.  Sure they game looks a bit nicer but all the control and gameplay issues still exist, so rather than a proper review this is more of a warning to anyone who might be considering this $10 lemon.

In da Hoop! tries to recreate those basketball kiosks you see at the carnival or in the big arcades like Dave & Busters; you know, the ones with the slightly smaller hoops and the slightly larger balls so only NBA All-Stars have a chance at winning the giant stuffed panda.  This game starts with you standing by an arcade machine with some buttons to serve as your needlessly awkward interface to choosing and playing the various games in this limited bundle.  I have perfectly functional buttons on my Touch controllers, which made it annoying to have to reach out and touch virtual buttons to move up and down a list, especially since the arcade machine is to my left side and I am right handed.

There is a list of mini-games that slowly unlocks the next game when you score at least one star on the current event.  It was odd that I was playing a basketball game and they start you off by spinning and stacking giant dice.  I suppose this is to get you comfortable with grabbing and manipulating items in VR but sadly, this is where the game’s major critical flaw reveals itself from the very first game and progressively gets worse with each new game after.

The first game seems simple enough; grab the dice and place it on the pedestal so the number six is facing up.  Games to follow including stacking multiple dice on top of each other like some reversed version of Jenga.  Eventually you get to the basketball games where you at first just drop the ball in the waist-high hoop that is right next to you.  The hoop will start to move away then get higher until you finally get to the traditional arcade experience of shooting the balls at the distant basket and have them roll back down the ramp to shoot them all over.  All of these games award you up to three stars based on how fast you do something or how many points you score within the time limit.

So what is the major flaw that makes this game totally unplayable and nearly unreviewable?  Imagine if you dunked your hands in super-glue or perhaps you are wearing Velcro gloves or maybe you’re Magneto and the objects in this game have iron cores.  Regardless of whatever is on your virtual hands they are SUPER STICKY.  That first game where I only needed to spin the dice to a six took me three tries to do the first time because when I positioned the dice and moved my hands away the dice would stick to my hand and roll over.  Now imagine trying to create a wobbly tower of giant dice where the dice wants to follow your hand as you move it away.  It only gets worse for basketball.  That first game where you are just dropping a ball into a hoop…you literally have to stuff the ball deep into the net then pull away quickly.  If you aren’t fast or deep enough you can literally bring the ball right back up through the hoop.  Trying to simultaneously pull your hands away from the ball above the net almost always results in the ball sticking to one hand just enough that the ball bounce off the rim.  And again, this is happening on both the Quest 2 and the PC-powered Rift S version from Steam.

VR has always had an issue when it comes to throwing things whether it’s a tracking issue or the hardware’s’ inability to track inertia and momentum, which often leads to me dropping grenades at my feet rather than throwing them, but this is the first time that “sticky hands” has ever been an issue, especially to the point of ruining what could have been an enjoyable arcade experience.  Every object in the game seems to have zero physical weight, which makes them highly susceptible to any outside influence.

It doesn’t appear that the game is that popular judging from the inactive Steam page and the fact that I am in the #4 slot on several of the game’s leaderboards despite sucking so very hard at this game.  I basically cheated to get my .6 second record time on spinning the dice to six by spinning it to four and then pulling my hands away so the “sticky” turned it the rest of the way to six.

Unless there is some sort of config file variable or options setting for sticky hands that can be disable I don’t see how In da Hoop! could ever be playable let alone enjoyable without a serious patch or update.  I enjoyed the retro vibe of the basic arcade with its fun colors and textures, but the menu controls were needlessly awkward and the game controls were fundamentally flawed to the point where I strongly encourage everyone to skip this game and take your $10 to the county fair or your nearest arcade.  You’ll stand a better chance of winning there.

The New Levels update expands Yupitergrad with ten new levels for Time Attack mode, for free!

Gamedust launches an update for Yupitergrad that enriches the title with ten new levels for Time Attack mode, development of the levels was consulted with the community!

The director of the Social Spaciety Space Program once said that there is strength in the collective. This is why we invited our community to analyse the newest corridors of the Yupitergrad space station.

Thanks to their comments and suggestions, the ten new levels available in Time Attack mode have been optimized and meet all cosmic quality standards. As always, expect many surprises and traps in the winding corridors of the station. The ingenuity of the collective knows no bounds!

The update will be available from 12 August, 2021 completely free for all Space Plumbers equipped with Oculus Quest and PC VR goggles – Oculus Rift, Viveport and Steam. New Levels will hit PlayStation VR at a later time.

The Social Spaciety is also pleased to inform all citizens that the Great Leader himself announces that work on the Yupitergrad project is not yet complete. Participants can expect their hydraulic dangle skills to be put to the test again in the near future.

Yupitergrad is a uniquely styled space VR game that will test your skill at traversing the trap-infested corridors of a space station. The game has been warmly received by gamers and reviewers alike, best reflected by a vrgamecritic score of 75/100 based on 37 reviews. Yupitergrad is available on Steam, PS Store, Viveport and SideQuest. From Steam and SideQuest, you can download a free version of Yupitergrad called Yupitergrad: Sneaki Peaki which includes select Time Attack levels and a short tutorial.

The New Levels update includes:

  • 10 new levels for Time Attack mode which were created in tandem with the community gather around the game
  • New music track
  • Gameplay improvements

Social Spaciety salutes you!