Styx: Master of Shadows, the official website and a Summer Trailer!

Styx: Master of Shadows, the infiltration game developed by Cyanide Studio and planned for release on PlayStation®4, Xbox One® and PC in September, today takes a little break from its development to inaugurate its official website with a new video!

This Summer Trailer invites us to follow Styx, the two-century old Goblin whose main occupation is thievery and assassination, as he begins infiltrating the huge Tower of Akenash. It is in this immense tower that is jealously kept hidden by elves, humans and other fantasy creatures, the World-Tree and its Heart, source of the precious Amber. This is the final objective of Styx, who today demonstrates a few of his skills and special powers, that will be of great help to make a silent way to his goal.

Also optimized for smartphones and tablets, the website of Styx: Master of Shadows is a treasure-trove of information about the game, its story, gameplay mechanics, and the special skills of Styx, the assassin and thief goblin you will play. All the useful information you may be looking for is within a hands reach throughout the different sections of the website. You will also find a big gallery of screenshots, unseen artwork, as well as videos, among which you’ll find a long gameplay video commented by the developers.

This will be a good opportunity to get a sneak peek at what awaits you in September, when you will start your ascension of the Tower of Akenash!

About Styx: Master of Shadows

Styx: Master of Shadows is an infiltration game with RPG elements developed by Cyanide Studio for PC. