Rocket League’s Starbase ARC Update Revealed at Game Awards

Independent video game developer and publisher, Psyonix, creators of the indie smash-hit Rocket League®, today unveiled its new space-themed update, Starbase ARC, at The Game Awards in Los Angeles, CA. Available for download worldwide on Wednesday, December 7, Starbase ARC will feature a FREE new arena and premium DLC Battle-Car, Vulcan, priced at USD $1.99 (or regional equivalent).

Starbase ARC, an homage to Psyonix’s critically-acclaimed mobile title, ARC Squadron, is an octagonally-shaped space station orbiting a desert planet in a distant galaxy. Lasers fire whenever goals are scored, starships battle it out in the skies, and planetoids float eerily by in the distance to create one of the most epic Rocket League® atmospheres yet.

In addition to the FREE Arena and premium DLC car, the Starbase ARC update will also come with one of the most requested community features of all time: Custom Training mode! This FREE new mode allows players to create their own training sequence where they can name, design, edit, and upload their sequences for other Rocket League®  players to access via alphanumeric code. Full details regarding Custom Training can be found here.

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Additional Starbase ARC updates include new Steam Workshop support that allows Unreal Engine 3 UDK users to create custom levels for the game (details found here), a new ‘Champion Series IV’ Crate that helps support Rocket League® esports initiatives (packed with new, exclusive items and an import version of ‘Octane’), two variants of existing arenas — ‘Wasteland (Night)’ and ‘Utopia Coliseum (Snowy),’ free visual redesigns for classic Battle-Cars, ‘X-Devil’ and ‘Gizmo,’ a new ‘Color Blind Mode,’ and the long-awaited debut of an ‘Arena Preference’ selector that allows players to “Like” or “Dislike” all fields in the game to increase or decrease the odds of the playing on them again in online matches.

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To learn more about Rocket League®, please visit www.RocketLeagueGame.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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