Green Hell is officially available on Xbox One and PS4 today!

It’s been a long time coming! On the heels of over 2 million copies sold of the PC version of the game, Creepy Jar is beyond happy to announce the launch of their hyper-realistic and critically-acclaimed survival title, Green Hell, on Xbox One and PlayStation 4 today! The console version is available on digital retail stores for $24.99/€24.99 and contains all the content included in the PC version – including the much-loved co-op mode – with the ongoing Spirits of Amazonia expansion coming for free at a later date.

Set deep in uncharted regions of the Amazon rainforest, Green Hell challenges players to survive harsh environments with danger lurking around every corner and Creepy Jar could not be more excited for console players to join in on the action. Check out the accolades trailer below to get an idea of what’s in store for players when they attempt to survive in the Amazon’s emerald depths.

Green Hell arrived on PC in Steam Early Access in August 2018 and successfully launched in September 2019. In that time and beyond, Green Hell has seen over 1.5 million players to date and received countless improvements along the way. From its beginning as a survival title that challenged players to manage everything from their nutritional needs to their own sanity, Creepy Jar relentlessly added more and more content to make Green Hell a fully robust and deep experience.

Whether it was the addition of the compelling and mysterious Story Mode where players came to the aid of a remote Amazonian tribe, or the arrival of the much-requested co-op mode where up to 4 players can tackle their challenges together, Creepy Jar has been committed to building upon Green Hell’s already stellar content on a regular basis. By listening to their player-base, and providing them with the best community support possible, they’re intent on continuing to improve the Green Hell experience even further.

KEY FEATURES

  • Survive the Amazon – Resource management, base building, crafting, hunting, wound inspection, sanity management, and more. Green Hell relentlessly puts players to the ultimate survival test in the remote reaches of the Amazon rainforest.
  • Story Mode – How did you end up in the Amazon? What happened to your love, Mia? How can you escape? How can you survive? Seeking answers to these questions will take you to the brink of sanity as you rediscover well-known areas and discover new areas for the first time.
  • Survive TOGETHER – Up to 4 players can tackle the rainforest together in the ultimate bid for survival! Whether it’s story mode or endless mode, you can look forward to pulling leeches from all your friends’ nether-parts and more in co-op mode!
  • And more! – Whether it’s custom modes, achievement chasing, tackling unique challenges, or building the best jungle hut south of the equator, Green Hell is a robust experience that continues to grow with each update from the Creepy Jar team.

Acclaimed side-scrolling point-and-click adventure Willy Morgan and the Curse of Bone Town Releases Today for Nintendo Switch

VLG publishing (a label owned by award-winning video game publisher, Leonardo Interactive) and developer imaginarylab, a studio dedicated to raising the bar in interactive storytelling are thrilled to announce that point-and-click side-scrolling adventure game Willy Morgan and the Curse of Bone Town will launch worldwide today via the Nintendo store. 

Fans of classic games such as Day of the Tentacle and Monkey Island will soon be able to experience this modern take on these side-scrolling adventures, perfectly suited to the Nintendo Switch. Following the successful launch of the acclaimed PC version, Willy Morgan and the Curse of Bone Town will captivate gamers with its beautifully drawn 3D visuals and contemporary mechanics, making it a must-buy title for all point-and-click enthusiasts. 

Willy Morgan and the Curse of Bone Town offers a modern take on point-and-click adventure games by having players collect clues and solve puzzles in a computerized 3D pirate themed world. As Willy uncovers details regarding his father’s mysterious disappearance, fans of all ages are able to enjoy hilarious dialogue, whimsical characters and charming cartoon graphics. Old school fans of the genre can appreciate easter eggs that reference iconic titles they grew up with during the good old days of gaming.

10 years have passed since the mysterious disappearance of Willy’s father, the famous archaeologist Henry Morgan. After Willy receives a strange letter containing a cryptic message he heads on a perilous adventure to Bone Town, an unconventional place full of pirates and shady characters, to once and for all uncover the truth behind what happened to his father.

