Category Archives: PlayStation 5

Little Nightmares II Enhanced Edition Review – PlayStation 5

Earlier this year I reviewed the PC version of Little Nightmares II, the sequel to the critically acclaimed original Little Nightmares released back in 2017.  Both games quickly became two of my favorites in what was becoming an increasingly robust library of side-scrolling adventures inspired by classics such as Limbo and Inside.  Now, several months later, those with next-gen consoles as well as PC gamers who may have missed out on the original or simply want to experience it all over again can do so with the Enhanced Edition.  If you already own the original game on PC, Xbox One or PS4 then you’ll get this upgrade for free.

So what exactly does Little Nightmares II Enhanced Edition bring to the table?  If you are playing on a PS5 or Xbox Series X|S you get a choice of two modes; a Beauty mode that runs at 30fps at 4K with optimized ray-tracing, and a Performance mode that locks the game at 60fps with a dynamic 4K resolution and ray-tracing.  Ray-tracing delivers incredibly realistic reflections to shiny surfaces in the game while improved lighting and shadow effects add even more immersion to the already-sinister worlds that Six and Mono must explore.  Even the particle effects have been enhanced, offering more detail in the shape and size of dust motes as well as realistic interactive responses when characters pass through them.  And finally, all of the audio has been expertly remixed for immersive 5.1 and 7.1 surround environments.  The PC version, which was already superior to last-gen consoles, also gets these improvements which are fully scalable in the options menu.

For this review I am focusing on the PS5 version, which I am playing for the first time, although I did play the Enhanced Edition on the PC as well – it was a free upgrade so why not – and I can say that the game looks and performs flawlessly on my RTX3080-equipped PC with everything set to Ultra settings.  I did have a few stutters during scene loading, but this was remedied by moving the game from a mechanical drive to my SSD.  It’s also worth noting that the Xbox Series X|S is not properly implementing ray-traced reflections at this time, and is instead using screen-space reflections (SSR), which still look good but are not as realistic as the ray-tracing featured on PC and PS5.

So for those who haven’t read the original review for Little Nightmares II what follows is that article with a few minor updates for features specific to the Enhanced Edition on the PS5.

Unlike the first adventure many things have changed in Little Nightmares II including; how you play, where you play, and even who you play.  No longer set onboard a cannibal cruise ship, we begin our story like so many other games of this genre, alone in the creepy woods.  Meet Mono, a frightened little boy with a sack on his head, alone in the woods.  Like the first game you are simply inserted into this world with no idea of what to do, where to go, and why you are doing any of this.  Oddly enough, you’ll still have most of these feelings and even more questions when the credits start to roll 6-8 hours later.  For now, it’s time to explore this wonderfully mysterious and terribly creepy new world.

If you played the first game then you will know exactly what to expect from Little Nightmares II, but there are also a few surprises tossed into the mix.  First, Six will quickly team up with Mono introducing a new AI co-op element to some of the puzzles and level traversal.  While not exactly a fresh idea it still adds something new to the design, plus having a companion along for the adventure will help ease that sense of loneliness, but it also enhances the tension of solitude when you become separated.  New commands allow you to shout out to Six and even hold her hand during times when you need to stick together or work as a team.

The original game had you collecting gnomes and smashing porcelain statues, but in Little Nightmares II you’ll be collecting hats and dispelling the spirits of lost children, both of which have tallies you can view in the chapter select menu.  I thought I was pretty thorough in my initial playthrough but only ended up with half the hats and spirits, so there are a lot of well-hidden secrets likely stashed in cleverly concealed areas.  The hats are a particularly nice feature that allows you to change up Mono’s appearance, and considering how much it rains in this game it felt really natural to wear the yellow rain cap for most of the game.  Other hats have specific functions when it comes to unlocking dozens of impossibly difficult Trophies – not difficult to complete but difficult in even knowing they exist.  There are at least 2-3 Trophies per chapter that you would never figure out even on accident, so prepare to consult a guide if you want to Platinum this game.

