KickBeat Steam Edition Coming January 20th

kickbeatbannerZen Studios today announced KickBeat Steam Edition, an expanded edition of the experimental rhythm game featuring fully 3D characters, combat and high-energy music, set to release January 20th, 2014 on Steam for $9.99 in North America and €8.99 in Europe.

KickBeat Steam Edition offers players several innovative ways to interact with music. The game combines beat-matching mechanics with an acrobatic style of martial arts, turning every song into a raucous battle. The game also features a music analyzer that allows players to create new tracks from their own music libraries.

The KickBeat Steam Edition soundtrack has been expanded for the special Steam release, and now includes 6 tracks from the awesome indie game Electronic Super Joy, from artist EnV as part of the game’s single player campaign. The game features tracks from a diverse lineup of artists ranging from well-known bands such as Pendulum and Marilyn Manson, to indie pioneers Celldweller and Blue Stahli, to hidden talents like electronic music producer Voicians and Taiwanese rapper Shen Yi.

Zen Studios listened to feedback from players and press from the PlayStation®3 release, and made several key changes and additions to the game for Steam.

  • Advanced difficulty is now available in Free Play mode
  • Beat Your Music mode is available much earlier in the campaign, allowing you to create your own custom tracks without having to complete the single player campaign
  • Adjustments have been made to the difficulty progression, helping players adjust to higher levels of play on a better curve

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Additionally, KickBeat Steam Edition features enhanced visual fidelity; customizable keyboard controls plus full X input controller support, Steam Achievements, Steam Trading Cards and Steam Cloud Support.

KickBeat is also available on PlayStation®3 and PS Vita with Cross Buy entitlement.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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