FIRST-PERSON SURVIVAL HORROR GAME ‘LUNACY: SAINT RHODES’ WILL TRAUMATIZE PLAYERS

Publisher Iceberg Interactive and developer Lazarus Studio announce Lunacy: Saint Rhodes, a first-person survival horror game in which you’re never truly safe – as the game watches your every move and adapts to your playing style. Lunacy: Saint Rhodes is slated for release for PC in 2019.

An early gameplay demo of the game was featured on itch.io and was covered extensively on YouTube having been viewed over 4 million times, most notably by markiplier who noted that Lunacy: Saint Rhodes “is a terrifying experience”. The commercial release promises to be a vast improvement on that early demo.

In Lunacy: Saint Rhodes, you seek the truth behind your family’s ghastly murder. Investigate the history of your ancestral home in the town of Saint Rhodes, while fighting to survive what haunts it. The Author, an advanced AI, observes how you play and changes the course of the game based on your actions. You are being watched; never alone, never safe.

The all-new trailer gives a glimpse inside the eerie house that used to be your family home and the secrets that hide in the haunted town:

Lunacy: Saint Rhodes is a truly terrifying experience, unravelling the horrific tale of the events in the town of Saint Rhodes. Frightening creatures roam the streets, guided by The Author, as you explore the minutely detailed town, in search of clues to help you survive. No single visit to the town will be the same, with multiple non-linear paths leading to different outcomes.

Key features

  • An advanced AI watches your every move and ensures that you never really feel safe
  • True atmospheric horror, enhanced by the beautifully crafted environments of Saint Rhodes
  • Harrowing storyline involving a family with a dark past
  • Terrifying enemies, all requiring a different approach
  • Multiple paths to take and outcomes to experience

Horror fans can wishlist the game on Steam now.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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