Both the original and the sequel are designed around a core of exploration, discovery, and solving a long list of moderately challenging puzzles.  There were probably 2-3 puzzles that had me stumped for more than five minutes, but that only made the “aha moment” of figuring them out that much sweeter.  New to Little Nightmares II is the addition of combat.  Mono can now pickup items like a pipe, axe, ladle or even a stick and start whacking at enemies; a concept that balances between fun and failure with equal success.  Early on you can smack the ground with a stick to reveal bear traps concealed in the blanket of leaves.  Later you will smash a small army of animated porcelain dolls that reminded me of Pinocchio, and a bit later you’ll lose your mind and your patience trying to whack these animated mannequin hands with a pipe as they skitter around like Alien face huggers.  Mono is very small and weak, so he must drag any of these larger weapons around reducing his movement speed, plus actually swinging the weapon requires a lengthy wind-up period with a momentary pause after impact.  You can’t go into these combat situations mashing buttons; you have to watch carefully for visual clues on when you should strike and they can be subtle.

Despite some original locations like a school and a hospital I couldn’t help but feel the designers were borrowing a lot of the visual design from the first game.  There were even some scenes/rooms that looked like they were lifted straight from the original.  But there were also some cool carryovers that tied the two game worlds together like the abundance of discarded shoes littering so many locations.  Even more sinister was finding these full sets of clothes lying about the world as if all the adults had been “raptured” or somehow abducted right out of their clothes.  That’s not to say all the adults are gone.  Each level has a terrifying boss character you must evade and somehow defeat.  Early on it’s a hunter in the woods then a medical examiner lurking in the hospital morgue, but perhaps the most terrifying adult in the game is the school teacher/librarian with this telescoping neck that will totally freak you out.  Oh yeah…there is one more adult that will cause you to lose sleep; the thin man from another dimension that crawls out of TV’s like that girl in The Ring.

Speaking of TV’s there is one particularly clever level that has you using a TV remote to turn on/off TV’s that can then be used as distractions for the zombie-like adults hypnotized by the static, or as teleport nodes that allow you to phase into one TV and exit from its matching set.  These create some pretty cool navigation puzzles and are a nice change of pace from the “find the key to use in the lock” puzzles found everywhere else.  Another innovation on puzzle design is this one area where you must use sound to navigate a maze of passages and stairs with multiple doors by listening in each doorway for the music.

Little Nightmares II looks and sounds amazing.  The art, shadows, textures, lighting, and animation are all fantastic with a dynamic camera that perfectly frames the action yet still allows you slight panning adjustments with the right stick.  The camera also seems to have a greater range of zoom with much of the game being played so that characters appear larger on the screen than they did in the first game, allowing you to appreciate all the subtle details, but the camera can just as easily pull way back revealing just how tiny these kids are as they make their way across a sinister skyline.  The water effects are ultra-realistic with rain falling, puddles pooling on the ground, thick streams of water spilling off of rooftops and gutters and sheets of water cascading down the sides of buildings.

Lighting plays a huge part of the game, not only in setting up the eerie and oppressive atmosphere but also when using your flashlight, which becomes a tactical weapon that can temporarily freeze some enemies when caught in its beam.  The addition of ray-tracing increases the realism with off-screen reflections as well a reflection clarity that is tied into the type of reflective surface.  The volumetric light and shadows are also greatly enhanced in this Enhanced Edition.

The sound design is perfection thanks to Tobias Lilja who created an amazing score that enhances the visuals and sets the mood along with sound effects ranging from realistic natural environmental sounds to some truly horrific supernatural effects.  The paranormal sounds coming from the TV broadcast are terrifying; almost as terrifying as the cries, groans, and screams of the adults when they are chasing you through a level, and the expert use of the newly remastered 5.1/7.1 surround mix will totally immerse you in the experience.  With all of the rain I would love to hear this in a Dolby Atmos mix, but the continuous water effects already had me taking numerous bathroom breaks so maybe not. You’ll definitely want to play this with the lights turned down and the sound turned up.

Overall I had a great time with Little Nightmares II.  There were brief moments of frustration; never with the puzzles but rather coming to grips with the combat timing and numerous moments where a lack of clear depth perception has me missing jumps, grabs, and swings because it was often unclear where Mono was positioned within the Z-axis of this 3D world in a 2D presentation.  There were at least two chase sequences that had me getting stuck on bits of the environment and one combat section with Mono vs 4-5 severed hands that took over 20 minutes to figure out.  Otherwise, controls were nice and responsive.

