Category Archives: PlayStation VR

World of Darkness horror game Wraith: The Oblivion – Afterlife Out Now

In Wraith: The Oblivion – Afterlife, you play as Ed Miller, a photographer who dies during a mysterious seance and becomes a Wraith. Suspended between life and death, you must explore the Barclay Mansion, using your supernatural Wraith abilities to uncover the horrifying truth of your untimely demise.

Combining a chilling atmosphere with terrifying supernatural enemies, Wraith: The Oblivion – Afterlife creates a true VR horror experience. Light on jump scares, but heavy on tension and mystery, players will need to rely on their sense of self-preservation to survive the Barclay Mansion.

Wraith: The Oblivion – Afterlife is the first VR title set in the World of Darkness, the shared story universe containing Vampire: The Masquerade, Werewolf: The Apocalypse, and others. It is also the first Wraith: The Oblivion video game, enabling fans to experience the Afterlife as a Wraith like never before.

Wraith: The Oblivion – Afterlife Key Features

  • Become a Wraith: Your own death is a mystery that you must solve. As a Wraith, you’ll use supernatural abilities to move through walls, track the movement of other spirits, and manipulate objects at a distance to uncover the Barclay Mansion’s terrifying history and the truth of how you met your end.
  • Explore the Barclay Mansion: The Barclay Mansion is an opulent residence filled with Hollywood decadence, occult research and terrifying monsters. Avoid vengeful spirits while using Relic Items and Wraith abilities to hunt for clues.
  • Beware of Spectres: Hostile Spectres, spirits of wrath and vengeance each with their own background and connection to the bigger mystery, roam the mansion’s halls. With few ways to defend yourself, you must avoid and outwit these lost souls who want nothing more than to send you to Oblivion, the end of all things.
  • Experience the World of Darkness in VR: Wraith: The Oblivion – Afterlife is a first-person VR horror game set in the World of Darkness, the shared universe containing Vampire: The Masquerade, Werewolf: The Apocalypse, and more.

Wraith: The Oblivion – Afterlife is also available on the Oculus Store for Quest and Rift platforms, and on Steam.

For more information on Wraith: The Oblivion – Afterlife and Fast Travel Games, visit the official website, Twitter, and YouTube.

Yupitergrad on PSVR will receive a free Twisted Pack Update

The Twisted Pack Update will be the biggest expansion yet for Yupitergrad on the PlayStation VR. In addition to some fixes, it will include all of the content previously released on other platforms – New Levels Update, Gymnasion mode, and Twisted Levels Update.

The free Twisted Pack Update will include:

  • 10 new levels from New Levels Update
  • New game mode – Gymnasion
  • 10 new levels from Twisted Levels Update
  • New music tracks
  • A pack of optional Halloween decorations

The levels from the New Levels Update expansion were created in collaboration with the game’s community. Thanks to their feedback and creativity, ten new levels can surprise even the best-trained cosmonauts.

Ten more challenges, previously included in Twisted Levels Update, take a level of “twist” on an unprecedented scale. Filled to the brim with sharp turns, spirals, obstacles, and chicanes, allowing you to reach insane speeds. These routes are sure to be the ultimate test of players’ skill.

Gymnasion is a brand new game mode, which gives everyone a lot of freedom and opportunity for unlimited acrobatic craziness. In the huge exercise room, you can train your skills in overcoming obstacles, the art of fast movement, or just jump in for a moment to relax after a hard day. Those looking for a challenge will also find something for themselves here. The “Ring Challenge” consists in flying through active rings placed all over the gym. However, you need to demonstrate great skills as there is a limited time to reach the rings!

The “Twisted Pack Update” will be available for free on PlayStation VR on October 28, 2021.

The World of Darkness comes to PSVR in Wraith: The Oblivion – Afterlife

Fast Travel Games announced today that its World of Darkness VR horror title, Wraith: The Oblivion – Afterlife, will launch on October 7 on PlayStation VR for a suggested retail price of $29.99 USD / £24.99 GBP / €24.99 Euro.

In Wraith: The Oblivion – Afterlife, you play as Ed Miller, a photographer who dies during a mysterious seance and becomes a Wraith. Suspended between life and death, you must explore the Barclay Mansion, using your supernatural Wraith abilities to uncover the horrifying truth of your untimely demise.

