GRID Legends Tech Review and PS5 Comparison – PC

GRID Legends has been out for a few weeks now and we already have a review and gameplay video available for the PlayStation 5 version of the game, but I wanted to take a quick look at the PC version to see if a powerful rig could push this game to new levels of excellence.  For the most part, this will be a technical review and comparison to the PS5.  If you want to know more about actual gameplay and content specifics, then I encourage you to read Travis’ comprehensive coverage of the PS5 game.  As you are about to find out, there isn’t much difference.

For this review I was playing on an i9-9900 with 16mb RAM, an EVGA RTX3080 card, and a Samsung 860 Pro 1TB drive; a system that cost $3200 when bought back in early 2019 and later upgraded with the $800 video card in November of 2020.  I only mention price because we’re comparing to a console that costs $400-500 assuming you can find one.  Considering the pros and cons of both formats it is impressive what Sony can do for a sixth of the price.  Obviously, you can play GRID Legends on lesser, more affordable PC’s, but your experience will scale accordingly.

Sadly, GRID Legends is not a current gen exclusive on console; good news for those still stuck with their PS4 and Xbox One consoles, but bad news for those looking for a generational leap in quality.  Even stacking up against other racing games like Forza Horizon 5, Gran Turismo 7, and even Codemasters own DIRT 5, this game does seem a bit stuck in time.  You’ll likely figure that out if you look at the Steam recommended specs which suggest a GTX1080 or RX590 card.  Any dreams of fancy ray-traced reflections or shadows are dashed.

Occupying 50+ GB of space on the PC, GRID Legends does tip the scales in its favor in some areas while faltering in others and the first noticeable difference is in load times.  Everything on the PC takes much longer to load from the opening splash screens to the individual race events once you are finally in the game.  My SSD in the PC is fast but no comparison for the M.2 NVMe drive on the PS5.  Nothing on the PS5 takes longer than five second to load while the PC can take 10-20 seconds or more.  An early example is the epilepsy warning that appears when the game is doing its initial load; 24 seconds on PC and 3 seconds on PS5.  Playing on the PS5 is a fast and unencumbered experience, while the PC will have you tapping your gas pedal during lengthy loads.

Speaking of gas pedals, the PC version supports the same variety of racing wheel setups; likely more since the PS5 is kind of picky, but my aging G27 wheel worked just fine.  Using my Xbox Elite II controller offered up a more similar experience to playing on the PS5, and I did enjoy being able to customize my four paddles to act as paddle shifters and issuing teammate orders.  GRID Legends does offer up some rumble effects; not to be confused with actual force feedback.  This gives you a limited feeling of connection to the track, but the PS5 seemed to do a better job with more subtle effects in both the controller and the triggers.

Moving on to graphics, the PS5 is as basic as it gets with three options for HDR toggle, Brightness adjust, and a 120 Hz toggle.   Meanwhile, on the PC, we get two pages of options; the Basic page which looks a lot like the PS5, and the Advanced page that lets you tweak a dozen plus variables to get this game running smoothly on a variety of PC’s.  My 3080 card was able to run the game fully maxed out at 4K with no issues, but there is one additional setting (just off the bottom of the screenshot) for Dynamic Resolution where you can choose between OFF/30/60 and the game will change resolution on the fly to maintain your desired framerate. Interestingly enough I could not see any real visual difference between the PS5 and the PC running fully maxed out.  You will need to make sure you have HDR enabled in Windows prior to launching the game for that option to be available on PC.

The PS5 version of the game does have momentary framerate dips in certain situations such as shiny rain-soaked pavement with lots of cars in view, while the PC is rock-solid at 60fps in over seven hours of testing.  Subtleties such as trackside details, crowds, shadows and reflections are nearly identical between systems.  Global illumination is outstanding with some blinding sunlight at certain times of day, while reflections are handled with standard cube maps for the cars and screen space reflections (SSR) for wet pavement.  It was interesting that you do get dynamic water droplets on any of the camera views while racing but the water droplets on the hood of the car are baked into the texture and don’t change.

The PC version of GRID Legends does offer support for DTS:X as well as Dolby Atmos if you have the hardware and software driver to support it.  Overall, the sound design and presentation on the PC was nearly identical to the PS5 and Atmos height effect were only audible when driving under an overpass with cars above you.  The PC version does have the same issue Travis mentioned on the PS5 where there is a lot of commentary that is being subtitled during the race but that you can never hear.