There were parts of the game that did seem to drag on.  The developers claim the game is twice as long as the first and I felt like an hour of this could have been cut or replaced with a sixth chapter.  There was this repetition of going in and out of buildings, scrambling across rooftops, zip lining down clotheslines with exterior streets and building interiors that all look remarkably similar and eventually got a bit boring.  Even major locations like the school and hospital started to get repetitive.  There was this intelligent design to the first game that all fit into the theme of being on a giant ship.  Little Nightmares II just seems to meander about various design themes, sometimes lingering too long in one place.

As much as I enjoyed Little Nightmares II the Enhanced Edition made the experience even better to the point where I fully completed the game a second time on PC then dove right into the PS5 version and completed it as well.  I had fun with the co-op moments and thankfully Six’s AI worked well with no glitches. There were plenty of cool design elements added to the gameplay, but I think the combat was unnecessary.   I found outsmarting enemies with a flashlight, TV remote, or smashing them with Home Alone-style traps far more rewarding than beating them with a lead pipe.

If you played and enjoyed the first game then this is a no-brainer as the upgrade is FREE.  Newcomers to the game are now going to get the premium experience, while existing players will have to decide if fancy graphics and immersive audio is worth a 6-8 hour replay.  While it doesn’t really continue the story of the first game Little Nightmares II does offer a horrifying peek into a much larger world that will leave you with more questions than you had going in.

The Medium Materializes on PlayStation 5 Today

Bloober Team, the masters of terror behind the acclaimed titles Blair Witch, Observer and Layers of Fear, launched psychological horror title The Medium on PlayStation®5 today. Now, shifting to the spiritual world, solving puzzles, and following various paths will have a supernatural sensation from the new DualSense™ integration on PS5™. Players can head to the PlayStation™ Store to acquire The Medium’s standard version, at a price of $49.99/€49,99/£41.74, or the Deluxe Edition, which includes the base game, the original soundtrack, and a digital artbook, at an MSRP of $54.99/€54.00/£43.99

To commemorate this otherworldly occasion, Bloober Team has shared gameplay footage captured on PlayStation®5 to illustrate the eerie dual-world experience on the title’s newest platform. Taking a step beyond, the PlayStation®5 version of The Medium utilizes the unique features of the DualSense™ controller, offering the most tactile and immersive version yet.

Additionally, Bloober Team and global retail publishing partner Koch Media have introduced the physical version of The Medium in tandem with the digital release for PS5™ worldwide for PC, Xbox Series X|S, and PS5™. The Medium has a standard physical edition as well as The Medium: Two Worlds Special Launch Edition, which is available at select retailers. Both editions are published and available in retail stores today, and The Medium: Two Worlds Special Launch Edition comes with an exclusive Steelbook™ cover, the original soundtrack, and a 32-pages hardcover artbook. In Japan, publisher NA Publishing will bring the game to PS5™ and PC by Holiday 2021. Bloober Team and Black Screen Records will also publish The Medium Original Soundtrack on vinyl and CD, with a release expected in October; pre-orders are available now for the price of €34.00.

The Medium is a third-person psychological horror game that features innovative dual-reality gameplay. Players assume the role of Marianne, a medium gifted with several psychic abilities, and explore the real and spirit world both alternatively and simultaneously to uncover a dark mystery masked by disturbing secrets, sinister spirits, and devious puzzles only a medium can solve. The Medium is enriched by an original soundtrack co-composed by Akira Yamaoka, known for his work on the Silent Hill series, and Bloober Team’s Arkadiusz Reikowski, creating a truly unique atmosphere across both worlds.

Developed and published by Bloober Team, and rated “M for Mature” by the ESRB and PEGI 18, The Medium is Bloober Team’s largest and most ambitious project to date, with no loading screens and utilizing the full potential of the latest version of the Unreal Engine 4. The game is available on PlayStation®5 today, September 3, 2021, and is also available for $49.99/€49.99/£41.74 on Xbox Series X|S, and PC via Steam, Epic Games Store, GOG, and the Microsoft Store.

For more information on The Medium, please visit; Follow us on Twitter @TheMediumGame; Like us on Facebook @MediumGame, or follow us on Instagram @the_medium_game.

T248: The new wheel to master each track on PS5, PS4 and PC

Thrustmaster is thrilled to finally lift the veil of secrecy surrounding its very first next-generation hybrid racing wheel, specially designed to master all types of tracks.

