Unexplored 2: The Wayfarer’s Legacy launches on PS4 next Wednesday

Embark on an heroic quest and journey through a colorful fantasy world of magic and adventure in Unexplored 2: The Wayfarer’s Legacy. A procedural open-world RPG, Unexplored 2 has a table-top feel and a cool twist on permadeath – if you die during the finale of the main quest, the world (and your save) is permanently destroyed!

Explore beautiful landscapes and discover hidden marvels. Encounter magical creatures and dangerous foes. Make brave choices and put your faith in good fortune. Featuring a unique legacy system, advanced procedural generation technology, and rich, generative storytelling, Unexplored 2: The Wayfarer’s Legacy is an adventure like no other.

Key features

  • Legacy system: the actions of past heroes impact the fortunes of those that follow in their footsteps. Use your legacy wisely to give successive adventurers greater hopes of completing their quest
  • Permadeath in a persistent world: when a hero dies, they stay dead. But you can choose to return to the same world with a new adventurer, forearmed with knowledge of what lies ahead. Or, if you prefer, begin a new adventure in a completely uncharted world
  • Generative storytelling: there is no premeditated script in Unexplored 2. Every adventurer’s ultimate goal may be the same – to destroy the Staff of Yendor – but every hero will have their own unique story of the events and encounters that happened along the way
  • Procedural generation: Ludomotion’s proprietary technology generates content that feels designed by humans, not algorithms, and can create a near infinite number of new lands, new places, new stories, and new challenges to discover
  • Orchestral adaptive soundtrack: an intricate system allows Unexplored 2‘s music to be arranged reactively, making subtle changes to the score at appropriate times, whether a moment of high emotion, or to provide foreshadowing
Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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