If you already have a quality PC build then the PC version might seem the obvious choice for brute-forcing your way to maximum quality at 4K resolution, but if you happen to be in the position to choose between PS5 and PC you might want to take into consideration the added loading times on the PC, and then you have the more nuanced controls on the DualSense, assuming you won’t be using a racing wheel.

Bottom line: you really have to pick the game apart to find any substantial differences, and the fact that GRID Legends looks and runs on a $500 console just as good as a $4000 PC is a testament to Sony’s hardware and Codemasters ability to make a last-gen game look nearly as good as anything else competing for your racing dollar.  With a great mix of Story mode and Career mode challenges, GRID Legends is one of my favorite racing games of the year, and I encourage any and all race fans to check it out, and don’t forget to read our full game review for more content coverage and check out our PS5 gameplay video to see the game in action.

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New LEGO Star Wars: The Skywalker Saga Video Shows the Dark Side of The Force

Warner Bros. Games, TT Games, the LEGO Group and Lucasfilm Games today released “Darkness is Rising,” a new villain focused trailer for LEGO® Star Wars™: The Skywalker Saga, which is set to launch on April 5th, 2022 for Xbox Series X|S, Xbox One consoles, PlayStation 5, PlayStation 4, Nintendo Switch™ and PC.

In what will be the biggest and most visually striking LEGO Star Wars™ game yet, the trailer gives a look at the dark side of the Force featuring the saga’s greatest villains across all nine films. Players will be tested to join the dark side by many notorious villains such as Emperor Palpatine™, a shadow looming over the entire saga. With the ability to generate lightning from his fingertips, Palpatine is extremely dangerous and menacing.

General Grievous™, a spindly four-armed droid, is most notable for his powerful presence and ability to handle four lightsabers at the same time. Darth Maul™ is a formidable warrior strong with the dark side. Kylo Ren™, admirer of the villains who have come before him, wields an intimidating crossguard lightsaber with a vengeance. There is Boba Fett™, the legendary bounty hunter. And, of course, Darth Vader™ with his fearsome appearance, brutal moves and ambition to rule the galaxy. These are just some of the many villains players will encounter in their journey across the galaxy.

LEGO Star Wars: The Skywalker Saga is available now for digital pre-order. Consumers that digitally pre-order the game will receive early access to the Trooper Character Pack on launch day. The pack will be available a month after launch for those that purchase the Character Collection (season pass with all seven character packs) or à la carte. Digital buyers can also unlock the Classic Obi-Wan Kenobi™ playable character that is not available for purchase à la carte. The physical version of the Deluxe Edition will include an exclusive LEGO Star Wars minifigure, Luke Skywalker™ with Blue Milk.

Join the LEGO Star Wars: The Skywalker Saga conversation on Facebook (LEGOStarWarsGame), Twitter (@LSWGAME), Instagram (LEGOStarWarsGame) and YouTube (LEGOStarWarsGame).

Tiny Tina’s Wonderlands® is Now Available Worldwide

Today, 2K and Gearbox Software announced that Tiny Tina’s Wonderlands®, an all-new, fantasy-fueled looter shooter game from the unpredictable mind of Tiny Tina, is now available on Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and PC via the Epic Games Store. View the official launch trailer here.

Tiny Tina’s Wonderlands features the journey of the Fatemaker through an extraordinary tabletop realm where rules rarely apply. Joined by an all-star celebrity cast, players can create and customize their own multiclass heroes as they loot, shoot, slash, and cast their way through outlandish monsters and treasure-filled dungeons on a quest to stop the tyrannical Dragon Lord. The chaotic fantasy world is brought to life by the utterly unpredictable Tiny Tina, who makes the rules, changes the world on the fly, and guides players on their respective journeys.

“Since we founded Gearbox in 1999, it’s always been a dream of ours to create a video game in a fantasy setting. Tiny Tina’s Wonderlands is the result of everyone on our team pouring their hearts and souls into making a title like that a reality – it’s a love letter to anyone with a passion for role playing games or looter shooters,” said Randy Pitchford, founder of the Gearbox Entertainment Company. “I hope you join us and our millions of fans around the world in experiencing this impossible culmination of years and years of pent-up creativity and passion that’s finally manifested in this wild, all-new, one-of-a-kind video game, Tiny Tina’s Wonderlands.”

