Interstellar explorer Milo has a little problem. That is, his problem is being little. About an inch high, to be precise. And if that wasn’t bad enough, he’s stuck in the past (the 90s, if we’re being specific), and the local insect population have gone and discovered religion. He’s not sure if that last one is a problem yet, but it’s certainly weird.
Welcome to the strange and wonderful world of Tinykin, from publisher tinyBuild and developers Splashteam. Join co-directors Romain Claude and Marie Marquet on a whirlwind tour of its massive miniature environments in the dev vlog below for a first peek at what’s coming to PC and consoles this Summer.
Inspired by genre classics like Pikmin and Paper Mario, as well as 90s Saturday morning cartoons, Tinykin is a game about exploration first and foremost. Each room of the house that Milo finds himself trapped in is an enormous explorable space, with its own cultures, civilizations and problems to solve.
Want to see more of Milo and the strange world of Tinykin? Check out the previous developer video, looking more at the game’s core gameplay and Milo’s tools.