Hitman: Absolution Review – PC

After six long years Agent 47 makes his triumphant return in Hitman: Absolution. Ask any fan of the series and they’ll tell you, Blood Money is a tough act to follow, but a lot has been happening with the stealth-action genre lately; just look at the recently released Dishonored, and of course Assassin’s Creed has taken covert killing to all new heights.

Absolution continues the tradition of “freedom of choice” by providing you with these elaborate scenarios set in highly detailed levels, often populated with dozens of brilliantly designed AI bystanders. Your mission objective is clearly laid out but the way you execute that mission is entirely up to you. It’s no wonder I played through the opening prologue tutorial level five times before moving on to the first missions – there were just so many ways to approach not just the final target, but every encounter leading up to her.

The story involves 47 going after a rogue agency handler who has wiped the organization’s hard drive and gone into hiding in a luxurious safe house in Chicago. It is there we meet up with 47 as he pulls up in an ice-cream truck and begins his expertly guided tutorial that teaches you the new stealth mechanics as well as 47’s new powers of observation, body concealment, distraction, and multi-shot takedowns. By the time the tutorial is over 47 will have rescued a young girl who has secrets of her own, but rather than turn her over to his boss he stashes her in a monastery, making 47 the target of his own agency’s manhunt.

Hitman has always been about experimentation and even a bit of trial and error. Sometime the solution is obvious and other times it may take painstaking exploration of the entire level to unlock all the possibilities. One of the earlier missions in Chinatown you are tasked with killing a target who is heavily guarded by police. The obvious tactic would be to take down a lone cop, use his disguise to get close and strangle him, but there are so many other more interesting ways to get the job done; many of which I didn’t even realize until the final mission tally screen where these methods are revealed. Somewhere in the level is a sniper rifle. You could also find some poison and dose a plate of food, or in my ultimate solution, I planted a car bomb, hit the car to trigger the car alarm and when the target came to investigate, detonated the device remotely and casually walked to the exit. Ironically, this method ended the level after only five minutes of play, but it also netted me the highest score.

Scores and checklists give Hitman: Absolution incredible replay value, especially since many of these levels can be finished in less than 30 minutes once you know the “secrets”. The entire time you are playing an ongoing tally of your progress will be shown in the corner in the form of a score that is compared with your friends, your region, and the entire world. There are goals that are checked off for completing your mission in each of the various methods as well as unlocking guns and disguises for all the possible NPCs in each level. Perhaps the most difficult achievement is completing the Suit Only goal, as this requires you to finish the level without using any disguise. Obviously, this method requires more action and gunplay than others, and that is where the new point-shoot gimmick comes into play. If you played the last Splinter Cell you know exactly how this works. You freeze time and mark your targets then watch them all go down in a hail of glorious scripted gunfire.

Hitman is all about stealth and despite your trademark silverballer pistols that can be dual wielded or used alone and silenced, you have your other trademark weapon, the piano-wire garrote that you can keep readied yet undetected. Your new instinct mode allows you to scan the area for enemies as well as key objects you can interact with. You no longer have an endless supply of coins to toss to distract the AI, but you can find other objects that serve the same function. Then it’s up to you whether you slip past or strangle them while their back is turned. You’ll want to stash dead or unconscious bodies so they aren’t detected by patrolling guards, and there are usually ample boxes, lockers, crates, or other human-size hiding spots that can hold one or two bodies including yourself if you need a quick place to hide.

Disguises play a huge part in Hitman by allowing you to access new areas of the level without drawing undue attention, but even disguises have their own rules. Disguises only get you into certain areas and anyone wearing the same outfit has a greater chance to see through your deception, so if you are dressed as a landscape worker you need to be careful when approaching other landscape workers. Of course, you can also enhance your disguise with a momentary use of Instinct.

Using your instinct, either to analyze the levels or blend into the crowd, will slowly drain your instinct meter, but this can be refilled by simply doing your job. On the higher difficulty settings the instinct feature will no longer show useful items in the level and manual checkpoints will be disabled, adding a bit of pressure to the mission. While the game auto-saves at key moments, you will occasionally find optional glowing checkpoints to save your progress – usually right before a particularly challenging situation.

At times, Hitman: Absolution is more of a puzzle game than an action game. Unlike any other game in the genre, your situational awareness of not only your surroundings but the people in those areas and all the tools at your disposal are paramount in completing the levels and earning top scores. While it is entirely possibly to trigger an alarm and still finish the level, the gamer in me had me clicking on the Restart Checkpoint countless times in the game, or better yet, once you “blow the mission” you can race around the level gathering valuable intel for your next attempt or trying to locate the hidden evidence in each level.

Absolution is a 10-hour game that will take you 20-30 hours to complete out of the sheer joy of experimentation and original replay value, but that doesn’t even include the Contracts mode; perhaps the most ingenious aspect of Absolution. Contracts allows gamers to create their own missions, not with some fancy level editor, but by merely using the existing missions and letting you create a custom rule (or restriction) set; anything from limiting the weapons used to the disguises worn to imposing an impossible time limit for completion. You can then share these contracts with the online community and compete for the highest scores. For something so simple, Contracts is deceptively addicting, not only in creating your own diabolical rules, but attempting the ones created by others.

Released on console and PC, our review was done with the PC version and I have to confess, this is one of the most gorgeous games I have played in 2012. Even my 2-year old PC manages to run this game flawlessly at the highest of settings and the lighting, textures, animation, and sheer spectacle of complexity blew me away level after level. There is one scene early in the game where you open these doors and enter Chinatown, and the way the designers framed the event then pushed the camera into this congested area with at least a hundred people milling about – you just know they were sitting back smugly saying, “yeah…we can do that.” The designers go even further with their crowd designs in a later level as you make your way through a congested train station.

To complement the outstanding visuals is a masterful soundtrack, flawless sound effects, and impressive voice acting by some major Hollywood talent. The open credit sequence reads like a major motion picture. Since you’ll be spending a lot of time either eavesdropping or blending in using a disguise, there are numerous chances to overhear some amusing conversations, some of which may even provide a valuable clue.

When it comes to Agent 47, Blood Money will always have a special place in my heart, but given the six years of evolution for stealth-action gameplay, Hitman: Absolution is definitely the crowning achievement for this franchise. The game is more cinematic and more story driven than ever before, the Instinct is a much better alternative to the old map view, and you have never been given this much freedom when it comes to killing in a video game. Absolution is a brilliantly designed game, perfectly executed, and looks and sounds amazing on the PC.


Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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