Combining a chilling atmosphere with terrifying supernatural enemies, Wraith: The Oblivion – Afterlife creates a true VR horror experience. Light on jump scares, but heavy on tension and mystery, players will need to rely on their sense of self-preservation to survive the Barclay Mansion.

Wraith: The Oblivion – Afterlife is the first VR title set in the World of Darkness, the shared story universe containing Vampire: The Masquerade, Werewolf: The Apocalypse, and others.

Wraith: The Oblivion – Afterlife Key Features

  • Become a Wraith: Your own death is a mystery that you must solve. As a Wraith, you’ll use supernatural abilities to move through walls, track the movement of other spirits, and manipulate objects at a distance to uncover the Barclay Mansion’s terrifying history and the truth of how you met your end.
  • Explore the Barclay Mansion: The Barclay Mansion is an opulent residence filled with Hollywood decadence, occult research, and terrifying monsters. Avoid vengeful spirits while using Relic Items and Wraith abilities to hunt for clues.
  • Beware of Spectres: Hostile Spectres, spirits of wrath and vengeance each with their own background and connection to the bigger mystery, roam the mansion’s halls. With few ways to defend yourself, you must avoid and outwit these lost souls who want nothing more than to send you to Oblivion, the end of all things.
  • Experience the World of Darkness in VR: Wraith: The Oblivion – Afterlife is a first-person VR horror game set in the World of Darkness, the shared universe containing Vampire: The Masquerade, Werewolf: The Apocalypse, and more.

Wraith: The Oblivion – Afterlife is currently available on the Oculus Store for Quest and Rift platforms, and also on Steam.

For more information on Wraith: The Oblivion – Afterlife and Fast Travel Games, visit the official website, Twitter, and YouTube.

Muse Returns to Synth Riders with a Music Pack Featuring Band’s Greatest Hits

Synth Riders invites players to join Muse on an interstellar rock journey through the band’s greatest hits. Muse returns to this fan-favorite VR rhythm game with a dedicated 5-song pack, among which are best-selling tracks such as “Starlight”, “Uprising”, and “Madness”. The new collection is now available on Oculus Quest and Steam (with PSVR to follow in two weeks), featuring five paid DLC songs and a unique visual Experience for “Starlight”. The pack will also be included in a special physical edition on PlayStation VR, scheduled to release through Perp Games on 12th November.

“Muse Music Pack” is the sixth music bundle for Synth Riders, a VR rhythm game known for freestyle-dancing gameplay and unique visual Experiences. The new pack pays tribute to these incredible British electro-rockers, with five tracks, including their best-selling single of all time and spanning twelve years of their career. Influenced by electronic, progressive and glam rock, the band blends these styles into a truly distinctive Muse sound, topped by Matt Bellamy’s soaring vocals.

Following on from the previous experience for Muse’s “Algorithm”, the pack includes a brand new Synth Riders Experience, tailored for Muse’s massive hit “Starlight”. Players are invited to immerse themselves in the artistically driven visuals inspired by this epic intergalactic rock ballad, and let the game blend sight, sound and movement together into something truly unique.

“It’s incredibly inspiring to be able to work with Muse again. They are a perfect fit for Synth Riders because of their sound – when you ride the rails to match the vocals, the combination is electrifying and emotional. For the Experience, our creative interpretation of the song’s lyrics gave us the freedom to explore a whole galaxy of particles, abstract images, and even a black hole!” – Abraham Aguero – Creative Director Kluge Interactive

NeonHAT Review – PlayStation VR

Neon Hat is like a trip back to 1985 to experience the 2021 we thought the future was going to be.  If that sounds like a mind-bender then it totally fits the bill when describing Neon Hat – a mind-blowing VR racing game from Spain’s Entalto Studios that will leave players nostalgic about the golden days of CGI.

There’s no denying Neon Hat is going for the 80’s aesthetic – and boy does it achieve it.  What the developers call a “low-poly neon world” those of us who were teens in the 80’s will instantly recognize the wire-frame, vector-style graphics as themes straight out of the worlds of Tempest, Star Wars Arcade, and Disney’s cyber-epic love story Tron.  Hel, there’s even some Space Invaders and Miami Vice thrown in the mix.  It’s like a trip down memory lane inside of a VR helmet.

As mentioned, Neon Hat is a VR racing game – but not one like we’ve seen before.  Combining the flying suit of Iron Man with independent jet engine thrusters in each hand (Move controllers), Neon’s Hat’s H.A.T. operator must compete in a series of races, shooting games, and boss battles to beat the game and win the prestigious Net Races competition.  The 3D enclosed racing circuits are decorated with precisely-positioned speed boost hoops which are utterly necessary to beat the three tough competitors.