The new optimized HYBRID DRIVE system combines both belt and gear mechanisms, for unrivaled Force Feedback at an affordable price.

T248 also boasts increased power: it is 70% more powerful**, while also offering cutting-edge new features including three Force Feedback presets that can conveniently be changed on the fly in games.

T248 has been designed for gamers looking for performance and immersion — including those keen to free themselves from their gamepad and users who want to take their racing to the next level after having started out with a wheel aimed at beginners. This brand-new racing wheel is officially licensed for PlayStation®5 consoles and PlayStation®4 consoles and is compatible with PC*.

T248 allows for quick and efficient mastery by users in all racing games, thanks to the wide variety of advanced features developed exclusively for Thrustmaster’s latest powerhouse:

  • Thrustmaster Race Dashboard Display:

Choose from more than 20 different displays*** available onscreen:

  • Manual adjustment of a range of settings: the wheel’s rotation angle, Force Feedback type, etc.
  • The user’s choice of telemetry displays: gear ratio, speed, number of laps, driver’s position, best time, etc.

  • Dynamic Force Feedback:

Users can easily adjust the level of Force Feedback on the fly. T248 features three Force Feedback curves (presets included) compatible with all games:

  • FFB 1: linear Force Feedback, with the force felt by the user being 100% proportional to the force requested by the game.
  • FFB 2: enhanced Force Feedback, for better skid control.
  • FFB 3: boosted Force Feedback, allowing users to ‘to more clearly feel the tiny minutia of each racing effect from the track (Curbs, skidding off-track, etc.).

  • Next-generation Thrustmaster HYBRID DRIVE system:

T248 is currently the only officially licensed racing wheel in its price segment to feature a belt in addition to gears, as an integral part of its unique high-performance hybrid mechanism.

Allowing gamers to enjoy increased power (up to 70% more powerful**), T248 masters each track thanks to the outstanding level of drivability made possible by this hybrid system — avoiding counterintuitive sensations and friction problems commonly found in racing wheels without the additional belt drive component.

  • H.E.A.R.T magnetic technology (with Hall effect sensors):

Built into two key components directly linked to gameplay, this technology helps to enhance gamers’ precision in all games, while eliminating any possible dead zones.

  • The magnetic paddle shifters included with T248 allow for super-fast gear shifting, with clear and precise activation feel (30 ms response time) to avoid driving errors. This contactless magnetic technology also maximizes the paddle shifters’ lifespan, for problem-free gaming sessions over the long term.
  • The brand-new included T3PM pedal set — the icing on the cake — also features this same proprietary, patented H.E.A.R.T magnetic technology.

Providing truly exceptional, thousandth-of-a-second precision, T3PM features 4 different spring configurations allowing gamers to race comfortably — and with the same level of precision — no matter what type of setup they’re using (desk/table, cockpit or Wheel Stands ). With completely smooth motion and avoiding the loss of precision over time experienced by standard potentiometer-based pedal sets, T3PM represents a huge, striking leap forward both in terms of versatility and in-game responsiveness.

  • Up to 25 action buttons: nearly twice as many as on previous Thrustmaster hybrid racing wheel models**.
  • Officially licensed for PS5™ and PS4™ consoles, and compatible with PC*: officially recognized as a next-generation racing wheel developed and designed for the PlayStation®5 console and PlayStation®4 console, T248 is also compatible with PC*.

T248 (racing wheel and pedal set) will be available at suggested retail prices of £299.99 / $399.99 / €349.99:

  • Europe, Middle East, North America:
    • Pre-orders : August 31, 2021
    • Sales availability: October 21, 2021
  • Rest of the world: Late 2021


Sony Interactive Entertainment España (SIE España), Koch Media and studio Weird Beluga announce that the top-down shooter Clid The Snail is now available on PlayStation®4 and PlayStation®5 for £15.99/$19.99/€19,99. The winner of the Best Game at the VI PlayStation Talents awards has been developed thanks to the help of the Lanzadera platform.

To celebrate this date, here’s the launch trailer for Clid The Snail:

Clid The Snail is an innovative top-down shooter with a narrative focus and a methodical, mindful approach to combat. Players will join the troublesome snail Clid and help him and a peculiar gang of outcasts defeat the slug plague that is ravaging their world. In addition to a delightfully grim environment ready to be explored, players will experience a vast array of weapons, mechanics, and puzzles that will encourage creative and strategic gunplay.