Key Features:

  • Non-linear gameplay – Explore without constraint, collect items and solve stimulating puzzles.
  • Unique graphic style – A fantastical world with a magical atmosphere.
  • Full HD quality – Cinematographic cutscenes and over 50 locations to see.
  • A pirate world with a modern twist – Pirates and computers? Why not?!
  • 15 NPCs to interact with – Learn about the story through several hours of interactive dialogues packed with irony and easter eggs.
  • Original soundtrack – More than two hours of original music.

Willy Morgan and the Curse of Bone Town is out now for Nintendo Switch for £22.49 / €24.99 / $24.99. The PC version is also available to buy now via Steam and GOG.  For more information please the official website at www.leonardointeractive.com/game/willy-morgan/

Wreckfest Review – PlayStation 5

It’s taken nearly two years for Wreckfest to arrive on the new PS5 console while PC and Xbox gamers have been smashing their cars since late 2019.  But good things come to those who wait and I must say the PS5 version of Wreckfest might be the smoothest and most reliable port to date.  With the exception of three fatal crashes over the span of 18 hours of play, I was very impressed with my latest playthrough on Sony’s new console, including load times that are now less than 10 seconds.  PC and Xbox are still 30-40 seconds.

For those that haven’t read my other reviews I enjoy getting to drive race cars in real-life; everything from Indy and F1 to NASCAR and rally cars. The one thing you never want to do is crash one of these million dollar machines, so playing a game where the main intent is to smash into other vehicles goes against every fiber of my being, even if you are driving a piece of crap held together with duct tape and chewing gum. Wreckfest fills in the niche of a true demolition derby game and does so brilliantly with all sorts of race modes, track designs, and a massive garage of vehicles ranging from cars and trucks to riding mowers and farm equipment. You can even drive a motorized couch!

Wreckfest offers a comprehensive solo career mode as well as some crazy multiplayer action. The career mode is divided into panel events that can be either a solo race or a short series. You’ll earn points for finishing in top positions and there are star challenges available that will really test your ability to smash and dash while still trying to win the event. You might be asked to spin out a car or crash them out of the race or merely inflict x-many damage points to the other racers. Some crashes might even trigger a rivalry with a specific racer.

Events take place on a variety of tracks with a mix of dirt, mud, and pavement. Most tracks are circuit designs but there are some figure-8 tracks tossed in to clench your butt cheeks when driving through an intersection with high-speed cross traffic twice per lap. And there are open arena designs like fields and parking lots or mud basins for those nerve-wracking last man standing events. The demolition derby battles are surprisingly strategic in that you need to stay alive until the end but also need to inflict enough damage to meet any star challenges and make contact with cars often enough that you don’t get disqualified.

In a world where casual racing games seldom depict damage I was blown away by the physics and damage model in Wreckfest.   Cars are constructed from individual parts which dent, crush and fly off, but they also impact car performance. If you bend a wheel expect your car to pull to the side. If you damage your engine expect your speed to decrease. Pop-up alerts indicate when damage occurs and a visual indicator shows damage on all parts of your car, so when that front bumper eventually falls off you might want to start driving in reverse.

The driving physics are really good, tipping in favor of arcade versus sim, but the vehicles definitely have a weight about them that makes each a new experience to drive. You can see cars tip on their suspension in tight turns and it’s easy to wipeout on a hairpin if you haven’t braked properly before getting there. There are some turns at the top of a rise where my compact will simply roll over if I’m going too fast. This same level of physics applies to collisions as well, which are some of the best and most realistic I’ve seen.

Driver AI ranges in quality with one or two cars always racing ahead giving you something to overtake while most of the pack falls quickly behind. Of course when you have goal that require crashing into other cars you can’t simply race to the lead and hold it. You have to let a few drivers get past you so you can smash, crash, or spin your way to those stars. Rubbin’ is racing so use those other cars as buffers or mobile guardrails on tight turns.

