Creature Lab, will arrive on Steam on June 14th, 2023

In Creature Lab you are literally mad. As mad as only a mad scientist can be… Years of research, years of publications… all for nothing. Your groundbreaking results did not impress anyone. So, yeah, you ended up as mad scientists usually end up. Alone, full of disappointment and anger. Completely ignored by others, you decide to make them pay.

Creature Lab sets you on a difficult path of a genius, yet a bit wicked scientist with a very liberal approach to test subjects and official procedures. Establish your hideout and let the experiments commence! Conduct crazy experiments, mix mutagens, analyze their properties, grow DNA-based body parts, and attach them to your test subjects. Manage your inventory, expand your lab, and make sure your hideout is safe. Send your sick creations into the city to obtain necessary salvage and test new subjects!

In Creature Lab…

  • The mad scientist is You – in the unique FPP mad scientist simulator,
  • You have to manage your resources (bodies, chemical substances, limbs, mutants) to let your campaign of conquest roll out smoothly,
  • You plan your next moves using an informative city map, which lets you follow military activity, substance availability, and districts with special buildings,
  • You have to show a strategic streak when planning raids on the city with different objectives, as well as ensure your win in encounters with the military,
  • You discover things – countless different elixirs and mutagens, which you can name, as all true discoverers do,
  • You assemble your mutant army, attaching different limbs and enhancing them to give them unique abilities,
  • You follow the panic meter and investigation meters to keep your hideout safe from being discovered,
  • You take special commissions from the Dark Web, delivering the goods to many shady organizations for more resources and tokens,
  • You will make use of tokens, which grant you unique one-time buffs or district-wide effects (from lowering your investigation meter to getting rid of the military).

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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