Trine 2: Golbin Menace DLC Review – PC

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With stunning visuals and truly diabolical puzzles, Trine 2 was one of my absolute favorite PC games of 2011. Now our heroic trio is thrust back into action with the new Goblin Menace DLC, adding six new crafty missions set in even more breathtaking (and one breath-holding) fantasy locations.

We hook up with Amadeus the Wizard, Pontius the Knight, and Zoya the Thief kicking back in the local pub looking rather bored, but not for long as Goblins invade the bar and our heroes must spring into action once again to save the land and rescue the fair maiden from the invading green menace.

There are no tutorials in Goblin Menace. The game assumes you have played the original and are fluent with the various skills and controls for each of the three characters. At least the first part of the first level takes it easy on you, so you can get back up to speed if it’s been a while. All of your existing upgrades are still in place, so you can use all your new earned experience to fill out any missing skills.

Gameplay is pretty much the same as the core game, only now you find yourself in new locations like a burning desert, an oriental city floating on flying mountains, or even worse, the belly of a giant sandworm so visually repulsive you can almost smell it. Each new location is more impressive than the last. While your worst enemy is always the environment and your ability to solve the puzzles, there are more than a few enemy encounters and challenging boss fights, and as before, there are numerous secrets and areas that will require the assistance of a co-op partner.

Feel free to read my original review for Trine 2 for more details on the core gameplay, but as far as this DLC is concerned, expect six new levels and about four hours of the same quality gaming and mind-blowing visuals you already experienced in the original, and if you are still on the fence, check out these 30 exclusive screenshots from the DLC.