Category Archives: First Look Videos

Gotham Knights Official Nightwing & Red Hood Gameplay Reveal; Pre-Orders Available Today

Warner Bros. Games and DC today revealed the first official gameplay of Nightwing and Red Hood in Gotham Knights, the upcoming open-world, third-person action RPG in development by Warner Bros. Games Montréal. Narrated by Game Director Geoff Ellenor, the new video debuts an extended look at both playable characters as they bring justice to Gotham City’s criminal element, while also investigating clues around the mysterious Court of Owls. In this gameplay walkthrough, each hero’s distinct fighting style and open-world traversal abilities are on full display, from Nightwing’s unique acrobatic combat and aerial glider to Red Hood’s twin firearm skills and powerful leaping capability.

Gotham Knights is scheduled to launch worldwide on Oct. 25, 2022. Please note, to provide players with the best possible gameplay experience, the game will release on PlayStation 5, Xbox Series X|S and PC and will not be available for PlayStation 4 or Xbox One consoles.

Starting today, Gotham Knights will be available for pre-order on all launch platforms via the PlayStation Store, Microsoft Store, Steam and Epic Games Store. Players can pre-order the Gotham Knights Standard Edition for $69.99 (SRP). The Gotham Knights Deluxe Edition can be pre-ordered for $89.99 (SRP), including the base game and Visionary Pack downloadable content (DLC) with exclusive gear, cosmetics, Beyond Suitstyle character skins inspired by the Batman Beyond animated series and more. The Gotham Knights Collector’s Edition can be pre-ordered for $299.99 (SRP), featuring the Deluxe Edition, augmented reality collectable pin, 16-page media book, exclusive Gotham City map, four-character statue diorama and more. Additionally, pre-orders will receive the 233 Kustom Batcycle Skin at launch, based on the vehicle’s first appearance in DC’s Detective Comics #233. For more information on how pre-order Gotham Knights, visit GothamKnightsGame.com.

Gotham Knights features the Batman Family as players step into the roles of Batgirl, Nightwing, Red Hood and Robin, a new guard of trained DC Super Heroes who must rise up as the protectors of Gotham City in the wake of Batman’s death. From solving mysteries that connect the darkest chapters in the city’s history to defeating notorious villains in epic confrontations, players will confront an array of challenges as they evolve into their own version of the Dark Knight.

To learn more about Gotham Knights, visit GothamKnightsGame.com or connect with us online via Twitter (@GothamKnights), YouTube (GothamKnights), Instagram (@GothamKnights), Facebook (GothamKnights) and Discord (GothamKnights).

First Look at Gameplay in The Quarry

During the prologue of The Quarry, teenage camp counselors Laura (Siobhan Williams) and her boyfriend Max (Skyler Gisondo) drive to Hackett’s Quarry Summer Camp one night earlier than they were scheduled to arrive. Things do not go as planned.

This first look at gameplay sets the stage for the harrowing events that follow, giving you just a taste of what’s in store. Unimaginable choices await you as the other counselors of Hackett’s Quarry Summer Camp struggle to survive an unpredictable night of horror.

Project Haven Deploys First-Look Gameplay

Project Haven developer Code Three Fifty One has released ten minutes of narrated, fresh gameplay of its tactical turn-based title. The fan favourite winner and NGDC grand-finalist has showcased fresh footage ahead of its major update in February, that’s set to bring significant improvements to the user interface, in-game mechanics, new playable characters and skills.

Inspired by Jagged Alliance and developed by a team of two, the Epic Grant recipient’s latest video sees the Steel Dragons reach a key subway station, only to find they’ve been ambushed by several Brotherhood goons. Shot to highlight the game’s tactical depth, players also get to see the process behind its deep combat and the depth of options available in how to approach each encounter.

Set in a grid-free urban battlefield using an action point-based movement system, Project Haven sees players needing to take cover using flexible stances, and aim every shot precisely using over-the-shoulder manual targeting. Each and every bullet is ballistically modelled and capable of punching a hole clean through a body.