From a technical perspective Wreckfest looks fantastic with scalable support for 4K resolutions and all sorts of visual tweaks to lock down that 60fps that all racing games want. There are moments of photorealism in the game, especially in those golden hour moments where the sun is shining just right and the lighting and shadows are popping.   Tires leave tread marks, dirt and dust kick up behind the cars, and I never get tired of smashing into a stack of tires and watching them go flying and bouncing onto the track. You can drive from multiple views, and while I typically prefer the dash or hood cam, all too often car damage can obscure your view and make the game virtually unplayable.  Demolition derby events are best played from outside the car for strategic awareness, plus you drive these events mostly in reverse.  The DuelSense controller offered some great haptic feedback that really connects you to the track so you can feel your wheels slipping on the various surfaces.  Even brake damage was represented with vibration in the left trigger and the DuelSense speaker was used to play subtle sounds of the car interacting with the environment, making this the most immersive way to play the game without a wheel and pedal setup.  The audio was a bit off for me on this one. The engine noises for most of the cars were okay and varied enough, but didn’t really change with any of the upgrades you install; especially manifolds and exhausts, etc. The riding mower engine sounds nothing like any riding mower I’ve ever heard; more like a blender on margarita night. The soundtrack is purely subjective and personally I didn’t enjoy it but I didn’t mind it either. I turned that section of the sound down to about half and tuned it out. It’s mostly this angry heavy metal and grunge rock, which I suppose is appropriate for this genre, but in the back of my mind I wanted to hear the Dukes of Hazzard theme song.

The last true demolition derby game I can remember is Destruction Derby back on the PC and original PlayStation in 1996 (damn I feel old), and while many other racing games have included their own variations of the sport, Wreckfest is the first game in decades to embrace the sport of demolition derby and high-speed crash racing. If you’re tired of flashy supercars and pristine racing venues with towering grandstands then you might be ready for some true redneck racing where, depending on the event, your only goals are to finish first or finish last.

Screenshot Gallery






Maneater Review – Xbox Series X

Not many games dare to let you play as the proverbial “bad guy”, but Maneater does just that with a flip-the-script story that will have you rooting for the fish and booing whenever humans show up.  The game wastes no time in setting up just how evil mankind truly is, both as mindless hunters and a threat to the planet.  After a brief tutorial you are immediately set upon by hunters led by Scaly Pete, a notorious fisherman who has his own reality TV show hosted by none other than Chris Parnell.  Chris will also provide hours of entertaining banter and narration while you play in hopes of balancing out the blood and carnage that dominates this game.  A twist at the end of the prologue reveals you haven’t been playing the main character at all, but rather the mother of a baby shark that plops out just as Pete kills the mom in a scene ripped right from the 1977 movie, Orca.

This sets up the next 20+ hours of what ultimately become a bit of a tedious grind as you check off a seemingly endless array of activity icons spread across a massive map of coastal Louisiana, divided into distinct areas with unique themes and environments like a swamp, toxic waste zone, retirement community, boardwalk theme park, etc.  Regardless of the location, you are presented with dozens of activity markers that slowly reveal themselves the more you play the game.  Unlike many games that just show you everything, Maneater spoon feeds you its content one undiscovered (?) at a time.  These activities/collectibles include; eating license plates (a nod to the original Jaws), discovering landmarks complete with mini-cutscene and humorous narration by Parnell, hunting for chests full of mutagens used to power-up, and lots of hunting/eating missions that culminate with a unique apex predator hunt for each region of the map.  Oh yeah, there are plenty of human attack missions where you get to eat dozens of innocent swimmers or anyone else who ventures too close to the shoreline.  One of Maneater’s more endearing charms is your ability to jump out of the water and flop around on dry land for a limited time (even longer after an upgrade) and eat anyone you can fit into your upgradeable jaws.  At first this is mostly swimmers and sunbathers but soon you will be snatching your next snack from a canoe, paddle boat, or Jet Ski.  Once you learn to “hold your breath” you can venture further onto dry land eating people on the boardwalk or from their very own backyards if their retirement home is too close to the water.  You can even flop into a golf course and occupy water hazards as you wait for passing golfers.  There is even a challenge mission to eat ten people from a crowd gathered on a putting green and another where you terrorize a senior mixer.

A threat meter slowly increases the more people you eat and eventually the shark hunters will arrive to eliminate the menace (that’s you), so you need to do this balancing act of attacking the hunters, trashing their boats with bites and tail-whips, or leaping onto their deck and munching away while avoiding taking damage by quickly evading their target locks.  Thankfully eating hunters (or any nearby fish) will replenish your health, but the more hunters you kill the higher your notoriety and even deadlier waves of fishermen will arrive with bigger guns and even dynamite.

