Survival Horror RPG, Chernobylite, Radiates onto PS4, XB1 Today

Following a hugely successful PC release this past July, video game publisher All in! Games and development studio, The Farm 51, are pleased to announce that Chernobylite is now also available for PlayStation 4 (Digital+Physical) and Xbox One (Digital). Players can get the sci-fi survival horror RPG, set in a hyper realistic 3D-scanned recreation of the Chernobyl Exclusion Zone, digitally on console storefronts for $29.99 / €29.99 / £24.99.

Fans eager to get their hands on a physical version of the game for PlayStation 4 will be able to purchase a copy from their local retailers in North America as of today (September 28), and on October 1 throughout Europe. The PlayStation 4 physical retail edition of Chernobylite features a detailed digital map of the Exclusion Zone, digital postcards, a digital poster, and a digital artbook, ‘The Art of Chernobylite’.

Chernobylite’s console release isn’t the end of its story however, with more great content planned to be released over the next 14 months in the form of 6 DLCs (including paid and free content). Each DLC will introduce a mix of new missions, monsters, weapons, game modes, and much more. Check out Chernobylite’s brand new website to learn more about the extensive post-launch content roadmap.

Chernobylite is one of the most popular indie games of 2021 and it’s been an honor to help The Farm 51 bring it first to PC and now to consoles,” said Piotr Żygadło, CEO at All in! Games. “Of course, our work with Chernobylite won’t end here, we’re committed to supporting the game going forward. I’m really happy to reveal that players, who own the PlayStation 4 or Xbox One versions of Chernobylite, will receive free, automatic upgrades to the PlayStation 5 or Xbox Series X|S versions, respectively, when it comes to next-gen consoles.”

“It’s been a pleasure to collaborate with All in! Games on both the PC and console releases of Chernobylite. We’re looking forward to continuing our work together as we map out a DLC roadmap for the future of the game,” said Wojciech Pazdur, Director of Development at The Farm 51. “Our community can look forward to more DLCs this year for Halloween and Christmas that will add new missions, monsters, and a new map, so stay tuned.”

Chernobylite is a science-fiction survival horror RPG, set in a hyper-realistic, 3D-scanned recreation of Chernobyl’s Exclusion Zone. You’ll take on the role of Igor, a physicist and ex-employee of the Chernobyl Power Plant, returning to Pripyat to investigate the mysterious disappearance of his fiancee, 30 years prior. Compete with a hostile military presence and other stalkers, face supernatural creatures as well as a harsh and unforgiving environment in your search to uncover the truth. Get ready for a thrilling adventure of survival, conspiracy, horror, love, and obsession. Will you survive your fears?

  • Non-Linear Storytelling & Strategy– No playthrough is the same. The choices and  story are in your hands. Choose wisely whether to trust your comrades or not, use resources for survival or research, and to face conflicts or avoid them. The future is up to you.
  • Stealth, Survival, & Combat– Survival in the Zone is not easy, and each day brings new challenges as your comrades die and supplies diminish.  Avoid detection with stealth takedowns or engage in open armed combat.  Danger lurks around every corner.
  • Base Building & Crafting– Construct a base from which to plan your daily operations and excursions.  Utilize workstations to craft gadgets, traps, and weapons, or modify existing equipment to your needs.
  • Resource & Team Management– Companions are key to your survival and the resolution of your journey.  Each day requires careful planning and assignment of resources and tasks to your comrades.

For more information about Chernobylite, including full language support, visit the official Chernobylite WebsiteSteamTwitterFacebookSubreddit, and Discord server.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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