BE AMONG THE FIRST TO DRIVE THE ALL-NEW FORD MUSTANG IN NEED FOR SPEED RIVALS WITH A FREE IN-GAME DOWNLOAD

Ford and EA are teaming up to provide a free in-game download of the all-new Mustang, available starting December 13th.  Players of Need for Speed Rivals video game can choose from five customized designs for their game car – four of which are highest-voted designs created on popular Mustang Customizer site.

Gamers are being given the first chance to get behind the wheel of the all-new Ford Mustang. EA and Ford are teaming up to let players of the recently released Need for Speed™ Rivals video game to virtually drive the hotly-anticipated, next-generation Mustang* before it hits the streets next year.

Just days after the all-new Mustang– loaded with innovative technologies and delivering world-class levels of performance – was revealed around the world, it will automatically appear in the garage of cars available to drive for everyone playing the arcade style racing game.

“During the past five decades, Mustang has become so much more than just a car,” said Andrea Zuehlk, Ford digital marketing manager. “The feeling of freedom and independence Mustang inspires has made it popular around the world, with more than half of its 5 million-plus Facebook fans coming from outside of North America.”

With well beyond 9 million cars sold in its 50 years of continuous production, the Mustang has made a significant impact in pop culture, including gaming as it has been featured in the Need for Speed video game franchise since 2005. It has also made thousands of appearances in film, television, music and is the world’s most-liked vehicle on Facebook with more than 5.6 million fans.

“We worked closely with the development team at EA to provide them with engineering data for the new Mustang, several months before we showed it to the rest of the world,” said Mark Bentley, Ford product licensing manager. “Computer design models enabled the game developers to create an accurate representation of the new Mustang before it goes on sale.”

The exclusive, customized Mustang “hero car” from the upcoming Need for Speed movie has also been playable in the game since it launched in November. Need for Speed players can also choose to get behind the wheel of the Ford Shelby GT500 Mustang, which is available as a police chase vehicle.

“In the game, players can choose from five custom designs to give their new Mustang a unique look,” said Zuehlk. “Four are selected from the designs that received the most votes in Ford’s award-winning Mustang Customizer online, mobile and tablet application, plus a special bonus design created by RTR founder and Drift champion Vaughn Gittin Jr.”

Available now, Need for Speed Rivals has reached worldwide critical acclaim earning the Gold Award with a 9/10 from Game Informer Magazine who calls the game, “an exceptional experience.” Need for Speed Rivals has also received an 8.5/10 from AusGamers and a 9/10 from Eurogamer.net praising it as, “a racer that any of its competitors would do well to match in the new generation.”

Need for Speed Rivals glorifies the street’s ultimate rivalry, daring gamers to cross the line as either a cop or racer to gain the upper hand by any means necessary. Playing as either side of the law comes with its own distinct career experiences, each with their own set of high-stakes challenges, rewards, pursuit tech and cars. But this time, the stakes are at its highest level with an all-new scoring system where gamers put their Speed Points on the line and risk losing it all if busted.

Need for Speed Rivals is now in stores for the PlayStation®4 computer entertainment system, PlayStation 3, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 and PC via Origin™ worldwide. Visit http://www.origin.com to purchase. To join the conversation on Need for Speed Rivals, please visit http://www.facebook.com/needforspeed, follow us on Twitter® at www.twitter.com/needforspeed and #NeedforSpeed. Press assets for Need for Speed Rivals are available at http://info.ea.com.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

Leave a Reply

Your email address will not be published. Required fields are marked *