As mentioned earlier, you start the game as a baby and as you complete objectives you earn XP and level-up which fuels into the whole ShaRkPG aspect of the game.  You have a small but manageable skill tree that slowly unlocks upgrade sockets and by using the mutagens you collect from the hidden chests along with DNA consumed by eating various predators you can start to unlock impressive abilities attached to your body, teeth, fins, and several passive perks like sonar.  There are matching sets of upgrades like the bone set that turns you into this terrifying, armor-plated, prehistoric looking monster able to smash boats with a few attacks.  Some upgrades work better in certain regions, so managing these perks based on your location is a cool underlying tactic to the gameplay.

There is a nice level of progressive difficulty with enemies that are just slightly ahead of you in level like eels, gators, marlins, other sharks, and even whales.  Using a mix of biting and tail whips to stun combined with various upgrade perks, much of the combat is more button-mashing that tactical.  The lack of a proper lock-on camera makes things more difficult than need be.  You can snap the camera to target but it won’t stay locked.  I was annoyed that low-level enemies would attack when I returned to earlier levels.  Why is a level 2 eel attacking my level 22 shark?  There is a perk you can equip very late in the game to make this happen; useful for when you are doing post-game completion stuff.

I had already reviewed Maneater on both the PC and the PS5, so this was my third trip through the game and honestly one of my best experiences with only one annoying issue.  For some reason whenever there was a cutscene that introduced a new shark hunter or an interview with Scaly Pete when that cinematic ended the camera would end up inside my shark.  Amusing the first time  since you can only see by holding down the bite trigger to open your mouth, but with ten shark hunters and at least 4-5 Pete interviews it got very annoying since the only way to fix the camera was to exit to the main menu then continue the game, which starts you back in your grotto so you have to go back out and trigger the hunter all over again.  Oddly enough, when the hunter intro movie played a second time the camera glitch didn’t happen – only the first time.

Aside from that one issue the Xbox version was flawless on the Series X; even smoother than my RTX3080-equipped PC.    I had some performance issues on the PC with the game hitching when making long trips across the map and even when transitioning between swimming on the surface and submerging.  Sometimes the stutter would be 1-2 seconds.  I’m convinced this is an asset loading issue.  On the PC I moved the game from my mechanical drive to my SSD and nothing got better and then I started playing on the PS5 with their fancy new super-fast drive and the problem persisted.  The Xbox version was flawless with no hitching when breaking the surface and near-instant load times when continuing a game, moving between gameplay and cutscenes and even fast-traveling across the massive map.  While the PC will obviously run at higher resolution and offer fancier effects (if you throw an $800 video card at it) the Xbox Series X version is clearly the best experience.

The surround sound mix is outstanding with a great mix of ambient environmental sounds, real-world effects like boat motors and a great variety of screaming and crying from dying people and those watching them die as well as the comments from the hunters. Parnell is on point with all of his narration that includes a lot of smart humor and references. Even the background music is nicely composed and smartly integrated into the gameplay.

Maneater is a mindless way to kill 20 hours.  It has all the epic map-clearing you’d find in an Assassin’s Creed game or any other open-world sandbox.  Much of the content is literally gated behind metal grates that you can only open at certain stages of your growth, so you will need to return to previous areas as an Adult or Elder to access those areas and the treasures they contain.  Other collectibles require upgrades to jump higher or stay on dry land longer, so there is a bit of backtracking; thankfully you can fast-travel between each region’s grotto (your home base) to speed things up.  Fast-travel is also a great way to escape underwater caves when you get hopelessly lost.

Admit it…we all root for the shark in movies like Jaws and Deep Blue Sea and now we finally have a game that lets us live out our fantasies of stalking helpless people, ripping them into bloody pieces and eating them with all the sickening crunching sound effects.  I was humming the Jaws theme the first few times I was swimming toward the surface near the beach with dozens of kicking legs deciding who would be first.  I bit down and leaped from the water thrashing side to side as arms and legs went flying in difference directions and the red splotch of blood expanded its circle.  Moving on to the swan paddle boat I jumped and grabbed a guy from the seat and ate him before I hit the water, listening to his companion screaming and pointing from the adjoining seat.  She would join him soon.

