Category Archives: Developer Coverage

First EA SPORTS UFC in-game screenshots featuring Jon ‘Bones’ Jones

Here’s your look at the first EA SPORTS UFC in-game screenshots, spotlighting Jon ‘Bones’ Jones.

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Boasting the deepest, most explosive talent pool of any MMA organization on the planet, the UFC has built its reputation on showcasing the best and brightest athletes mixed martial arts has to offer. This Spring EA SPORTS will do the same.

We recently hit Alpha here at EA SPORTS UFC and to celebrate, we’ll be giving fans their first look at our roster of nearly 100 fighters! Over the next few months we’ll reveal which fighters you’ll be able to play as in- game, along with screenshots showcasing their next-gen looks for the first time.

Jon Jones is also the first of two cover athletes for EA SPORTS UFC. The second athlete will be announced tomorrow, with Georges St-Pierre and Alexander Gustafsson vying for the final fan-voted spot. For more info on the cover vote visit: http://www.easports.com/ufc/news-updates-gameplay/article/ea-sports-ufc-cover-vote

FROM DUSK TIL DAWN: KOJIMA PRODUCTIONS RELEASES NEW GAMEPLAY VIDEO FOR METAL GEAR SOLID V: GROUND ZEROES

Kojima Productions Continues to Declassify the Mystery Around METAL GEAR SOLID V: GROUND ZEROES With New “Night Mission” Gameplay Video and Exclusive Xbox Content Offering

Konami Digital Entertainment Inc. today released two new gameplay videos for METAL GEAR SOLID V: GROUND ZEROES, the first installment of the METAL GEAR SOLID V Experience.

In response to popular demand for more details regarding how day and night plays a role in stealth gameplay, Kojima Productions has created a new METAL GEAR SOLID V: GROUND ZEROES trailer that exhibits how gameplay can deviate drastically, depending on time of day, weather and other climatic conditions.

In the previous “Day Mission” gameplay video, Big Boss embarked on a “Side Ops” mission to locate a high-value target and recover hidden intelligence.  However, the daylight served as a disadvantage, and the mission ended in all-out battle and a blazing car chase. In the new “Night Mission” gameplay video, Big Boss tackles a side objective within the main “Ground Zeroes” mission using hardcore stealth, under the cloak of night, to infiltrate and extract a POW from the clandestine blacksite, “Camp Omega.”

Kojima Productions has also announced the “Jamais Vu” exclusive mission for Xbox fans. As a throwback to the 1988 Kojima-helmed, cult favorite game, “SNATCHER,” the menacing bioroid “Snatchers” are dropped into Camp Omega to kill and steal identities of everything they come in contact with. But to kill off old enemies, players need a new hero- enter Raiden, the superhuman ninja cyborg from previous METAL GEAR titles, including most recently METAL GEAR RISING REVENGANCE. This time, Raiden dispenses with his HF Blade in favor of heavy weaponry to annihilate the “Snatcher” threat.

METAL GEAR SOLID V: GROUND ZEROES is a prologue and the first release in the METAL GEAR SOLID V Experience. METAL GEAR SOLID V: THE PHANTOM PAIN, which will be released after, completes the fifth chapter in the METAL GEAR SOLID franchise. Anchored in a deep story mode involving tactical espionage and double crossing, METAL GEAR SOLID V: GROUND ZEROES also expands into numerous “Side Ops” missions that branch off the story campaign and allows players to tackle new objectives independent of the main game.

METAL GEAR SOLID V: GROUND ZEROES will begin hitting retail stores beginning March 18, 2014 for the Xbox 360 games and entertainment system from Microsoft and PlayStation®3 computer entertainment system. The game will be available in retail stores nationwide on current generation systems for the MSRP of $29.99 or via download for $19.99. For Xbox One, the all-in-one games and entertainment system from Microsoft, and PlayStation 4 systems, the game will be available for the MSRP of $39.99 for the retail version or via download for $29.99.

New The Witcher 3 in-game footage and musical score details revealed

CD Projekt RED, creator of the story-driven fantasy RPG, The Witcher 3: Wild Hunt, has just released new in-game video footage from the third installment of The Witcher series portraying the vast and beautiful open world that plays host to the game’s riveting story.


“The Witcher 3 is constantly growing and we’re very excited each time we show something new to gamers. The VGX Gameplay Trailer shows some really great stuff that you’ll find in the game and we’re very eager to hear what people think about it, so please leave a comment after you watch it – we’re always listening to what you have to say,” said Konrad Tomaszkiewicz, Game Director, CD Projekt RED.

