KeokeN launches crowdfunding for Deliver Us Home to rise from ashes

Today, KeokeN Interactive has launched their crowdfunding campaign for Deliver Us Home, the anticipated third instalment in the Deliver Us series.

Deliver Us Home, a solitary sci-fi experience where a lone astronaut seeks to secure a new home for humanity, immerses players in an atmospheric adventure fraught with mystery. After its teaser premiered last weekend during the Future Games Show, the Kickstarter page is now live.

KeokeN founders and directors Koen and Paul Deetman call for aid from their community and network. With a funding target of €100.000, the Kickstarter campaign enables them to regain momentum on Deliver Us Home and rebuild their studio from the ashes.

“Taking matters into our own hands after years of pitching feels very liberating,” explains Koen Deetman, “and it has motivated us to work extremely hard over the past few weeks. Creativity spiked to an all-time high and we’ve been running on all cylinders to orchestrate the campaign, the trailer, and the demo that backers get to play. It truly is a token of our love and dedication to the craft of making video games.”

The campaign comes at a time of great turmoil within the industry, the effects of which have profoundly impacted KeokeN. “It’s an arduous task to create both a crowdfunding campaign and a demo with the skeletest of skeleton crews, whilst simultaneously helping our former friends and colleagues find new places to work,” says Paul Deetman.

Still, Deliver Us Home marks a return to the very roots of the series that the brothers are excited to share with both new and returning fans. “The game emphasizes mystery, majestic desolation, the thrill of the unknown, and awe-inspiring moments,” they elaborate. “Combined with our vision for more player agency and a widely linear approach, players are in for a unique adventure. And at the same time, the campaign forms the foundation for how we can shape KeokeN’s future with a very lean and experienced studio, better suited for a sustainable future as an independent developer.”

The Kickstarter campaign runs for 30 days to hit its target of €100.000 before its conclusion on Thursday July 11, 2024.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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