Cities: Skylines II Launches October 24th

Today at the Xbox Games Showcase, Paradox Interactive and Colossal Order revealed the first-ever gameplay trailer and key features for Cities: Skylines II, arriving October 24, 2023 to PC via Steam, Xbox Series X|S and PlayStation®5 for a suggested retail price of $49.99 USD.

Pre-orders are available now across platforms. Players can also pre-order the Ultimate Edition for a suggested retail price of $89.99 / £74.99 / €89.99 and receive the Expansion Pass, including an instantly unlocked San Francisco set at Launch, and an Asset Pack, two Content Creator Packs, three Radio Stations, and Expansion unlocking over time.

Players can feast their eyes on the first-ever gameplay debut trailer here:

In Cities: Skylines II, players build detailed cities at an epic scale. They manage intricate economic systems, overcome challenges presented by dynamic maps featuring various biomes, and enjoy high fidelity visuals that showcase the beauty and detail of their metropolis. For the first time, each citizen has their own individual life, including occupation, household, relationships and more, making cities feel alive and adding immediate impact to every strategic decision.

Cities: Skylines II Key Features:

  • Deep Simulation: Make choices that have ripple effects across the city. Intricate AI and economic systems mean players will need to strategize, problem solve and react to changes, challenges and opportunities.
  • Epic Scale, Endless Possibilities: Build a thriving metropolis without compromise. In Cities: Skylines II, players will be able to build sky-high and across the map to realize their dream city like never before.
  • Cities That Come Alive: Follow the lives of individual citizens, from love and loss to wealth and well-being. Player decisions will shape the lives of their city’s citizens.
  • A Dynamic World: Pick a map to set the climate and biome of the city. These natural forces will shape the growth of players’ cities as they contend with rising pollution, changeable weather and seasonal challenges.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

Leave a Reply

Your email address will not be published. Required fields are marked *