  • Help Clid find his place in a hostile world while solving puzzles and wiping every enemy on the screen in this top-down shooter
  • Unlock different weapons and combine them to create havoc along the way
  • Enjoy Clid and Belu’s love and hate relationship through their funny, witty dialogues
  • Unlock mysteries in this fable about being an outcast and find out who Clid really is

You can find Clid the Snail‘s on the PlayStation Store.


Nekcom and 2PGames recently announced the upcoming release of DYING : 1983, a new first-person horror adventure that will come to PlayStation 5 in 2022 as a timed exclusive title. In this nightmarish escape room video game, players will explore a series of rooms in a surreal world to solve the mystery behind its puzzles. Similarly to the previous chapter of this franchise, DYING: Reborn, a mysterious fish-headed creature and more horrible monsters will follow your steps to dissuade you.

The Chinese studio revealed a new gameplay trailer at Gamescom last Friday, where they also revealed the main voices of the official cast for DYING : 1983: Miyuki Sawashiro (Fatal Frame IV, Catherine, Danganronpa) and Shunsuke Takeuchi (NEO: TWEWY, Genshin Impact, Danganronpa), two renowned actors with a lot of experience in dubbing anime and video games.

DYING : 1983 is the second game in the DYING franchise, a first-person horror game series with puzzle solving and exploration elements. In this chapter, players will follow a shady physician who is contacted by a mysterious organization to participate in a secret investigation. After reaching the research facility designated for their meeting, the doctor will realize that something weird is happening there…


  • Explore the surreal prison where you’ve been detained and solve thousands of interconnected puzzles to unveil the hidden truth.
  • Feel like the main character of a horror movie thanks to cutting edge game visuals, now enhanced with immersive ray-traced reflections, shadows, caustics, and global illumination. NEKCOM Entertainment is also introducing NVIDIA DLSS technology.
  • Delve into a chilling mystery that will trap you from the beginning to the end, with a script text five times longer than in the first game of the DYING series.
  • Enjoy the acting of a Japanese cast full of professional voices that makes each character unique — and, sometimes, really terrifying!

The game will be released in 2022 as a timed exclusive game for PlayStation 5. The PlayStation 4 and Steam ports will be released at a date that is yet to be announced.

Bloober Team Releases The Medium’s Gamescom Trailer Ahead of PlayStation®5 Launch Next Month

Ahead of the game’s launch on PlayStation®5 next month, Bloober Team presents a new video: The Medium PS5 – Gamescom launch trailer.

The trailer showcases key elements on the game’s story, and features both primary locations and protagonists, including the Hound – a mysterious entity from the spirit world. The score is provided by “Across the shore” a theme composed by Akira Yamaoka and Arkadiusz Reikowski, and performed by Mary Elizabeth McGlynn.

The Medium is coming to the PlayStation®5 computer entertainment system on Sept. 3, 2021. Following a successful global launch on PC and Xbox Series X|S on Jan. 28, 2021, Bloober Team is excited to bring The Medium to PS5™ to take advantage of the console hardware as well as the DualSense controller, offering players the experience of exploring two worlds simultaneously.

The Medium is a third-person psychological horror game that features innovative dual-reality gameplay. Players assume the role of Marianne, a medium gifted with several psychic abilities, and explore the real and spirit world both alternatively and simultaneously to uncover a dark mystery masked by disturbing secrets, sinister spirits, and devious puzzles only a medium can solve.

Players can head to the PlayStation Store to pre-order the game at the price of $49.99/€49,99/£41.74 with a 10% off discount for PS Plus members before launch. Players who pre-order the game will receive the digital Original Soundtrack (by Akira Yamaoka and Arkadiusz Reikowski) and The Art of The Medium (digital artbook).

Bloober Team and Black Screen Records will also publish The Medium Original Soundtrack on vinyl and CD, with a release expected in October. Pre-orders are available now for the price of 34,00 €.

Bloober Team and global retail publishing partner Koch Media are bringing The Medium to retail stores worldwide. The game will be published and available in retail on Sept. 3 for PC, Xbox Series X|S, and PS5™, with The Medium: Two Worlds Special Edition available in certain territories, which comes complete with an exclusive steelbook, soundtrack of the game and printed artbook. In Japan, publisher NA Publishing will bring the game to all three platforms by Holiday 2021.

