Team17 kicks off its Gamescom week with post-apocalyptic RPG, Broken Roads

Team17 and Drop Bear Bytes have today confirmed the development of Broken Roads, an original and narrative-rich, isometric, turn-based role-playing game set in an unforgiving, post-apocalyptic Western Australia. Scheduled to launch on Steam and console platforms in 2022, Broken Roads presents a post-apocalypse with real-world locations and landmarks serving as the backdrop for the complex stories of Australia’s survivors.

At the heart of Broken Roads’ thoughtful and mature storylines is a deep and meaningful morality system – the Moral Compass – that influences quests, dialogue, and character development. The system is shaped along four different philosophical paths: Humanist, Utilitarian, Machiavellian, and Nihilist, each with their own unique traits. As the journey begins, players will be asked a series of questions – moral quandaries – that determine their starting position on the compass. Decisions made throughout the game will then shift their philosophical leaning and affect future choices, quests, and reactions from the people they meet.

Broken Roads key features

  • Deep and compelling: Broken Roads builds on classic single-player role-playing games, blending traditional gameplay with original mechanics and experiences
  • Moral Compass: A unique system that influences both story and gameplay as the plot unfolds
  • Authentic setting: Explore real-world locations across a post-apocalyptic Western Australia filled with intriguing and emotional stories
  • Unique visual and musical styles: Hand-drawn visuals and a soundtrack composed with instruments constructed from everyday objects help make the world of Broken Roads vibrant and alive.

Broken Roads is now available to Wishlist on Steam. To keep up to date with all the information on Broken Roads please like us on Facebookfollow Team17 and the official Broken Roads Twitter, and join us on the official Discord server.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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