Skydance’s BEHEMOTH Set to Release in 2024

Skydance Games, the newly renamed gaming division of Skydance Media, today announced a Fall 2024 release window for Skydance’s BEHEMOTH and gave players an exclusive first look at gameplay in a new trailer during PlayStation State of Play. The award-winning studio’s single-player action-adventure VR game will launch on Meta Quest 2 and 3, PlayStation VR2 and PCVR.

Skydance’s BEHEMOTH really builds on the melee combat and hand-based physics from The Walking Dead: Saints & Sinners,” said Shawn Kittelsen, Vice President of Creative. “Knowing players want to be fully immersed, we’ve married these advanced mechanics with a storytelling engine that drives the player’s progression through the Forsaken Lands on their way to fight mountains.”

Everyone and everything is an enemy in Skydance’s BEHEMOTH. Players will enter the Forsaken Lands, a kingdom reduced to rubble by an ancient curse, to fell the Behemoths. These gigantic monsters spread ruin throughout the land. Players will need to slay all who stand in their way to kill the unkillable and restore life to the once-great civilization.

Skydance Games set a new standard for grounded, gritty VR combat with its previous title, The Walking Dead: Saints & Sinners, and continues to utilize the grand scale of virtual reality to deliver story-driven immersive experiences for players. Players can expect:

  • A Dangerous New World: The Forsaken Lands are an unprecedently unforgiving yet beautiful world teeming with secrets to uncover and an abundance of enemies to conquer.
  • Incredibly Responsive VR Physics: Equipped with a grappling hook, players will climb, zip and reel to overcome barriers that hinder their path, explore nooks and crannies to claim hard-to-reach items, and grasp onto unsuspecting foes to gain the upper hand in combat.
  • Brutally Realistic Combat: Hunt down Behemoths through any means possible, including a highly interactive combat system that allows players to hack and slash enemies however they see fit. Crack skulls, drive swords through hearts and sever the bodies of those who stand in the way.

As part of today’s announcement, the studio also unveiled the new name of its gaming division, Skydance Games. The Skydance Games umbrella will encompass each of the company’s two gaming studios—one led by Dan Prigg (Skydance’s BEHEMOTH, The Walking Dead: Saints & Sinners) and the other led by Amy Hennig and Julian Beak (Marvel 1943: Rise of Hydra, Untitled Lucasfilm Game)—as well as its games publishing, interactive licensing and transmedia storytelling teams. Skydance Games develops rich narratives and captivating worlds for original and IP-based titles for console, VR, PC and mobile.

Wishlist Skydance’s BEHEMOTH for Meta, PlayStation®, and Steam stores. Visit the Skydance’s BEHEMOTH website to stay up to date on the title.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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