Explore the Stunning Locales in Trigon: Space Story

Trigon: Space Story is a single-player roguelike strategy game set in the vastness of space that invites would-be captains to help an intergalactic vessel explore the far reaches of the universe. But while the galaxy is massive, that doesn’t mean it isn’t full of beautiful — albeit dangerous — sights. Today, the development team at Sernur.Tech would like to share some of the locales you can expect to see when you’re careening through the cosmos with your capable crew.

No matter where or when you look out the window of your cockpit, there is always something spectacular to gaze upon; from unpredictable asteroid belts, dense nebulas, and powerful quasars, to alluring pulsars, fiery supernovas, and enormous black holes. Cosmic colors will envelop your spacecraft as you travel past planet after planet, never really knowing what will appear before your eyes next.

The numerous regions of explorable space in Trigon: Space Story are full of diverse environments and missions. Traveling between them would be a long and arduous journey, if it weren’t for your ship’s ability to Gate Jump at specific gates set up in each sector. Through this process, you and your crew can get from sector to sector at the speed of light, allowing you to experience more interstellar delights.

Now, join us on a brief tour of the galaxy, and see what stunning celestial sights await in the latest trailer for Trigon: Space Story:

Trigon: Space Story places players in the captain’s seat of a fully upgradable starship, where they must manage everything from weapon systems and engines to the day-to-day tasks of the ship’s crew. The procedurally generated universe offers plenty of scope for exploration over four chapters of the story campaign, with nine sectors each containing 10+ individual systems. With dangerous space anomalies, roving gangs of space pirates, and a complex web of intergalactic politics to navigate, players will need to strategize each approach with myriad factors to consider. Outfit each ship with more than 70 different weapons and play from the perspectives of four highly unique species, each with their own quirks and advantages. The procedurally generated roguelike universe provides a new adventure every run and will force players to truly learn the meaning of “Improvise, Adapt, Overcome.”

Key Features:

  • Oh Captain, My Captain: It’s your show out there and it’s up to you to lead and inspire your crew, make life or death decisions, and craft the most badass ship in the galaxy.
  • Build the Best Ship in the Stars: Outfit your star cruiser with more than 70 types of weapons including lasers, turrets, plasma cannons, bombs, drones, and more.
  • It’s a Culture Thing: Multiple species, each with their own unique qualities, like the warmongering militant Rakkhi, or the crafty and tenacious Humans.
  • Decisions, Decisions…: You find a damaged ship with a crew that needs rescuing. Do you take the noble route and save them? Or hit ‘em while they’re weak and take their stuff?
  • A New Adventure Every Time: A procedurally generated universe ensures no run is the same, forcing players to learn, adapt, and craft fresh strategies to ensure victory.
  • Stellar Stories to Unfold: A story mode that consists of four chapters and four different perspectives from each species, all of which possess their own quirks and have their own part to play in the overarching plot.

Trigon: Space Story’s demo is currently on Steam. If you’re a fan of FTL, roguelikes, or galaxy-spanning adventures, try it out for yourself, and add the game to your wishlist by visiting the Steam page found here.

The game will launch in English, German, French, Spanish, Portuguese, Chinese, Korean, Japanese, Russian, and Polish for PC via Steam and the Epic Games Store in 2022.

Keep up to date with Trigon: Space Story by following the game on Twitter, YouTube, and Discord, and the official website.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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