Early critics are all-in on the chaotic adventure of Tiny Tina’s Wonderlands. Game Informer awarded the game a 9.5 out of 10, calling it “a spellbinding hit” and “Gearbox Software’s best game.” COGconnected noted it’s “a worthy new IP,” while ComicBook.com described it as “a fantastic fantasy twist” and IGN called out the “excellent, laugh-out-loud writing.”

Tiny Tina’s Wonderlands introduces a series of engaging features including:

  • Chaotic Co-op with Crossplay for All Launch Platforms: While venturing solo into the Wonderlands is an experience in itself, you can also start a party with up to three friends in seamless local split-screen or online multiplayer, including crossplay support for all launch platforms. Share the spoils or rush to get the shiniest loot—how you play is up to you!
  • An Unpredictable Fantasy World: Tiny Tina is your disorderly guide through an extraordinary tabletop realm where rules rarely apply. Explore majestic cities, dank mushroom forests, foreboding fortresses, and more, all of which are connected by a vast Overworld;
  • Personalize Your Hero: Create your own hero with an expansive multiclass system that lets you mix and match six unique character skill trees, all with their own awesome abilities. Level up, refine your build, expand your arsenal, and become the ultimate Fatemaker;
  • Guns, Spells, and More: Defeat evil with devastating spells, powerful guns, and unique Action Skills in frenetic first-person battles. Use your firepower to vanquish legions of enemies, including smack-talking skeletons, land-roaming sharks, and colossal bosses;
  • A Fantastical Cast of Characters: Joining you for the experience are headstrong captain Valentine and rule-obsessed robot Frette. During your quest to defeat the Dragon Lord, you’ll meet a cast of lovable misfits – like a lute-wielding Bardbarian and your very own Fairy Punchfather – who bring this colorful world to life.

With multiple editions with digital bonus content, players can select the option that is right for them:

  • Tiny Tina’s Wonderlands: Standard Edition is available for $59.99** on Xbox One, PlayStation 4, and on PC via the Epic Games Store;
  • Tiny Tina’s Wonderlands: Next-Level Edition is available for $69.99** on Xbox Series X|S and PlayStation 5*** and includes the base game, as well as the Dragon Lord Pack of bonus content;
  • Tiny Tina’s Wonderlands: Chaotic Great Edition is available for $79.99** for the Epic Games Store and $89.99** for Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5***. The Chaotic Great Edition comes with the Dragon Lord Pack plus the Season Pass, which includes four (4) new post-launch content drops and the Butt Stallion Pack.

Additionally, in collaboration with Epic Games, the chaotic fantasy world of Tiny Tina’s Wonderlands is crossing over with Fortnite via the Diamond Pony Glider, which you can get as a limited-time bonus in Fortnite when you purchase a digital copy of Tiny Tina’s Wonderlands on the Epic Games Store!****

Developed by Gearbox Software, Tiny Tina’s Wonderlands is rated “T for Teen” by the ESRB. For more information on Tiny Tina’s Wonderlands, please visit playwonderlands.com.

Future Games Show reveals TURBO GOLF RACING, an arcade-style multiplayer racer

Hugecalf Studios and publisher Secret Mode are thrilled to announce Turbo Golf Racing, which made its debut at the Future Games Show – Spring Showcase last night. Combining the chaos of multiplayer racing with the skill of golf, Turbo Golf Racing launches into Beta this Spring. Beta registration is now open to members of the public, and players can sign up to participate via the official website or participate on Xbox platforms via the Xbox Insider Program. 

Turbo Golf Racing is a fast-paced arcade-style sports racing game for up to eight players, all competing to see whose speed-putting skills are up to par. Racers flip, glide, and dash their turbo-charged cars down winding fairways as they strike their oversized golf balls toward the finishing cup.

Turbo Golf Racing features:

  • Race Your Rivals – Eight-player online multiplayer with matchmaking and cross-platform play between PC and Xbox platforms.
  • Outrageous Customisation – Scores of cosmetic options enable you to tune-up their vehicles with paint, wheels, spoiler, shield, chassis, and boosters fit for a champion.
  • Power Cores – Get the edge over your rivals by unlocking and equipping Power Cores, altering your car’s capabilities and unlock special abilities such as Roll and Ground Stomp.
  • Take To The Skies – Keep your wheels on land or launch off the fairway, activate your wings and glide to victory.
  • Upcoming Content – Regular free updates will bring new courses, new Power Cores and new cosmetics.