Combat in Project Haven isn’t always about overwhelming force. Disarm your enemies by shooting the gun from their hands, then close the distance for a melee attack. Use an advanced stealth system to avoid enemy lines of sight and deliver a silent takedown from the rear, or use armor-piercing rounds to punch through solid walls for the ultimate in surprise attacks. Develop your tactics, upgrade your squad and customize your arsenal to become the city’s deadliest, most efficient merc crew for hire.

Launching next year, Project Haven will deliver a massive 45+ mission campaign, a gritty sci-fi story to unravel and a cast of mismatched mercenary personalities to fill out your roster. Every mission is hand-crafted, with narrative design by Edwin McRae, contributor to the likes of Lost Ember and Path Of Exile.

Features

  • Modern aesthetics married to classic squad tactics gameplay featuring action point-based movement and deep ballistic simulation
  • A free-aiming system that allows you to take control of your mercs directly and manually shoot from an over-the-shoulder perspective, then pop behind cover to protect yourself from counterattacks.
  • Locational damage, letting you wing your enemies with a shot to the arm to reduce accuracy, slow their movement with a hit to the legs, or boost damage with a precise headshot.
  • An advanced cover system lets you adjust the stance of each merc with just two clicks. Peeking over cover or leaning round a wall exposes yourself, but provides vital lines of sight.
  • Mature storytelling. Learn the harsh realities of a seething megacity full of desperation and dark secrets. Witness the gritty lives of mercs and NPCs, and experience a story-driven campaign with fully voiced and motion-captured characters and cinematics.
  • RPG character progression Command a group of mercenaries, each with their own unique personality and attitude towards other characters. Improve their attributes and unlock new skills as they gain experience and level up.
  • Advanced weapon mechanics. Magazine management, chambered bullets, and different types of ammo for different situations. Calibers and ammunition types affect how far and how well projectiles penetrate and damage their target.
  • Skirmish, co-op & PvP. Play through the campaign mode with 1-4 players, or skirmish in randomly generated maps, fighting against friends or AI, alone or in co-op.

The new Project Haven demo will be available in February. The full game launches in 2022, and players can keep up with development on the game’s official Discord channel, or via Code Three Fifty One’s development blog on Steam.

Ubisoft Reveals First Look Trailer For Avatar: Frontiers of Pandora

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio, in collaboration with Lightstorm Entertainment and Disney.

Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.

In this new, standalone story, play as a Na’vi and embark on a journey across the Western Frontier, a never-before-seen part of Pandora. Explore a living and reactive world inhabited by unique creatures and new characters, and push back the formidable RDA forces that threaten it.

First Look at Forts in Torchlight III Reveals How Adventurers Leave Their Mark on the World

Perfect World Entertainment and Echtra Games are excited to share a first look at the new Forts system in Torchlight III, the highly anticipated successor to the beloved Torchlight series. While the upcoming ARPG builds on the familiar hack’n’slash combat and mechanics fans loved about the original series, it also includes brand new features for adventurers to explore, starting with the introduction of Forts. When Torchlight III releases on PC later this year, players will have the opportunity to build and customize their very own fortress on the frontier. Forts allow each adventurer to leave their personal mark on the world, as these structures can be personalized and adorned with treasures that have been crafted or earned through combat. Forts also serve as an important hub where players can meet up with friends, progress their characters, plus swap out skills and entire armor sets.

All forts will be available and ready to customize in early Act 1, right after adventurers have cleared out a mob of attacking goblins. For an introduction to how the Forts System works in Torchlight III, check out latest blog from the Echtra dev team: https://www.torchlight3.com/en/news-article/11410803

Torchlight III is the latest successor to the ARPG cult classics, Torchlight I and II, originally developed by Runic Games. This fast-paced dungeon crawler brings fans back to the beloved Torchlight universe to hack and slash their way through a brand new world filled with hordes of goblins, undead and other dangerous Netherim creatures. Adventurers can party up with friends or venture into the vast wilderness alone, where they will find loot, explore dungeons, collect epic gear and build their very own fort to show off to the world. Torchlight III features four unique hero classes (Dusk Mage, Forged, Railmaster and Sharpshooter), plus a myriad of new and familiar combat pets to help players fight their way to fame and glory.

To learn more about Torchlight III, please visit Torchlight3.com or follow us on Discord, Facebook or Twitter for the latest updates.

