Styx: Shards of Darkness reveals images of a few of the many dangers to overcome

Styx: Shards of Darkness, the sequel to Cyanide Studios‘ stealth cult-classic Master of Shadows, comes to consoles and PC in 2016. Styx creeps back in a new adventure packed with bigger production, tons of new features and a new engine: Unreal Engine 4. Today’s new images reveal a few of the many dangers your green anti-hero will have to face during his journey.

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One of the hostile factions you will meet in the huge underground city of Korrangar is composed of the Dark Elves. Dark Elves were previously Elves who had to live without any amber for multiple generations. Slowly, they have been turning into fanatic and bloodthirsty creatures. They became masters in Quartz fabrication, a new, much more dangerous, source of power. They are also experts at goblin hunting and the Exterminator Dark Elf is proof of that. He has honed his skills to perfection, and is able to flush out pesky creatures hiding in dark corners and hard-to-reach places with toxic bombs.

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If there’s an even more dangerous place than Korrangar, it would be Wildoran, the city of goblin hunters. Wildoran inhabitants are stout people wearing heavy armor – the powerful Dwarves. Styx is unable to breach their impenetrable defense, so you must innovate and adapt to disable or avoid them. Every dwarf also has a supernatural sense of smell, and is able to slowly track Styx as he moves from cover to cover.

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This is only a small example of the many enemy types Styx will face in his journey. Each faction has many unique classes of enemies and will require you to creatively utilize all of Styx’s tools to overcome them: assassination, amber powers, talents and skills, equipment, etc. But that’s not all! Deep in the most dangerous of areas lie greater foes and obstacles that are epic in size and scale – monstrous beings that overshadow anything Styx has ever seen!

Infiltrate your way with Styx: Shards of Darkness, available in 2016 on PS4, Xbox One and PC.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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