“From the moment we first laid eyes on Turbo Golf Racing we were hooked by the concept,” says Paige Dolan, Greenlight Manager at Secret Mode. “Hugecalf Studios has crafted a raucous multiplayer experience like no other, and Turbo Golf Racing instantly became a daily staple of our free-time gaming sessions here in The Bunker. We’re counting down the days until the wider world can tee off with great anticipation.”

“Turbo Golf Racing is the game we’ve always dreamed of making,” says Jonny Hughes, Producer at Hugecalf Studios. “We’re incredibly proud of Turbo Golf Racing and our plans for its future, and cannot wait for players to experience it first-hand when the Beta launches this Spring.”

Turbo Golf Racing is available to wishlist now on Steam and will be available in Beta this Spring; sign-ups are available via the official website. Turbo Golf Racing will launch later in 2022 on PC, Xbox Series X|S, Xbox One and Game Pass. 

Follow Secret Mode on Twitter, Facebook, Instagram and YouTube. For more information on Secret Mode, visit WeAreSecretMode.com

A NEW AGE DAWNS – GHOSTWIRE: TOKYO RELEASES WORLDWIDE

Today, Tango Gameworks and Bethesda Softworks are excited to announce Ghostwire: Tokyo is now available worldwide on PlayStation®5 (PS5™) and PC.

In Ghostwire: Tokyo, the city is overrun by deadly supernatural forces and a poisonous fog that causes Tokyo’s population to vanish in an instant. This one-of-a-kind journey challenges you to master the mystical arts of Ethereal Weaving while working to defeat the menacing Hannya and his followers, the Visitors, who have invaded Tokyo. These supernatural entities roam the stunning world of Ghostwire, creating a scintillating atmosphere that is a love letter to Tokyo, its curiosities, and secrets.

Ghostwire: Tokyo transports you to an intriguing world filled with characters from Japanese legends, folklore, and tales. These stories have inspired many of the unusual creatures you will encounter, giving Ghostwire a true-to-Tokyo flavor. Crafted by the inventive minds at Tango Gameworks, you will traverse Tokyo’s ultra-modern cityscape, discover iconic landmarks, and uncover secrets hidden throughout it.

Those who want to dive deeper into the world of Ghostwire can do so with Ghostwire: Tokyo – Prelude, available for free on PS5, PS4, and PC. In this exciting visual novel adventure, you will join the mysterious KK and his team of supernatural detectives as they investigate an unusual disappearance. However, along the journey you’ll stumble upon something even more sinister. Choose different interactions with KK’s associates to piece together their stories in Ghostwire’s unique prequel.

Ghostwire: Tokyo is available now for PS5 and PC. For more information and news, stay tuned to our official website and follow us on Twitter, Facebook, Instagram, and YouTube.

Monster Energy Supercross – The Official Videogame 5 Review – PlayStation 5

I’ve been a huge racing fan for over 30 years now, and for the most part I stick to racing on four wheels, but I have been known to take a dirt bike for a spin, both in real-life and in video games, but even when a game like MX vs ATV shows up, I almost always head straight for the ATV.  Needless to say, I was a bit uneasy going into my review for Monster Energy Supercross – The Official Videogame 5.  It’s been years since I played a dedicated motorcycle racing game, and even when I did, they were more arcade in nature than something that aspires to be a true simulation.  Thankfully Supercross 5 offers up enough variety in difficulty and control assist options that I was able to find my groove surprisingly fast and then it was off to the races…

Obviously, this is the fifth installment in a series that I’ve never played, so I had no assumptions going into the game based on anything other than a somewhat exciting trailer I watched while the game installed itself on my PS5.  Starting the game greeted me with a menu that you’d expect to find in any racing game with a Home screen, hubs for Single and Multiplayer racing, and a page to customize your bike and rider and access to the Track Editor where you can create your own tracks or download tracks from the community. The Home screen is a bit of redundancy as it offers quick access to all those other pages only with fewer options.  Pressing the DualSense touchpad opens up your Profile screen with access to player and race stats for all the various modes, as well as special SX challenges.