 
CDP RED studio is also excited to provide a glimpse into some of the new music direction for this 3rd and final installment in the Witcher series with the VGX Gameplay Trailer. Portions of the music in the game will focus on the raw emotion of traditional slavic instruments and songs to convey the brutality and violence of the world. To achieve this goal the audio team has been recording using traditional and historic instruments with amazing bands like “Percival”, who are masters in this area, to achieve a truly authentic and powerful sound.

 
The game will be released in 2014 on Xbox One, PlayStation®4 and PC.

Tom Clancy’s The Division – Snowdrop Next-Gen Engine Showcase

The Division takes place in New York three weeks after a lethal virus, released on Black Friday, has swept through the city. One by one, basic services have failed. Society has collapsed into chaos. The President invokes Presidential Directive 51, and The Division, a top-secret unit of self-supporting tactical agents, is activated. Leading seemingly ordinary lives, Division agents are trained to operate independently of command in this type of emergency situation. When the lights go out, their mission begins.

In a Tom Clancy universe dedicated to realism, players can explore the once-familiar streets and landmarks of the Big Apple, now decimated by looting and overrun by clans that will do anything to survive. From Central Park to the subway to the Statue of Liberty, nowhere is safe. Discover a persistent, online, open-world New York where exploration, combat, and RPG player-progression are essential.

Checkout this short but informative Developer Q&A that highlights the exciting Snowdrop engine.

What do you think about the next-gen consoles? Do you really think they will be industry-changing?

Absolutely. The new consoles are revolutionary machines. They have more powerful hardware, innovative input devices and services, faster memory, and the latest generation of more programmable and flexible graphic processors.

This explains why expectations for this generation of games are much higher: aiming at more realism, graphical fidelity, a higher level of detail in physics and animation, etc.

With the next-gen consoles, players will discover new kinds of experiences that we believe will result in industry-changing and immersive games. We’re really excited about the upcoming games; it is the beginning of an awesome new era for players.

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Massive is a relatively small studio, so how will Snowdrop enable you to achieve the game that you envision?

Expectations of new consoles are very high which implies a heavier workload, increased team sizes and budgets for production of games. We were anticipating this workload and tried to rethink the philosophy of game development, including the way we would build and use our engine. As a relatively small team, we also needed to find an efficient way to create a high-quality AAA game whilst staying true to our culture.

We re-evaluated the entire development workflow, and focused on trying to do things better, not bigger. In the end, the answer to a smarter way was the creation of Snowdrop.

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How did you implement this philosophy in the Snowdrop engine?

At the core of the Snowdrop engine, we want to empower the developers. When using Snowdrop, the artists, the designer and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic, interconnected and flexible system. At the same time, it’s very intuitive and easy to use.

Everything in this engine runs in real time, to avoid the usual baking time. The game and the editor are unified, enabling the developers to see exactly how their creations look in the game instantly. This allows us to have numerous iterations for each feature. The faster an idea can be implemented and tested, the more time we have to make it perfect for Tom Clancy’s The Division. Since the game is playable at all times, and we do not have to wait for daily/weekly builds, we can constantly check the coherence of the world.

Lastly, working with games needs to be fun. If the tools are not fun to use, you undermine individual creativity. We get all kinds of surprising and unexpected results from an easy, intuitive and powerful tool like Snowdrop.

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Can you give concrete examples of how Snowdrop will improve the gaming experience?

Nowadays, we have many amazing systems that create impressive, large-scale effects. However, we strongly believe that attention to detail, realism and tangible interaction between the characters and the game world will make the strongest difference for gamers.

As such, we are trying to recreate the most detailed New York City ever shown in a video game: meaning both the huge scale of the city, as well as the most intricate details. Snowdrop has different tools that make it possible. With the building tech for instance, we can create a huge, diverse and detailed city, starting from just a limited amount of building blocks. We actually developed a similar system for objects, to populate the highly detailed world of Tom Clancy’s The Division.

Snowdrop’s lighting system will also enhance the players’ experience. Taking inspiration from film production techniques, we are able to reach a higher level of lighting fidelity: real-time dynamic global illumination, time of day, indoor and outdoor lighting. Any change in the game environment will have an impact on the lighting.

As you have probably noticed in our E3 demo, we want the world to react to the actions of the player. We are strongly focusing on “realistic” interactions between character and game, like the “closing car door” while crouching behind a car, a physically-realistic jump over the hood, etc. to achieve complete immersion in our world.

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How realistic is the destruction system going to be?