Developed and published by Bloober Team, and rated “M for Mature” by the ESRB and PEGI 18, The Medium is Bloober Team’s largest and most ambitious project to date, with no loading screens and utilizing the full potential of the latest version of the Unreal Engine 4. The game will be available on PlayStation®5 on Sept. 3, 2021, and is available today for $49.99/€49.99/£41.74 on Xbox Series X|S, and PC via Steam, Epic Games Store, GOG, and the Microsoft Store.

For more information on The Medium, please visit; Follow us on Twitter @TheMediumGame; Like us on Facebook @MediumGame, or follow us on Instagram @the_medium_game.

Little Nightmares II Enhanced Edition Awakens onto PlayStation 5, Xbox Series X|S and PC with Refined Visuals and Improvements

Today, BANDAI NAMCO Entertainment America Inc. has released Little Nightmares II Enhanced Edition, featuring visual upgrades and improvements for PlayStation 5, Xbox Series X|S, and PCs via STEAM® and GOG. The Enhanced Edition is available now as a free upgrade on console for players who own the PlayStation 4, Xbox One versions and as a free update patch for the PC version of the game.

Developed by Supermassive Games, the new-generation version of the game will offer several enhancements compared to the original title. Two modes will be available, a Performance mode will put the game in 2160p and 60 fps, and a Beauty Mode will see the game’s resolution improved to 4K with a dynamic resolution and 30 fps. Here are the full details of what the Enhanced Edition includes:

  • Beauty Mode* – Little Nightmares II runs at 30fps at 4K resolution with optimized Ray-Tracing.
  • Performance Mode* – Locks the game at 60fps. Dynamic resolution up to 4K to maintain 60fps with Ray-Tracing.
  • Ray-Traced Reflections – Allows any shiny surface to provide a reflection. Its clarity and definition depend on the surface.
  • Volumetric Shadows – Increased resolution of volumetric shadows. Light rays are disturbed by objects and characters moving in front of a strong light source.
  • Interactive Particles – Particles are more abundant and dynamically affected by Mono, Six and the main antagonists. Particles swim and eddy behind them, creating a more realistic and immersive environment.
  • Immersive Audio – New immersive 3D soundscape mix, creating a more involving experience when listening via 5.1 /7.1 audio systems or headphones.

The PC version will also benefit from these enhancements, which will be customizable for players.

Produced in partnership with Tarsier Studios, Little Nightmares II follows the story of Mono, a young boy trapped in a world distorted by the humming transmission of a distant Signal Tower. Together with Six, the girl in a yellow raincoat, he sets out to discover the grim secrets of the world whilst fleeing from the monstrous residents out to capture him. Little Nightmares II is also available on PlayStation 4, Xbox One, Nintendo Switch and Google Stadia.

This announcement is the first from BANDAI NAMCO Entertainment Inc. at gamescom, with more BANDAI NAMCO Entertainment Inc. news to come during Opening Night Live, which starts at 11:00 am PT, expect some news and announcements on several BANDAI NAMCO Entertainment titles. Interviews and coverage about gamescom games will be happening every day during gamescom studio.

For more information regarding Little Nightmares II Enhanced Edition or other products from BANDAI NAMCO Entertainment America Inc., please visit:, or follow us on Facebook at, or join the conversation on Twitter at:

* Modes only available on PlayStation®5 and Xbox Series versions. On PC, all graphical settings can be changed individually in the Settings > Advanced menu.

Get Ready For World Domination With Evil Genius 2 Coming To Consoles Later This Year

Rebellion, one of Europe’s most successful independent studios, has today announced that its acclaimed villainy simulator, Evil Genius 2, is coming to consoles later this year. Launching on Xbox Game Pass, Xbox One, Xbox Series X|S and PlayStation 4/5 in Q4 2021, Evil Genius 2 puts you in the shoes of the ultimate bad guy as you plot, scheme and execute your plans for world domination.

Evil Genius 2 lets you unleash your own unique brand of super-villainy upon humanity. Build your lair, recruit and train a workforce of loyal minions and powerful henchmen to defend your base from the meddling Forces of Justice.

Evil Genius 2 launched on PC earlier this year to critical acclaim.

The console release of Evil Genius 2 will bring the joy of villainy to an even bigger audience when it comes to Xbox Game Pass, Xbox One, Xbox Series X|S and PlayStation 4 and 5 in Q4 2021.