Starting with the Single player component, you have options for Career, Single Event, Championship, Time Attack, and Free Roaming as well as the Futures Academy.  The Futures Academy is home to both the main tutorial for the game as well as numerous riding lessons that cover everything from the basics of riding to more advanced lessons like Jump Flow and Scrubs and Whips.  Once you have mastered those tactics you can test your skills in the Theory Lessons across multiple events.  Ironically, the game doesn’t really enforce or even suggest the tutorial lessons, which actually help a lot.  Many of my frustrations would have been eliminated or lessened if I had even done the basics at the academy before diving into a career.

Multiplayer consists of either joining a public lobby or creating your own public or private lobby, and there is even support for split-screen racing for a local challenge.  There seems to be a fairly active race community and finding races to join or racers to join my events was seldom an issue.  The multiplayer component plays heavily into the Track Editor where you can challenge others to test your tracks and get feedback.  The track editor is surprisingly easy to use and reminded me of my childhood putting together those slot racer tracks.  The controls and HUD were simple enough and once your creations are uploaded to the community you can start tracking downloads and likes.

The core of the game is the Career mode where you start with creating your rider by tweaking some variables such as build, height, country, and first and last name and a nickname and number for your jersey.  Outfits are pretty simple but you can customize through sponsorship affiliations that will add decals to your jersey and bike.  There is also an amazing helmet editor that allows you to create some true works of art, but after seeing what was already available in the user-created content I was content to enjoy the works of others rather than try to figure out how to create the perfect multi-layer design of decals and logos.  For those moments where your character appears without a helmet you can customize hair and beard style and color, eyes, and a variety of tattoos and piercings.  And for the final touch, choose from any of the available Celebration animations for your victory lap.

All of the events fall into one of three classes, 450, 250 West and 250 East, which basically determines the power of the bike and where and what events you are participating in.  Most tracks are indoors but some stadiums have open roofs that might allow for rain and wet track conditions.  Other events take place outdoors and there are even challenges and free roam potions of the game where you basically get to ride in large non-track environments.  Tracks all fall into similar design with plenty of sharp turns, long stretches of bumps known as whoops, and larger hills and ramps where you need to nail the speed and timing to achieve a perfect rhythm so you don’t crash into the front side of a bump or hill.  Clean riding and skillful moves earns your points that fuel your riders XP and leveling system that ties into tiered rewards and unlocks.

A racing game is only as good as its controls and coming from a genre where I almost exclusively use a racing wheel and pedals I was left with no choice but to learn how to play this on the DualSense, and for the most part it was pretty intuitive.  You can go into the options and make this part of the game as hard or as easy as you’d like with various assists for steering and balance.  Motorcycles have front and rear brakes that are controlled independently in real-life and that is a valid option here, but you might want to share those brakes; at least until you have mastered everything else.  Optimal use of the clutch is also an important part of maintaining your speed every time you reconnect with the track surface.

One critical aspect of MX racing is mastering your rider’s weight and balance with the right-stick.  Leaning side to side helps with sharp turns and moving forward or back will determine how you fly through the air and more importantly, land.  Again, there are assists to help you out and you can play the entire game without having to worry about balance and pushing or pulling on the handlebars.  While there is an aggressive rumble in the DualSense it doesn’t quite connect you to the action, and the lack of any haptics in the triggers was disappointing.

Supercross 5 looks nice enough but certainly not as next-gen as it could be; obviously due to this being a cross-platform and cross-generation release.  The riders look at least a generation old and the dirt tracks aren’t as 3D as they should be.  The grooves look painted on and don’t seem to worsen with each lap and certainly don’t affect bike handling.  No real dirt is getting kicked up; more of a volumetric tan cloud.  What does look incredible are the detailed bike models, especially if you pause and go into Photo mode where you can spin the camera around the bike and appreciate all the detail and even accumulated dirt and mud on the bike and rider.

The presentation is excellent with an overview of the track complete with fireworks and crowds cheering and good commentary, but it all grows repetitive after a few races and you’ll likely skip through these pre-race segments.  There is also a good replay system with numerous camera views from both in-game and TV-style shots.  In-game views include two chase cams, a handlebar view, and a fantastic helmet view where your visor gets obscured with dirt.  The two first-person cameras are as close to VR as you can get without wearing a headset and can easily cause motion sickness.