From the start, we targeted a high quality destruction system. But the truth is that with the power of Snowdrop, we ended up with the most realistic destruction system to date.

The destruction system was extremely important to us since our game is strongly focused on tactical, cover-based combat. We developed a very visceral and accurate destruction experience using procedural techniques. The destruction effect is not pre-baked in the game, it reacts differently depending on the physical forces at play.

These surfaces are split and destroyed in real time. For example, glass shatters and wood splinters like it would in the real world. This means that the effect is completely different whether it is plaster, concrete or brick.

Could this game be released on current-gen?

Tom Clancy’s The Division has been designed specifically for next-gen. We were only able to achieve many of the features we have in the game thanks to the power of the new generation of consoles. Those platforms have opened many new opportunities to create more immersive and dynamic worlds, and enabled us to create the universe we had envisioned for the game. This is why there are no plans to release the game on current generation platforms. Our game will be available on Xbox One, PS4® and PC.

For more information about the game, please visit the official website (www.thedivisiongame.com) and follow on Facebook at www.facebook.com/thedivisiongame.

Titanfall: Official Ogre Titan Reveal Trailer

There are no two ways about it – the Ogre is engineered to be the ultimate battle tank (in titan’s clothing). Engineered to be the ultimate battle tank, the Ogre is capable of taking massive amounts of damage at the expense of agility.  As a consequence, the Ogre places a premium on its armor and offensive capabilities. When your mission demands maximum survivability, the Ogre is the only battle platform which consistently out-performs, out-shines, out-lasts and outlives everything else on the battlefield.

Stand by for Titanfall on March 11th, 2014 in North America and beginning March 13th in Europe

For more information on the game and how to pre-order, please visit www.titanfall.com. Join the conversation on Twitter® at www.twitter.com/titanfallgame and #Titanfall, or on Facebook® at www.facebook.com/titanfallgame.

 

Infographic: 459,000 EA SPORTS FIFA 14 Games are Being Played Every 90 Minutes

With the excitement around the launch of next-gen consoles still in full force, we thought you might be interested in an infographic from EA SPORTS FIFA 14, the world’s most popular sports videogame and the highest rated next-gen videogame (#1 on Xbox One, #2 on PS4).  The infographic highlights the immense popularity of the game along with some interesting in-game stats that may surprise soccer fans.

Some highlights include:

  • Every 90 minutes:
    • 459,000 games of FIFA 14 are being played around the world
    • 3.66 million shots are made
    • 991,000 goals are scored
  • Top Goal Scorers: Cristiano Ronaldo (35.2 million), Karim Benzema (26.7 million), Mario Mandžukić (20.2 million)
  • Most Played Match-Up: Real Madrid vs. Bayern Munich (9.6 million matches)
  • Most Transferred Players: Christian Benteke, Felipe Santana and Ignazio Abate
  • German football club, Bayern Munich, posting more wins in match-ups against Real Madrid and Barcelona, the two highest ranked soccer clubs in world,.

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FIFA 14 makes gameplay feel more alive than ever with players who think, move, and behave like world-class athletes. Players have four times the decision making ability with human-like reactions, anticipation, and instincts.  With 10 times more animation depth and detail than previous games, FIFA 14 delivers the dynamic movements and biomechanics of elite athletes, and the increased fidelity has a game-changing effect on gameplay.

Critically-Acclaimed THE WOLF AMONG US Arriving Tonight on iOS

Today we would like to confirm that the critically-acclaimed season premiere of our new series, ‘The Wolf Among Us,’ based on Bill Willingham’s award-winning comic book series ‘FABLES’ and licensed by Warner Bros. Interactive Entertainment, will be arriving for download on the iOS App Store later today.

We would also like to share an all-new behind the scenes video feature, ‘Exploring the World of FABLES,’ as we sit down with the team at Telltale to talk about the game series and the award-winning comic on which it is based.

In their review of the Season Premiere episode of the series, IGN.com awarded the game an Editor’s Choice rating of 9 out of 10, saying that the first episode, “…immediately stakes its claim as one of the most exciting adventure games of the year.” PC Gamer also awarded the premiere an Editor’s Choice rating, saying, “The Wolf Among Us deftly merges Walking Dead’s moral quandaries with a noir murder mystery starring Fables’ cast of Fairy tale legends.”

The Wolf Among Us Season Premiere episode, ‘Faith,‘ will be available later this evening in this week’s iOS App Store update for $4.99 USD.* Players can then also purchase the full season multi-pack for $14.99 USD from within the app, which will include access to Episodes 2 through 5 as they are released.