NEW COMBAT GAMEPLAY REVEALED FOR UPCOMING METROIDVANIA THE LAST CASE OF BENEDICT FOX

Earlier today during the ID@Xbox Showcase on Twitch, publisher Rogue Games revealed new combat-focused gameplay of their highly-anticipated action adventure platformer The Last Case of Benedict Fox. The new combat-focused video shows how to use different attacks, conquer many demons simultaneously, explore the Twilight Zone, and the importance of wit and planning to survive. This gameplay video walk-through also shows tools to help traverse the world of Limbo, the importance of using different skills to get past various enemies, and how to engage each of the supernatural factions in unique ways. Watch as Benedict Fox discovers a message from his grandmother that gives clues to his past…

Winner of the Gamescom 2022 Award for “Most Wanted Microsoft Xbox Game,” The Last Case of Benedict Fox will run at full 4K and 60 frames per second to bring the nightmarish realm of trauma and tribulations to life. Step into gothic-era Boston as the eponymous self-proclaimed detective to experience the deep mauve haze, sinister spires, foreboding footpaths, and unnerving reverberations of Limbo. As Benedict you will delve further into oblivion, in a journey to uncover the truth behind a mystifying family tragedy while answering to the whims of a demon that possesses his soul. Delve into memories of the dead through a chilling narrative interwoven with exhilarating combat and mind-bending puzzle design. Explore the arcane realms of life and death in the universe of Limbo as far as your psyche will allow, but beware, this case can easily consume you.

Sink into the enrapturing storyline, breathtaking hi-fidelity art and pulse-pounding combat with The Last Case of Benedict Fox when it arrives April 27 on PC via Steam, Epic Games Store, and Xbox X|S. For more information on Rogue Games, follow us on Twitter, join the conversation on Discord and visit us on the official Rogue Games website.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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