If you are into MX racing you don’t have a lot of options, although there is a new MX vs ATV coming out later this year.  Until then, Monster Energy Supercross – The Official Videogame 5 is pretty much the only game in town and while it’s not exactly my cup of tea, I did have some moments of fun, most of them not in the actual racing.   I did enjoy the challenging lessons of Futures Academy and collecting the letters to spell SHAPE in the outdoor levels was always exhilarating, always coming down to the final seconds for the final letter.  My biggest complaint with the actual racing was finding that balance of difficulty for both myself and the racer AI to keep things fun.  Most of the time I would shoot to the lead and win by two or more laps, but if I increased the AI difficulty I would come in last place almost every time.  The AI is either idiots or unbeatable, and moving through the career that difficulty would scale with progression, making it even harder to find that sweet spot.

I’m not going to say not to buy Monster Energy Supercross – The Official Videogame 5, but just be warned that it is a very acquired taste and unlike most other racing games, even motorcycle racing games.  It’s also a $60 title on the PS5, so if you are on the fence you might want to wait for a sale.  There is a bit of fun to be had with this game, but you’ll spend more time learning to play than actually playing.  On the bright side, if you enjoy creating stuff then the track and helmet editors are second to none and will offer hours of enjoyment.

BUILD LIKE NEVER BEFORE IN LEGO® BRICKTALES

In collaboration with the LEGO Group, Thunderful are delighted to reveal LEGO® Bricktales, a new digital adventure being developed by Clockstone, creators of the acclaimed Bridge Constructor series.

Travel across a diverse range of intricate and colorful diorama biomes all fully built from LEGO bricks, and get captivated by the charming story, LEGO Bricktales encourages you to unlock your creativity as you build your own solutions to the game’s many inventive puzzles.

In LEGO Bricktales, journey across 5 different LEGO themed biomes and use an intuitive new brick-by-brick building mechanic to solve puzzles and bring your solutions to life. From purely aesthetic creations, such as market stands and music boxes, up to functional physics-based puzzles like building cranes and gyrocopters, LEGO Bricktales offers a host of challenges and quests to test your imagination and building skills.

Through the deepest jungle, sun-drenched deserts, a bustling city corner, a towering medieval castle and tropical Caribbean islands, you’ll be treated to delightful environments packed full of secrets, challenges and fun characters.

In each diorama, there are LEGO minifigures who need your help, as well as the opportunity to unlock new skills for your good deeds. While exploring these colorful environments, you will discover a variety of construction spots with their own sets of bricks – it’s up to you to figure out a unique build that will work. Whether you’re being asked to put on your designer hat and build a throne fit for a king or testing your engineering skills to build a bridge that will get a digger across a river, how you construct your builds and meet the challenges you’re being offered is up to you!

“After more than two years, it feels incredible to finally announce what we have been working on behind closed doors. We’re honored to have this opportunity to collaborate with the largest toy brand worldwide,” said Dieter Schoeller, Vice-President of Publishing at Thunderful. “With LEGO Bricktales, we’ve made it our mission to tap into what it is that makes LEGO play so special. Our intuitive brick-by-brick building mechanic allows players to engage with LEGO bricks in a video game the same way the toys have been inspiring people’s imagination and creativity for decades.”

“Everyone loves LEGO Bricks,  and we are no exception, so we couldn’t be happier to get the chance to work on a LEGO videogame,” said Tri Do Dinh, Game Designer at Clockstone. “We hope you enjoy this first look at LEGO Bricktales and will have a great time diving into the game’s story, sandbox mode, unlockable abilities and much more!”

“The game encourages players to use their imagination and creativity to unlock new skills that can help them progress to new levels. This new digital experience is rooted in the creative, playful joy that comes from building and problem-solving using LEGO bricks” said Kate Bryant, Head of LEGO Games Portfolio, the LEGO Group.

