The goblin Styx proves he’s the Master of Shadows in “Assassin’s Green” gameplay trailer!

This October, embrace the shadows, reveal your past!

Styx: Master of Shadows, the infiltration game from Cyanide Studios, has a unique verticality that is ample throughout the gallows, alleys, courtyards and winding halls within the Tower of Akenash. Coming October for PS4®, Xbox One® and PC, scale and prowl through the expansive and mysterious home of the World Tree, either subverting the guards, or quietly and invisibly disposing of them.

Today’s video is the first of a series of gameplay trailers we will be releasing over the coming weeks until the release of the game. It illustrates some of the Goblin’s skills, as he uses his stealth, weaponry, bold moves and smart use of the environment to get rid of the tower’s denizens.

Skill is richly rewarded in Styx: Master of Shadows, with the most skilled of players able to swing organically from level to level, path to path, unseen by foes guarding the way. Armed only with his trusted dagger and very few throwing knives for dealing with “long-range” encounters, Styx relies more on his small scale and nimble athleticism to subvert those who seek to kill him. Remain aware, and use the environment to your advantage, and you’ll soon be able to dispatch the humans and elves, whilst remaining unseen.

Push people of ledges, pull them by their legs to the gallows, or leap from huge heights to slit their throats or stab them from their shoulders. Smother them silently, swing around from behind, or thrust throwing daggers into their skulls. Drop crates onto the toughest of enemies or poison their drinking water. As violent as he is cunning, Styx’ best friend is his knife, and the shadows.

Most will survive with a slow pace and a keen eye, but do you have what it takes to become the most efficient Goblin infiltrator?

Styx Master of Shadows is downloadable on PS4®, Xbox One® and PC this October.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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