The dual-thruster control mechanics may seem intuitive during the initial tutorial runs – simply point the thrusters, pull the trigger, and go.  But as the turn become tighter, and elevation comes into play, the control mechanics quickly become a bit confusing – about the closes comparison I can think would be navigating the swimming scenes in Uncharted – the buttons make perfect sense, you keep hitting the wrong buttons under pressure.

For instance, pointing the thruster left will certainly steer you leftward, but doing so too much will most likely slam you into one of the invisible wireframe walls that defines the edge of the course, severely affecting the speed.  In order to actually turn left, you must press the circle face button while pointing left, but if held too long the speed will likewise be severely affected.  It’s a constant dance, aiming the moves, feathering the accelerator, and tapping the turn.  With proper timing there is the ability to perform a kart-racing style powerslide speed boost, but very few times did the stars ever align for that to work for me.

Neon Hat features 10 different racing circuits which can be played in any one of the three base gameplay modes – Race, Pursuit, and Extreme Derby.  Race is the standard player versus bot racers (3), Pursuit has gamers chasing Data Snatcher all while shooting down the Space Invader-themed drones that protect it.  Those two modes can be set to run at either slow, medium, or fast speeds (aka kilobyte, megabyte, and gigabyte, respectively) which really amps up the excitement.  Extreme Derby is already set to gigabyte speed, but with damage turned on for hitting walls and obstacles making it very difficult to complete.

Obviously, with the complexity of VR there is no multiplayer – it’s all gamer vs. bots – but there’s a certain old school nostalgia to that as well.  One shining star are the boss battles that pop up every three races and have a definite feel of dodging fire in a first-person Sega classic Panzer Dragoon.

As alluded to earlier, Neon Hat is a visual treat for an old school gamer like me.  Between the wireframe landscapes, the 8-bit holograms floating by, and the square-brick obstacles in the path, Neon Hat is a visual trip back in time.  The exclusive Synth-Wave soundtrack likewise elicits a nostalgic feeling, albeit thankfully more along the lines of early 2010’s Daft Punk than of 1980’s Jan Hammer.  The music is hypnotic and warm without coming across as cheesy or contrived.

I had a pretty good time playing Neon Hat.  It’s certainly not one of the best racing games on the PS4, nor is it one of the best VR games on PSVR, but as a complete package of gameplay and presentation it’s totally worth checking out because it oozes cool.  And for those old school gamers who remember this stuff, you will have blast travelling back in time to look at the future we thought would be here already.

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Fracked Review – PlayStation VR

The PSVR system has been seeing a surprise surge in quality releases as of late, and not the least of which is Fracked, the stellar new first-person shooter (FPS) from the VR-exclusive developer nDreams.  Fracked isn’t your run-of-the-mill on-rails House of the Dead style light-gun shooter that we have become accustomed to in the VR realm – it’s a full-on, free-roaming, acrobat climbing, dynamite exploding, ski-slope escaping romp that is so awesomely immersive that you just might feel like throwing up.

Sadly, I’m not joking.

Fracked is the most awesome VR game that I simply cannot play for more than 30 minutes in a sitting, because on every occasion I end up with something along the lines of seasickness, which is a real bummer because it is such an amazing experience…the game – not the seasickness.

Fracked starts off by immediately instructing gamers that the intended way to play is in the sitting position. Sitting is an absolute must, as the game’s frenetic 360° action would surely result in more than a few accidents with standing gamers.  Fracked then has players link a PlayStation Move controller to each hand (two are required) and re-center the perspective using the Start button.

It’s right about there that the basic tutorial ends, as gamers are immediately throw into a white-knuckle ski run down the side of a mountain trying to keep ahead of an ensuing avalanche.  Having played a couple VR ski games in my time, Fracked delivers one of the better attempts at capturing the thrilling excitement sport – which comes into play more than once in the game.

Upon escaping the avalanche, gamers are thrust into the traditional FPS portion of the game – armed at first with a liberated pistol, and eventually a similarly liberated SMG, gamers traverse through mountaintop factory crawling with blue-faced baddies looking for a fight.  They aren’t the smartest of foes – they run right up on you like zombies looking for brains – but they aren’t the easiest to take down either, so each wave poses a difficult, yet exhilarating, challenge.