Cursed to Golf Swings Its Way to PC and Consoles Summer 2022

Players can finally tee-off in Thunderful and Chuhai Labs’  heavily anticipated ‘Golf-Like’, Cursed to Golf, when it comes to PC, Nintendo Switch, Xbox Series X|S and Xbox One this summer. Cursed to Golf’s release window was revealed today at the Future Games Show, as part of the Virtual Showfloor segment of the presentation. Get a fresh look at what’s in store for our hapless golfer as they navigate the dungeon-like holes of Golf Purgatory in the brand new gameplay trailer:

After featuring in multiple “2022 most anticipated” lists from leading games media, players can now see what all the excitement is about for themselves: a free limited-time demo for the game is available on Steam from now until March 27th at 8pm CET. The demo will give players a feel of how Cursed to Golf’s compelling ‘Golf-Like’ loop works, let them try the kinds of outlandish trickshots that only exist in Golf Purgatory and offer a taste of a retro-inspired soundtrack that, quite frankly, slaps hard. For the truly skilled corporeal golfers out there, The Scotsman boss fight lies at the end of the demo, beating him is the first true test of Golf Purgatory, good luck!

“With the heartening enthusiasm surrounding Cursed to Golf, we’re really excited to be moving towards release in Summer 2022 and finally being able to let people play it. Well, actually, we decided we’d let people play it now – hence this limited-time free demo on Steam!” said Game Director Liam Edwards. “Enjoy the first biome of Golf Purgatory, there’s some tricky holes and you’ll even have the opportunity to play against the first boss. Have fun and good luck on getting past The Scotsman!”

In Cursed to Golf, you take on the role of the Cursed Golfer, trapped in Golf Purgatory after a lightning strike stops you dead in your tracks. To ascend back to the land of the living, you’ll need to play through 18 dungeon-like holes. These hellish holes feature teleporters, TNT, high-powered fans and other challenges that will put your skills to the ultimate test in a ‘Golf-Like’ loop that will see you golf, die and golf again. That’s not to mention the bosses that you will have to defeat if you want to remove your curse and escape your fate.

You can get a helping hand on your quest in the form of Ace Cards. These cards give you access to world-bending trick shots, allowing you to stop time, readjust shots in mid-air, freeze otherwise hazardous bodies of water and more. These cards are not only a hell of a lot of fun to use, but will be vital if you are to beat all 18 holes within the PAR counter and avoid your curse returning you to the start and forcing you to golf your way back again.

Expedition Zero Preys on Forest-Dwelling Monsters Today

Expedition Zero, an intense survival horror experience by developer Enigmatic Machines and publisher tinyBuild, delivers a deadly hunt to Windows PC via Steam, GOG, and Epic Games Store today, as seen at the Future Games Show.

Trapped within the confines of an abandoned military research zone, survive intense hunger and frigid weather conditions while searching for a way out. Gather resources to cobble together tools and gain new abilities amid a cacophony of inhuman growls, windblown tree limbs, and your own heartbeat. Evade the monstrous horror hiding in the dark long enough to become the terror’s worst nightmare.

Discover a mighty mecha suit and upgrade it by utilizing deserted tech, transforming it into an all-powerful armor to confront the ghastly abomination wandering within the zone’s inescapable walls. Get stronger with each passing day while discovering the weaknesses of the wicked beast to face it in a deadly duel. With the right resources and knowledge, the prey can finally become the predator.

Ransack long-abandoned scientific labs, rural dilapidated houses, forsaken churches, and the frightful forest to explore every dark nook and ominous cranny for hope. Uncover the veiled truth about a top-secret military operation and the horrific experiments on animals and humans and brave a harrowing encounter to find freedom.

Expedition Zero is an extreme, horror-stricken tale of survival against all odds, told with stunning cinematic visuals and tension built by deadly environments and deadlier denizens.

“We created a realistic setting for an immersive–and dreadful–experience capable of petrifying even the most seasoned of horror fans,” said Pavel Necas, Lead Designer, Enigmatic Machines. “Expedition Zero combines elements of exploration, sci-fi, survival, and even sandbox, encouraging outside of the box thinking to help our sole survivor break out of the deadly nightmare he has been stuck in for years.”

Expedition Zero launches today on Windows PC via Steam, GOG, and Epic Games Store for USD $19.99 / €16.79. It supports English audio only, with English, Brazilian Portuguese, French, Italian, German, Spanish (Spain), Japanese, Korean, Russian, Chinese (Traditional and Simplified) text.

For more information follow @ExpeditionZero and @tinyBuild on Twitter, and join the mission via Discord.