PlayFusion Unveils the First Ever Adaption Shooter ‘Ascendant Infinity’

PlayFusion, the Cambridge based entertainment studio founded by former Jagex leadership and veteran RuneScape developers, with a neon-drenched, explosive AAA vision, is proud to announce its new hectic creation with the world with a squad-based, a tactical 3v3⁴ PVP shooter Ascendant Infinity, the world’s first ever “Adaption Shooter”.

Ascendant Infinity sends players to a retro sci-fi playground with an irreverent ‘80s tone. Against this backdrop, it’s time to truly ‘Play your way’. From in-the-moment tactical decisions to the virtually limitless customisation options thanks to the fully modular weapons system, every game session is a fresh adventure.

Ascendant Infinity is set in a dynamically-changing, biopunk-infused world, wrapped up in a playful ‘80s vibe.

Newly defrosted following a thousand years on ice, players find themselves in a world where everything seemingly wants them dead five minutes ago. They survived a catastrophic event known as ‘The Cascade’ thanks to some rather clever advanced bioengineering designed to ‘fix everything’ whilst they chilled out. The result – a chaotic highly evolved world filled with exciting nature, creatures & a rag-tag bunch of thawed-out, hardware-packing survivors, and simply not enough to go around for everyone.

With competitive matches taking place on the dynamically changing map where no two encounters are ever the same, four teams of three race to extract precious resources. As the bullets fly and the mutated wildlife causes trouble, players must embrace the tactical chaos to survive. Set up ambushes, rush headlong into battle, or hang back and perhaps call in an airstrike or flood the tunnels with toxic gas – you’re the boss!

“Over the past 4 years, our passionate team have worked tirelessly to bring our vision for Ascendant Infinity to reality, we have so much exciting stuff lined up for our players that it will blow their minds,” said Mark Gerhard, Founder and CEO of PlayFusion, “We wanted to create a fresh, new premium PC action game that we want to play, leveraging the very best from the games that we have created in the past whilst leveraging a new game engine, Unreal 5.3, new game mechanics, to create a spiritual successor to some of the leading shooters with a strong focus on competitive integrity, deep character and weapon customisation, and to bring lots of fun to a typically serious genre. This is the tip of the iceberg, stay tuned for lots of super cool updates.”

Key Features of Ascendant Infinity:

  • Team Battles – Take your squad into battle against three other teams in a dynamic and chaotic firefight, as you seek to be the first team to get in, grab the loot, and get back out again – hopefully in one piece.
  • Dynamic Firefights – No two battles are ever the same, thanks to the shifting environment, ever-changing enemy tactics and player triggered events.
  • Rich Customisation – Player choice is king in Ascendant Infinity. From getting the perfect neon-coloured ‘80s outfit, to engineering an explosive sniper rifle, or loading up your favourite weapon with an incendiary effect, there are literally thousands of customisation options waiting to be discovered.
  • Persistent Lobby – Nobody likes waiting! A persistent social lobby, designed with players in mind, provides plenty of fun before the bullets start flying. A wide range of different experiences await, complete with leaderboards and speed challenges. Or hang out and make new friends before heading out into the thick of battle – this is your space to do whatever you want with.

Ascendant Infinity is available to wishlist on Steam and Epic Store right now. Find out more on the game’s official Discord and dont forget to sign up for exclusive benefits and closed beta access at

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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