Award-Winning Adventure Highwater Launches March 14

The superchill developers at Demagog Studio have announced that whimsical award-winning narrative-driven voyage Highwater will cast its anchor across Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam on March 14.

Winner of the Gold NYX Awards for Best PC Visual Art and Best PC Indie, Highwater is set after a climate catastrophe has flooded the entire world. Join Nikos and his friends as they attempt to sneak onto a rumored rocket to Mars while exploring nautical environments, battling insurgents, and cruising upon the high seas with Highwater Pirate Radio’s original music soothfully playing in the background. In Highwater, experiencing the small wins, hard breaks and odd obstacles of this weird journey is more important and interesting than the hopeful destination.

Pull that starter cord, crank up the tunes, and set sail in Highwater‘s release date announcement trailer.

The Earth may be drowning, but it sure looks good. Admire breathtaking waterways before stepping foot on potentially dangerous new lands. Engage enemies with classic turn-based combat and use items scattered around the environment like oars, harpoons, fishing rods, shopping carts and more to secure the upperhand. After the rascals have been routed, hang out with an unconventional but hilarious cast of characters while roasting rat kebabs over a burning oil drum and soaking in the sights.

A new life awaits! Escape the brutally damaged dry region of War Zone, infiltrate the impenetrable border of the exclusionary ultra-rich city of Alphaville, and reach a new horizon before it’s too late.

Atmospheric adventure Highwater will launch across Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam on March 14. For more information on Rogue Games, follow us on Twitter, join the conversation on Discord, and visit us on the official Rogue Games website.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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