I had a great time with Maneater; obviously as this is my third time playing it but only my first time getting 100% completion.  The 1000 achievement points will take some thorough gameplay but are all easily achievable.   Despite its ultimate lack of variety and formulaic approach to gameplay there is an exhausting amount of content that can often turn into a grindy checklist yet every objective remains fun.   The RPG elements give the player some agency over how to evolve the shark and actually play the game.  The designers wisely gate content and upgrade paths to keep you motivated until the end, and the terrified screams of human prey are always a great incentive to keep playing if you are as twisted as me.  And remember, when Scaly Pete brings out the bigger boat you can always bring out the bigger fish.

Screenshot Gallery

Leisure Suit Larry – Wet Dreams Dry Twice Review – PlayStation 4

In 1988, I was a 16-year-old hacker running a late-night BBS over the phone line of a local business at which I was employed during the day.  The owners had no idea that their main PC was host to a sort of lending library of software – with local folks sharing files packed in the brand new “PKZIP” format which greatly speeded up the uploading and downloading over the already blazing-fast 2400 baud modem I had installed.  Every morning I would log into my BBS server, and quickly unpack all the new files to see what new goodies had been shared.  One of those files was Leisure Suit Larry and the Land of the Lounge Lizards.

To a 16-year-old boy, the raunchy exploits of the hapless 38-year-old virgin Larry Laffer search for love – or to simply get lucky – in the fictional town of Lost Wages, were an absolute laugh riot.  Larry’s campy 1970’s disco attire and dorky double-entendre was like playing a simulation of a day in the life of Mr. Furley (from the television show Three’s Company – Google it).  Leisure Suit Larry and the Land of the Lounge Lizard was by far the most-shared file on my BBS after that, as every hacker in the area-code wanted to get their chance to help Larry lose his virginity.

So here I am 30-some years later and I have somewhat reluctantly agreed to take on the review of the PS4 release of the 10th game in the Leisure Suit Larry franchise, Leisure Suit Larry: Wet Dreams Dry Twice. Reluctantly, because I now have a wife, three kids (20yr, 19yr, and 16yr), and a job – and a good part of me does not feel comfortable with some of the content which would aptly be described as misogynistic, crude, and outright inappropriate.  However, on an objective technical level this point-and-click adventure displays a surprisingly high degree of production quality, gameplay ingenuity, and overall entertainment to sit alongside the best of the genre.

Wet Dreams Dry Twice starts off immediately following the events of the series’ prior release Wet Dreams Don’t Dry (which I didn’t play), and even with the rather lengthy and detailed intro setup in which Larry is informed of the past events by a local storyteller, I found myself a bit lost.

What I did glean from the discussion was that in the prior game Larry had at some point magically transported through time – from the late 1980’s to the current day.  He finds himself embroiled in some sort of schism with the folks heading a corporation called Prune (i.e. Apple) the makers of the PiPhone (again, think Apple), somehow bringing him to the tropical land of Cancúm (yuk, yuk) in search of love from Prune’s CEO Faith, which eventually leads to Larry mucking everything up and the beloved Faiths’ unfortunate demise.

Oh, and Larry’s getting married.

Yes, Larry is reminded that he is being forced to marry the daughter of Cancúm’s tribal leader.  All the while he still pines for his object of love (or is it lust?) Faith, for whom he keeps a ofrenda-style shrine in his hut.  It’s in gathering and lighting a candle to add to Faith’s shrine that Leisure Suit Larry: Wet Dreams Dry Twice introduces the gamer to the unique inventory crafting system – using blueprints to combine loot to make tools to perform actions.  It’s also where you are introduced to the PiPhone’s camera, which comes in really handy during the later stages of gameplay.  The PiPhone also comes with Larry’s virtual personal assistant Pi, who tries to keep Larry in check with his always-inappropriate attempts at humor.

