IndieCade Award winner IDEA is now available on Steam and iOS!

TLR Games announces that IDEA, their physics-based exploration platforming game and IndieCade Award Winner for Best Visual Design, is now available on Steam for $11.99/€11,99, and on iOS for $4.99/€4,99. The Nintendo Switch and Android versions of Idea will be released soon. You can watch IDEA’s release trailer below.

Inspired by the award-winning short film of the same name by Olli Huttunen, IDEA is a physics-based exploration game with platforming elements that invites players to discover a beautiful, savage world as they help their ideas find their place in the world.

The game sets you on a journey of awe-inspiring beauty, exploring gorgeous landscapes from a bird’s eye view recorded in 4K resolution, with no loading times between screens. Spark an idea, represented by a white lightbulb, and send it forth to find its place in the world. Watch your idea from the sky, bouncing and falling, and help it when it gets stuck before the music ends.

If you find your destination, your idea will bloom into a piece of visual art, a short clip of beauty and marvel. But sometimes, it won’t be able to advance, and its journey will end there – but it won’t be for anything: it can help other people’s ideas in the future, or even yourself. Write a thought, a piece of a song, or a verse, and share it. Now is out there, forever, for all the world to see. And when you begin a new journey, you’ll see other people’s ideas. Save your favourite ones, and see how many people have saved yours.

IDEA has won several awards since it was announced in early 2022, and became finalist of the prestigious Sense of Wonder Night at the Tokyo Games Show, last September. The game follows similar principles as The Longest Road on Earth (of which TLR Games are co-creators): a soothing, poetic experience, focused on the feelings and meanings that the intersection between art, music, and gameplay can create.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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