For more information about Evil Genius 2 please visit and follow the game on social media: Twitter, Facebook, Instagram and YouTube.

Godfall Fire & Darkness now available on Epic Games Store, PlayStation 4 and PlayStation 5

Incredible new Godfall content rolled out today with a new expansion and free update, Gearbox Publishing announced this morning. Gearbox also hailed that the award-winning game is now available on the PlayStation 4. The PlayStation 4 and PlayStation 5 communities can now party-up with their friends via PlayStation Network to tackle Godfall’s new expansion – Fire & Darkness.* Additionally, all versions of the game receive the free Lightbringer Update, which includes: a brand-new game mode, endgame matchmaking beta, unique cosmetics, and powerful new loot items, as well as additional quality of life enhancements. To get a taste of the action, watch the Fire & Darkness trailer here.

“We are overjoyed with the response from the PlayStation community to Godfall and are thrilled to welcome even more players to the world of Aperion through PlayStation 4,” commented Keith Lee, CEO of Counterplay Games. “Godfall is an immensely exciting and ambitious project for us, and we are always listening and learning from player feedback – especially for this next chapter.  With Fire & Darkness and Lightbringer’s additions and enhancements, now is the perfect time for both new and returning players to dive into Godfall.”

Godfall Deluxe and Ascended Editions on PlayStation 4

Godfall is set in Aperion, a land on the precipice of ruin. You are the last of the Valorian knights, a god-like sect of warriors able to equip Valorplates, legendary armor sets that transform wielders into unstoppable masters of melee combat. Utilize breathtaking weapons to climb through the elemental realms of Aperion as you tear through foes and challenge the mad god, Macros, who awaits you at the top of the Skybreaker Monolith.


  • Godfall, including the Lightbringer Update, and all previous updates to the game
  • Cross-gen play, allowing PS4 and PS5 players to play cooperatively in both campaign and endgame content
  • Free upgrade path for PS4 players once they transition to PS5
  • Fire & Darkness expansion
  • Ascended Edition includes three gold variant cosmetics, five weapon cosmetics, coop banner, gold shield variant, custom multiplayer lobby nameplate, orange Vertigo variant, as well as access to the Fire & Darkness expansion
  • MSRPDeluxe Edition $59.99, Ascended Edition $69.99

Fire & Darkness Expansion

The Fire & Darkness expansion unlocks the Fire realm, brimming with new threats to extinguish and powerful loot to claim. An all-consuming darkness threatens to spread throughout Aperion and rid the world of all light. Players who purchased Deluxe or Ascended editions previously for any platform gain immediate access. Base game is required to play Fire & Darkness expansion.


  • Epic new story missions and cutscenes
  • Explore the obsidian peaks and azure magma rivers challenging Moirax and the Flameblood Tribe. Face off against five new bosses and more than 10 new enemy types
  • Fire Realm content for Dreamstones, Tower of Trials, and the all-new Lightbringer endgame modes
  • Claim more than 20 new Valorplate skins that are sure to make any Aperion warrior standout from their fellow knights
  • MSRP: $19.99

Lightbringer Update – Free for all Godfall players

The Seventh Sanctum’s light has been trapped and the most powerful of knights will be needed to release and spread it. Building up enough strength to face the all-consuming darkness, players will find up to three Tears they will need to close while contending with dark forces. After completing each Tear, they will be offered the opportunity to accept a curse. The more curses selected, the greater the power of your enemies, but if successful, the greater the reward after facing the final challenge. The end phase of the mode will have players fighting unprecedented combinations of enemies.


  • Endgame matchmaking beta – fight alongside friends and take on Godfall’s toughest endgame challenges with three-player PvE online matchmaking for Ascended Tower of Trials and Lightbringer mode
  • Over 40 new loot items including a new tier of Cursed items that grant players a massive boon, if they are up to the challenge of lifting the Curse and unlocking the item’s full potential

“Counterplay Games has listened to players and doubled down on what is loved most about Godfall and delivered a wonderous expansion to the world of Aperion with Fire & Darkness,” said Gearbox Publishing President Steve Gibson. “We’re excited to share all the hard work they have put into the title and grateful to the supportive PlayStation community as Counterplay pushes the looter-slasher further.”