FINAL FANTASY VII REMAKE Opening Movie Revealed

SQUARE ENIX® today revealed the opening cinematic movie for one of the year’s most highly anticipated games, FINAL FANTASY® VII REMAKE. The footage showcases the gorgeous visuals of the eclectic city of Midgar, backed by newly orchestrated, breath-taking music. In FINAL FANTASY VII REMAKE, players will be drawn into a world where Shinra Electric Power Company, a shadowy corporation, controls the planet’s very life force. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to an anti-Shinra organization calling themselves Avalanche.

Additionally, fans will get to experience the breath-taking music from FINAL FANTASY VII REMAKE live during the recently announced Orchestra World Tour starting in Los Angeles this June. Vocalist Yosh, will also appear at the June 14th concert to perform the theme song for the remake, “Hollow.” Further concerts will take place in San Francisco, Fort Worth, Atlanta, Phoenix, New York, Chicago, Denver, Nashville and Boston with more dates and cities to be announced soon. The concerts will feature music from the game’s soundtrack performed by a majestic orchestra and full chorus, all conducted by GRAMMY®-Award winner Arnie Roth known for his work on Distant Worlds: music from FINAL FANTASY. For more concert and ticketing information, visit: http://ffvii-remakeconcerts.com/.

FINAL FANTASY VII REMAKE is a reimagining of the iconic original game that re-defined the RPG genre, diving deeper into the world and its characters than ever before. The first game in the project will be set in the city of Midgar and presents a fully standalone gaming experience that provides a great starting point to the series. Along with unforgettable characters and a powerful story, FINAL FANTASY VII REMAKE features a hybrid battle system that merges real-time action with strategic, command-based combat.

The Deluxe Edition, available to pre-order now, contains a hardback art book featuring stunning concept art, a soundtrack selection CD, Summon Materia DLC allowing players to summon Cactuar in game, and a Sephiroth SteelBook® Case. The Digital Deluxe Edition contains a digital art book, a digital soundtrack selection, and Summon Materia DLC allowing players to summon Carbuncle and Cactuar in game.

Those who pre-order any version of the game will also receive the Chocobo™ Chick Summon Materia DLC at launch, while those who pre-order any digital edition from the PlayStation®Store will also receive the Cloud & Sephiroth Dynamic Theme for the PlayStation®4 system. Pre-orders of any version of FINAL FANTASY VII REMAKE from the SQUARE ENIX Store will receive an exclusive FINAL FANTASY VII REMAKE lanyard and automatically be entered for a chance to win a stunning limited-edition Sephiroth or Cloud Strife Chronograph watch.

FINAL FANTASY VII REMAKE is rated T (Teen,) and will be available for the PlayStation®4 computer entertainment system on April 10, 2020. For more information, visit: www.ffvii-remake.com

REBELLION PRESENTS FIRST LOOK AT ZOMBIE ARMY 4: DEAD WAR GAMEPLAY

Hot on the shambling heels of the reveal trailer, Rebellion have released the first ever gameplay footage for ZOMBIE ARMY 4: DEAD WAR!

Based on the playable demo being shown at E3, the video showcases some of the rot new features coming to Zombie Army 4. Fans can take a first look at additions like the paranormal weapon enhancements, unique special attacks, devastating environmental traps and much more.

The video also features exclusive commentary from Rebellion devs Tim Jones (Head of Creative) and Ryan Baker (Lead Designer).  

More Zombie Army 4 info will creep out during E3 2019, where Rebellion are showing the game to press and fans for the first time ever.

Zombie Army 4: Dead War launches early 2020 on PlayStation 4, Xbox One, and the Epic Games Store on PC.

UBISOFT ANNOUNCES TOM CLANCY’S GHOST RECON BREAKPOINT

Today Ubisoft announced Tom Clancy’s Ghost Recon© Breakpoint, the latest installment in the Tom Clancy’s Ghost Recon franchise, will be available October 4 on the PlayStation®4 computer entertainment system, Xbox One family of devices including the Xbox One X, and Windows PC. After successfully rebooting the Ghost Recon formula with Tom Clancy’s Ghost Recon® Wildlands, Ubisoft Paris* has created an entirely new adventure, putting players back in the boots of the Ghosts, an Elite US Special Operations Unit. But this time they are stranded behind enemy lines, facing their toughest enemy to date.

