Award-winning puzzle game MOLECATS set to exit Steam Early Access August 28

Meet the Molecats – quirky mole/cat hybrids forever digging underground for tasty mushrooms and shiny relics!

Launching August 28 on Steam after a productive season on Early Access, Molecats is a true labor of love for multinational developer Vidroid – which has won several awards and produced sought-after talent, such as: sound designer Samuel Justice, who is credited on a number of AAA titles such as B4, Amnesia, and Paragon; and composer Vasiliy Kashnikov, who wrote the scores for Knock-knock, The Void, and Cargo! The Quest for Gravity.

Watch the trailer below to get a feel for the game’s charming, unexpected underground world:

In Molecats, your job is to help the aforementioned Molecats secure ever-important foodstuffs (‘shrooms) and loot (relics). Guide them through dangerous underground tunnels by twisting and turning tiles – indirectly controlling where and how your crew tackles each challenge. Ruthless monsters and traps will be around every corner: Take your time and plan each move carefully to keep those Molecats smiling. Of course, finding the exit with both goodies and limbs intact is great – but stay on the lookout for achievements, secondary goals, unlockables, secret levels, and more. You never know what you’ll dig up underground.

KEY FEATURES:

  • Enjoy simple yet challenging gameplay as you solve twisting puzzles by rotating tiles to connect paths and apply special powers.
  • Avoid dozens of obstacles, monsters, and traps that try to slow you down.
  • Keep trying without dying! Failure is not an option, but mistakes lead to even more puzzles.
  • Discover and unlock tons of achievements such as secondary goals, mysterious unlockables, secret levels with unique game mechanics, and more!
  • Explore an adorable world and meet a slew of unforgettable characters.

Molecats will be available on Steam as a full release Tuesday, August 28 for $12.99.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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