The Future of Unreal Tournament Begins Today

Epic Games is sharing news on the future of Unreal Tournament on today’s Twitch livestream at 11am PT / 2pm ET. The blog post being published right now is included below! TLDR, the game’s development begins today in concert with UE4 developers, and the game will be free.


In addition to the UT update, this week’s program is packed with content. Epic’s senior programmers and designers are discussing UE4 Blueprint visual scripting, as well as VR initiatives with Oculus and Sony’s Project Morpheus (for example, EVE Valkyrie and Loading Human).


Epic has also published the Unreal Engine 4 roadmap, which has already accumulated hundreds of votes from the community! The team is talking more about this bold move on the broadcast as well.


As always, Epic’s developers are answering questions and unveiling even more news on what’s next for the UE4 community.

===Blog post by Steve Polge, Sr. Programmer / UT Project Lead===

Work on the future of Unreal Tournament begins today, and we’re happy to announce that we’re going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, and for all of us.

Here’s the plan:

  • We’ve created a small team of UT veterans that are beginning work on the project starting today.
  • From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
  • If you are a fan and you want to participate, create a free account and join the forum discussion.
  • All code and content will be available live to UE4 developers on GitHub.
  • The game will be true to its roots as a competitive FPS.
  • Development will be focused on Windows, Mac and Linux.

So what’s the catch?

  • It will take many months until the game is playable by gamers. This is real development from scratch.
  • When the game is playable, it will be free. Not free to play, just free.
  • We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.

A lot of this is brand new for Epic, and we don’t yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you’re a fan of Unreal Tournament, a UE4 developer, or a future modder – or if you just want to learn how we make games – we hope you’ll join us. It’s going to be fun.

Want to get involved?

  • Want more detail on the project? Read our wiki.
  • Want to participate and give feedback? Check out the forums, and sign up for a free account hereto join Unreal Engine 4 community.
  • In case you want to check out the classic Unreal Tournament games, we’ve put them on sale here.

Follow us at /UnrealEngine on Twitter, Facebook,Twitch, YouTube, Instagram and Google+.

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