Permafrost Demo is a Hit at Steam Next Fest – Check Out the Highlights

Developer SpaceRocket Games and publisher Toplitz Productions are excited to share the remarkable achievements of Permafrost during Steam’s recent Next Fest. The game secured the number 3 spot in “Trending and Upcoming Games” and reached a high of number 7 for “Most Popular Demos” in its first few days. Additionally, Permafrost became one of the top 20 most wishlisted demos. This success highlights the game’s growing popularity among fans of the survival genre.

Propelled by a great reaction to the demo by players with a ‘very positive’ rating on Steam, Permafrost is the latest entry in the post-apocalyptic survival genre and one that builds its narrative around a catastrophic event that has plunged the world into a permanent winter with deadly subzero temperatures. Open world survival game fans will be pleased to know that the Permafrost demo will remain on steam and has updated the latest version with hotfixes for improved stability.

In a recent Q&A, SpaceRocket Games revealed that completionists can expect over 30 hours of gameplay in the story at launch. Expanding on equipment options, two additional weapons including a crossbow will provide players with the capability to hunt or to defend themselves from aggressive enemy factions such as the moon cult. SpaceRocket Games also hints that ranged combat mechanics will evolve and that Permafrost will introduce more companion options and dog breeds for players to utilize, additionally the launch version will provide transport in the form of a sleigh and snowmobile for traversing large expanses.

Also hinted are a lot more customization options for players to be able to tune the game to their personal taste.

To wishlist the game and for more details on Permafrost head over the games official Steam page here

Play the demo here.

Check out some reactions in this Permafrost Next Fest Festival Highlights video.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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