CAPCOM DEVELOPING THE NEXT GENERATION OF SURVIVAL HORROR WITH RESIDENT EVIL VILLAGE COMING 2021

Today on PlayStation’s Future of Gaming digital event, Capcom, a leading worldwide developer and publisher of video games, announced Resident Evil™ Village, the eighth entry in the best-selling Resident Evil™ series. The all-new title is currently in development using Capcom’s proprietary RE Engine, which was used to create vivid gameplay experiences in hit titles such as Resident Evil™ 7 biohazard, Resident Evil™ 2, Resident Evil™ 3, and Devil May Cry™ 5. RE Engine paired with next generation console technology will elevate the survival horror experience in Resident Evil Village to new heights, as the title will showcase the most realistic and terrifying graphics to date. Resident Evil Village is scheduled for a 2021 release on PlayStation®5, Xbox Series X and Steam.

In the debut cinematic trailer released today, Capcom revealed a glimpse of the evocative new setting and storyline of Resident Evil Village. Set a few years after the critically acclaimed Resident Evil 7 biohazard, the all-new storyline begins with Ethan and his wife Mia living peacefully in a new location, free from their past nightmares. Just as they are building their new life together, tragedy befalls them once again. Chris Redfield, the legendary hero from the Resident Evil™ series who made a brief appearance in Resident Evil 7 biohazard, is reacquainted with the couple and horribly disrupts their life, leaving Ethan devastated and thrown into an entirely new nightmare.

The first-person action in Resident Evil Village begins when players assume the role of a distraught and shattered Ethan as he seeks to uncover the mysterious new horrors that plague a once peaceful village. Throughout this terrifying journey, players will fight for every breath as they are hunted by vicious new enemies that have infested the snow-capped locale. Channeling the capabilities of next generation consoles, the detailed realism and relentless feeling of fear will increase with each desperate battle for survival, while moments of calm will leave players wondering what new horrors await.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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