Tom Clancy’s Ghost Recon Breakpoint is a military shooter set in a diverse and hostile open world entirely playable solo or in up to four-player co-op. Players will discover Auroa, a mysterious island where the most technically advanced facilities meet wild and untamed nature. Home to drone creators, tech giant Skell Technology, Auroa has fallen into the wrong hands and all contact has been lost.

The Wolves, a lethal ex–US Military unit of former Ghosts gone rogue, have taken over the island. Led by Nomad’s ex-brother-in-arms, Lt. Colonel Cole D. Walker, portrayed by Jon Bernthal, they have reprogrammed Skell’s drones into killing machines and are ready to use them, no matter the casualties. Nomad and the Ghosts are sent in on a recon mission, but their helicopters are shot down. Injured, without support, and hunted down, players will live an intense military experience as they fight to survive, take down the Wolves and regain control of Auroa.

Steep slopes, accumulating injuries, and fatigue are new challenges for players to tackle as they test their survival skills in the varied terrains of Auroa. To overcome adversity, players will enjoy total freedom to accomplish their missions and have plenty of tactical options and tools at their disposal, including a set of new military features. They will be able to carry enemies and teammates’ bodies, blend into their environment with prone camo and set up camp with teammates in the bivouac to manage equipment, change classes, and fine-tune their strategies.

They will also be able to choose among thousands of customization combinations to create their perfect Ghost, and keep their character and progression through the game in both the main campaign and Player-versus-player (PvP), available at launch.

Tom Clancy’s Ghost Recon Breakpoint will include a robust post-launch content support plan, with regular updates after launch. New story arcs, classes and features will be continuously added, and for the first time in a Ghost Recon game, a new type of endgame content: raids.

Additionally, Ubisoft announced the Gold, Ultimate and Wolves Collector’s Edition** of Tom Clancy’s Ghost Recon Breakpoint as well as the standalone Ubicollectibles® figurine of Nomad:

  • The Gold Edition will include the base game and the Year 1 Pass.
  • The Ultimate Edition will include the base game, the Year 1 Pass and the Ultimate Pack.
  • The Wolves Collector Edition will include the base game, the Year 1 Pass, the Ultimate Pack, a Ubicollectibles® high-end figurine of Lt. Colonel Cole D. Walker, a Steelbook®, exclusive lithographs, Walker’s dog tag, a waterproof map of Auroa as well as the soundtrack.
  • The standalone Ubicollectibles figurine of Nomad is available for preorder on the Ubisoft store.

Fans who purchase the Gold, Ultimate, or Collector’s Edition will have access to the game up to three days early. Fans who pre-order*** Tom Clancy’s Ghost Recon Breakpoint will receive access to the Tom Clancy’s Ghost Recon Breakpoint Beta closer to launch, as well as the Sentinel Corp. pack which includes exclusive gear.

For more information about Tom Clancy’s Ghost Recon Breakpoint, please visit ghostrecon.com, follow us on twitter.com/ghostrecon, instagram.com/ghostrecon_us or facebook.com/ghostrecon and join the conversation by using #ghostrecon.

First Look Screenshot Gallery

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NVIDIA Reveals New Battlefield V PC Gameplay Video

GeForce GTX has been named as the PC platform of Battlefield V, and NVIDIA is working with DICE  to create the definitive PC experience. See the game in action in our new Battlefield V PC gameplay video that was captured on a GeForce GTX 1080 Ti GPU.

The video is part of the news coming out of EA Play, where fans will get a chance to check out the hottest new EA titles all on GeForce GTX-powered PCs.

As the PC platform of Battlefield V, NVIDIA engineers are working with the developers at DICE to bring the best aspects of the GeForce gaming platform to bear for PC gamers, meaning GeForce Experience will deliver Game Ready drivers, Optimal Playable settings and other NVIDIA-platform features for Battlefield V. In addition, we are working on integrating cutting-edge technologies, optimizing performance, and creating the definitive PC experience.

Battlefield is one of the world’s most popular first-person shooter franchises, with more than 54 million players live to date in its ecosystem across current generation consoles and PC. Battlefield V returns the franchise to World War 2 on October 19th.