Making things even more frenetic is the reload mechanic that has gamers slamming magazines and cocking weapons upon each reload.  At first it all feels a bit wonky, but within minutes it becomes a rhythm of shooting, slamming, cocking, shooting, etc.

Movement is managed with the Move controllers, using the face buttons on whichever controller hand isn’t currently holding a gun; If the gun is in the left hand the right hand controls movement, if the gun is in the right hand the left controls movement.  Since guns are often switched from hand to hand to help fire around corners or from cover this contextual control scheme can get a bit hard to wrap your head around.  I found it best to keep the gun in the right hand for the most part and only use the left if I really needed to grab onto something to take cover or to grab a zip line.

And then there’s the climbing – and when I say climbing, I mean Uncharted-level scaling of sheer mountain walls and monkey-bar climbing over bottomless crevasses.  In fact, the climbing is so exciting and innovative that simply watching someone else play through a climbing sequence in Fracked is almost as enjoyable as actually playing it – as they stretch grasp above, below, beside, and behind themselves in what looks like some strange 80’s aerobics arm-workout routine.

But it all was too good apparently, because it was right about 20-30 mins in I started noticing the headset fogging up, the sweat began pouring down my face, and the strange feeling that I was spinning in my seat.  The headset came off and I could hardly walk straight to the bathroom to splash cold water on me.  That first time, I was wrecked for the night – feeling like the time I’d been on a charter fishing boat all day.  I thought I had caught a bug, until the next day when I tried the game again and it all happened again.  I then decided to experiment with my 16yr old son, I said nothing and let him play through, and at about the same spot in the game he suddenly yanked the headset off and said “something’s wrong – I don’t feel right”.  We tried again the next day with the same verdict.

That being said I probably made it through about an hour and a half of the 3-hour action and all queasiness aside, I was thoroughly impressed.  Fracked is an awesome package – it looks great with its cartoon-style graphics, solid voiceovers, and a great soundtrack.  I really wish I could play more of it, and I will over time – but I’d highly suggest gamers at least take a stab at the demo and see for themselves how cool Fracked is.

Synth Riders Review – PlayStation VR

My PSVR getup has been collecting quite a bit of dust this summer, so it was a real chore to get all the cords and cameras and controllers set up again to give the newest rhythm/dance/exercise title Synth Riders a go. But oh boy was it worth it, because Synth Riders might be the best game for the PSVR this side of Astro Bot.

First off – I already can hear you the grumblings of “it looks like Beat Saber” – and yes at first glance there are a lot of similarities between the two VR-based rhythm/dance/exercise titles.  But with only a few minutes of playing, it becomes obvious that Synth Riders is far more about mastering the groove and becoming one with the music, than it is about hacking and slashing your way through a grueling workout.  Synth Riders had me feeling like I’d been transported into a wholly-immersive universe existing somewhere dead center of the classic Rez and Frequency, and maybe well…the world of Tron.

Gameplay is simple – using a pair of color-coded move controllers, the gamer makes contact with similarly color-coded musical notes that appear along the path.  These notes come in the form of single-note spheres to be batted, or as sustained-note rails that must be tracked as they meander up, down and around.  There are obstacles set up along the path that must be avoided by ducking or leaning, adding a bit of whole-body physicality to the groovy dance that inevitably ensues.  Of course, the score is awarded for accuracy, but the real reward is the euphoria you feel from being totally in-tune with the music.

Visually, Synth Riders is incredibly basic, but that’s perfectly OK.  I earlier alluded to the likes of Rez, Frequency, Tron, and Beat Saber, and they all fit into a similar visual aesthetic: a huge, hypnotic, neon-soaked space eliciting a feeling of being stuck inside the innerworkings of a .  Synth Riders shares many of these attributes, but with a bit more background

Offering over 50 songs out of the box (MSRP $25), with an additional 25 available via DLC, there should never be a shortage of music for gamers to enjoy.  While most of the tracks fall into the EDM genre, there are a smattering of punk and rock thrown in to spice things up a bit.  If the 25 DLC songs, they can be purchased either individually ($2 each), as part of one of a handful of multi-song packs ($8 each), or as a complete package with the original game and all the DLC ($52).

Synth Riders also offers gamers the ability to modify their gameplay from the accuracy-based “rhythm” mode, to a velocity-based “force” mode, which is more akin to the likes of Beat Saber. In force mode, it’s the speed and force used to bat the notes away that determines the score.  While this does add another dimension to the gameplay, the rhythm mode was far more rewarding.

