Ubisoft Unveils Comprehensive Online Experience in Watch_Dogs 2

Today at Gamescom, Ubisoft® unveiled the new Bounty Hunter mode for WATCH_DOGS® 2, the upcoming installment in the blockbuster WATCH_DOGS franchise. Bounty Hunter enriches the online component of WATCH_DOGS 2 which is seamlessly integrated with the single player experience.

A new approach to online play in WATCH_DOGS 2, the Bounty Hunter mode is tied to the police heat system and playable by two to four players. When a player creates too much chaos in the single player open world experience and is pursued by the police, the conflict may trigger a Bounty Hunter PVP event pitting the target against up to three rival hunter players who seamlessly join the pursuit and try to neutralize the target. Additionally, players can manually trigger a bounty on themselves using the Contacts app on Marcus’ in-game phone.

Another online mode players can experience is Hacking Invasion, a fan-favorite from the original WATCH_DOGS, the objective of this PVP mode is to download data from a target player while remaining undetected. Finally, Online Co-op allows two players to team up seamlessly and lets them explore the San Francisco Bay Area or participate in cooperative missions. Also in co-op, players can also participate in Hacking Invasion and Bounty Hunter activities, adding even more depth and excitement to their seamless online experience.

In WATCH_DOGS 2, hacking is the ultimate weapon, and players can not only hack into the city’s infrastructure, but also every person and any connected device they possess, to trigger unpredictable chains of events. With the ability to take control of drones, cars, cranes, security robots and much more at their disposal, players can choose whether to use stealth hacking to complete missions without killing a single enemy or go guns blazing for a more ferocious approach.

WATCH_DOGS 2 will release on November 15, 2016 for the PlayStation®4 computer entertainment system, Xbox One and Windows PC. All PlayStation®4 players will be granted a 30-day exclusive access to all the post launch downloadable content.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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