Larry quickly decides that his fate is not with the people of Cancúm, so he escapes from the island and sets off in search of Faith.  What follows is a story that includes a tribe of cannibalistic women, and a very determined Prune replacement CEO, Mr. Wang, who is dead-set on capturing Faith to use her coding skills for his own evil plans. The gameplay centers around interacting with the objects and the characters within each level to direct dialog and solve puzzles all with the purpose of finding Faith and thwarting Mr. Wang’s nefarious plans.

True to its legacy, Leisure Suit Larry: Wet Dreams Dry Twice utilizes traditional point-and-click gameplay, and overall it translates quite well to the PS4 controller.  Of particular note is the game’ option to use the controller’s shoulder buttons to highlight all the interactive elements within the level – this greatly reduces the common point-and-click frustration of having to blindly pixel-hunt each area.  Another great addition is the ability to double-click on objects and areas to skip the walking animations – which often seem to bog down point-and-click adventures.  I can think of a few of my favorite point-and-click franchises that would benefit from either of these options (Broken Sword – I’m looking at you, my old friend).

As I mentioned earlier, Leisure Suit Larry: Wet Dreams Dry Twice’s humor is fairly raunchy – this is not a game that I would play with my wife or children in the room.  Hell, I wasn’t comfortable playing it with them in the house for fear that someone would eavesdrop and wonder what the hell I was into.  That being said, all the phallic symbolism and locker room talk aside, the overall presentation in Leisure Suit Larry: Wet Dreams Dry Twice is top-notch, with excellent voice acting and colorfully-cartoony level design.  There’s even a bit of classic Larry gameplay that will leave the old school gamers feeling a bit nostalgic.

I have to admit, I am quite surprised that in the day and age of the “Cancel Culture” that the folks at Crazy Bunch and Assemble Entertainment would take a risk releasing a game like Leisure Suit Larry: Wet Dreams Dry Twice, especially on the consoles as they have – but Larry is a legend in gaming and he certainly deserves his day in the sun, and this game is just that.

 

MechWarrior 5 Mercenaries – Heroes of the Inner Sphere Review – PC

I would like to say, it’s about damn time we got MechWarrior 5: Mercenaries on Steam. Don’t get me wrong; being on a different platform changes nothing in regard to gameplay or anything else, but the Epic Games platform is just so frustrating to use I couldn’t wait to re-install MechWarrior 5: Mercenaries on Steam. I was even happier to find out that my progress moved over! Alongside the Steam release also comes the newest DLC called Heroes of the Inner Sphere, which gives you the option to expand your adventure from the campaign into a career mode where you travel the galaxy and allows you to continue to expand your mech collection and outfit them with even more weapons. The Heroes of the Inner Sphere was released on May 26th, 2021, by Piranha Games.

As mentioned, I was happy to see my campaign information came over from the Epic store but even nicer was that when I started career mode, I could import my mechs and my money to start a little bit ahead of the curve. Career mode has one big bonus compared to the campaign in that you can start into co-op immediately without having to finish the base campaign unlike the original. You might be asking yourself, what am I getting from this DLC? Is it worth it? Personally, I think so. Plenty of the new additions or updates affect the original game, especially in the visual updates on certain mechs and the way they have the updated the audio so that weapons sound better; they have more oomph when you hit with a rifle and lasers sound and look nice as well. The game performs much better as well since launch with better performance on PC due to Piranha Games previous update to enable DLSS and some new UI changes that streamline the game even  further.

Career mode allows you to start by choosing your house, which starts you off in a different part of the galaxy, a load out of mechs, and some money to get started.  You can additionally import your career save to get more mechs and money. The house you choose determines where you spawn on the galaxy map, and your reputation you will be gaining to discount your repairs and purchases on the map. The Career mode does not have a specific story to follow; you just start and do what you want, but it is still based on the core game concept where you are all about increasing your reputation and completing missions, but there isn’t a linear story you have to complete. At a certain reputation level you unlock cantina jobs which are short fetch quests for quick rewards.  These are easy sources of income and reputation.

Another interesting new mechanic is the achievement system, which impacts your mech performance depending on the achievement completed.  An example is “blow up 10 tanks in a mission” will unlock a permanent 20% jump jet cooldown rate bonus. Another new addition is the artillery system, which allows you to purchase an air strike on a location and watch the fireworks. The artillery system is powerful enough to blow up certain armor classes of mechs in a single strike.