If you couldn’t tell already, I had an absolute blast with Synth Riders – and I have to say it’s all about the VR.  If it has simply been a typical screen-based rhythm title, the simplistic visuals and repetitive gameplay probably wouldn’t have kept my interest for longer than an hour or so – but the fact that the Synth Riders universe becomes such an immersive experience under the VR headset, I found myself lost in the game’s unassuming beauty.

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EXCLUSIVE PLAYSTATION®VR RACING GAME NEON HAT IS NOW AVAILABLE ON PLAYSTATION!

Sony Interactive Entertainment España (SIE España) announces that the exclusive PlayStation®VR racing game Neon Hat is now available on PS4/PSVR, also compatible with PS5, as a digital-only title on the PlayStation®Store for $24,99. Developed by Entalto Studios, within Playstation Talents Games Camp Valencia, one of the content accelerators that PlayStation Talents has in Spain, supporting local development in collaboration with Lanzadera.

Immerse yourself in a thrilling VR experience where you will fly at full speed while experiencing a freedom of movement never seen before! Neon Hat is a VR racing game set in a neon world (and featuring an original synthwave soundtrack) where you will play as a H.A.T. operator, competing in the fastest and most prestigious Net Races to climb through global leaderboards and obtain the best score while also shooting down the most dangerous enemies in synth-wave skies.

In NeonHAT you will use PSVR to fly through 10 different circuits —each with its own style— in 3 different game modes, and fight gigantic bosses with dynamic controls to top the immersion and speed sensation. As a H.A.T. Operator you are one of the few people qualified to fly around the Web, and you have decided to become the best racer on the whole Net. However, you are aware that the Web is not a place for the faint of the heart. Several people try to harm those connected through the net by controlling their enormous Ultra Viruses. But it has never bothered you. You know your skill. You know your enemies. And you know you can take them all.

KEY FEATURES

  • Compete against the whole world (with global leaderboards) in this 3D VR racer set in a low-poly neon world.
  • Synth-wave soundtrack and visuals that will immerse you even more in the world of Neon Hat.
  • Play in three different modes: Extreme Derby (a pure racing experience), Race (against three opponents) and Pursuit (where you will have to destroy a Data Snatcher).
  • Roam freely in a 3D VR environment created from scratch where you will experience speed as never before.

The Walking Dead: Saints & Sinners Aftershocks Update Is Coming on September 23

Skydance Interactive is excited to share that the Aftershocks Update, a free content update to the critically acclaimed VR survival horror title, The Walking Dead: Saints & Sinners, will be available for players to download beginning September 23 across Oculus Quest, PlayStation VR and PC VR headsets.

The Aftershocks Update goes above and beyond a conventional free update, as players will have access to hours of new content in the form of missions, collectibles and survival tools to use as they traverse the undead city of New Orleans. The downloadable content will be available to those that have completed the main campaign in The Walking Dead: Saints & Sinners. This update also reinforces Skydance Interactive’s commitment to delivering more exciting content to the hit VR game and crafting one of the most content rich experiences in VR today, with over 20 hours of game time available to owners.

With that in mind, the team at Skydance Interactive is also hard at work on more upcoming content for The Walking Dead: Saints & Sinners, so stay tuned for further announcements coming soon!

About The Walking Dead: Saints & Sinners

Developed in partnership with Skybound Entertainment, The Walking Dead: Saints & Sinners is unlike any other game set in The Walking Dead universe, where every challenge players face and decision they make is driven by choice. In order to survive, players must battle the undead, scavenge for food and materials through the flooded ruins of New Orleans and make gut-wrenching choices for themselves and the other survivors.

Players can purchase The Complete Edition of The Walking Dead: Saints & Sinners on the Oculus Quest Platform for $39.99 on the Oculus Store, also available for Oculus Rift cross-buy. The Walking Dead: Saints & Sinners is also available for purchase on the game’s official website, for PC VR via Steam or Viveport and for PSVR digitally via the PlayStation Store. Physical copies of The Complete Edition on PSVR are also available to purchase on Amazon, Best Buy, Walmart and GameStop.

To stay up to date on news for The Walking Dead: Saints & Sinners, visit the official website and follow The Walking Dead: Saints & Sinners on Facebook, Instagram and Twitter.