Kick & Fennick Springing Onto Consoles This June

A little boy, a big robot, an even bigger gun, and an exciting action-filled adventure will all combine in Kick & Fennick — the upcoming physics platformer from Abstraction Games and Jaywalkers Interactive. Set for a June 2 release on Wii U™ and PlayStation®4, and June 3 for Xbox One, Kick & Fennick introduces players to the game’s charming namesake characters, who must bounce, dodge, dash and leap their way through 45 levels in this challenging and fun platformer.

Kick & Fennick tells the story of a young boy named Kick who finds himself waking up in a bright and colorful, yet dangerous world. Armed with a giant gun that can be used to shoot down enemy robots, while also allowing him to make huge jumps using the weapon’s powerful recoil, Kick searches for a way to the highest tower in the city to find a new energy core for Fennick, his helpful flying robot friend. Together they must explore this strange new world, jumping and shooting their way through 45 levels of collapsed skyscrapers, treadmills, bounce-pads, magnets, teleporters, and a big guard robot that are out to stop Kick at all costs!

Key features of Kick & Fennick include:

  • Players take on the role of Kick and must use a combination of jumping and blasting to navigate all 45 levels and find their way to the Core Tower to save Fennick!
  • Marvel at the brightly colored world of Kick & Fennick, with inspired character design, intricate and delightfully chaotic levels, highly detailed animations, and a cinematic camera system that dynamically follows all of the action.
  • Kick & Fennick offers up challenging platforming adventures and puzzles that will keep gamers of all ages and skill levels engaged without throwing their controller in frustration.

Follow us on both Facebook (www.facebook.com/abstractiongames, www.facebook.com/JaywalkersInteractive) and Twitter (@AbstractionGame, @jaywalkersint) for the latest news, including new trailers and screenshots for Kick & Fennick.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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