Ray Tracing Required – ‘Stay in the Light’ goes Early Access today!

From Reddit post to the NVIDIA Indie Spotlight, Sunside Games’ Stay in the Light, out today in early access, is an excellent example of the work independent developers are doing with ray tracing. You can read more on the NVIDIA blog.

‘Stay in the Light’ uses ray tracing as a core gameplay component, not just eye-candy, and it is the first game I am aware of that has ray tracing support as a requirement.

What does Stay in the Light tell us?

  • Stay in the Light illustrates how developers can get creative with ray tracing, making it a core gameplay component.
  • Stay in the Light illustrates how ray tracing can change games. Stay in the Light randomly generates the dungeons you play. It is hard to ‘bake light’ for a level that does not exist yet.
  • Stay in the Light illustrates that ray tracing is easy for developers to implement, as Sunside Games is a one-man operation and he only started working on the game in April after we enabled ray tracing on GeForce GTX GPUs.
  • Stay in the Light illustrates the breadth of developers that are embracing ray tracing. With blockbusters such as Battlefield V, Metro Exodus, Shadow of the Tomb Raider, Call of Duty: Modern Warfare, Quake II RTX and Wolfenstein: Youngblood on the list, it is clear that the big developers and publishers are supporting ray tracing. But indie developers are also using it to make their games unique.

You can get more details on the NVIDIA blog.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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