In terms to Mechs added to the game Heroes of the Inner Sphere added 7 new mechs and an additional 50 variants to the original base game mechs. I have played MechWarrior for years and it still blows my minds that there can be so many variants that they can come up with. One of the new mechs is called the “Dervish” and it has got one variant that my friend and I came upon that is an all-missile slots on both torsos and arms, no lasers, no cannons, just missiles all the way. You will cause friendly damage with this if you play it as we found out. It would be impossible to talk about all the different mechs so if you want to experience them, buy the base game and the DLC.

Heroes of the Inner Sphere was definitely worth the wait.  Sure it’s got some of the things we were promised in the original game’s release, but at least they kept their word and gave it to us in the end.  Well “gave” isn’t exactly the right word since we had to pay for it, but the money is well worth it considering they lowered the base game price as well to compensate.  If you are a Microsoft Game Pass member you can play the base game for free on Xbox and PC or purchase for only $24, and this new DLC is even discounted $2, but there is no bundle unlike Steam that has the Dropship Edition for $50 that included game, DLC and some cool digital extras.

You can read my review for MechWarrior 5: Mercenaries here.

Celebrate World Tetris® Day With G FUEL’s New Tetris™ Blast Energy Drink

In celebration of the Tetris® brand’s 37th birthday on World Tetris Day, G FUEL — The Official Energy Drink of Esports® — today announced it has teamed up with The Tetris Company, Inc. To drop a Tetrimino of deliciousness: Tetris™ Blast. G FUEL Tetris Blast is available to buy at gfuel.com through June 7th while supplies last.

G FUEL Tetris Blast comes in powdered form as part of a limited-edition collector’s box, which includes one 40-serving tub and one 16 oz shaker cup. G FUEL Tetris Blast will also be available to buy as a standalone 40-serving tub (for customers worldwide) and in 4-packs and 12-packs of G FUEL Cans (for customers in the U.S.) at gfuel.com later this month.

“Tetris is thrilled to be working with G FUEL, one of the biggest names in energy drinks, to deliver the ultimate thirst quencher for game fans,” said Maya Rogers, President and CEO of Tetris. “We see G FUEL Tetris Blast as the perfect addition to our ever-growing lineup of lifestyle products, and what better day for its debut than World Tetris Day.”

The G FUEL Tetris Blast tub energy formula is sugar-free and loaded with antioxidants from 18 different fruit extracts. Each serving has only 15 calories and contains 140 mg of caffeine. A single 16 oz G FUEL Tetris Blast Can has zero calories and contains 300 mg of caffeine. Like all G FUEL Tetris Blast tub and can energy formulas, G FUEL Tetris Blast contains G FUEL’s proprietary energy and focus-enhancing complexes, so you can rotate and move Tetriminos with ease and clear as many lines as possible.

The new flavor’s packaging is decorated in a vibrant rainbow of color, symbolic of G FUEL Tetris Blast’s energizing rainbow candy flavor. It also features Tetriminos in their iconic shapes and colors dropping into the rectangular Matrix in true Tetris form.

“We’re honored to team up with the iconic Tetris brand and for the first time in history, take fans from just playing Tetris to playing and tasting Tetris in the form of an energy drink,” said G FUEL Founder and CEO, Cliff Morgan. “With Tetris Blast’s bursting rainbow candy flavor and attention-grabbing packaging, Tetris fans around the world will love sipping on our newest flavor as they make order out of chaos.”

Order your G FUEL Tetris Blast now at gfuel.com.

 

Atmospheric 3D Adventure ‘Omno’ gets trailer at Guerrilla Collective

Omno, the epic single-player adventure game developed by Jonas Manke and published by Future Friends has a brand new trailer titled “The Forgotten Lands”, revealed today alongside many excellent contemporaries at the Guerrilla Collective showcase.

In Omno, players must make a pilgrimage through a world of ancient wonders, using the power of a lost civilization to travel through forests, deserts and tundras – even to the clouds. It is slated for release on PC, Xbox One, PS4 and Xbox Game Pass later this summer, with a Switch release to follow later this year.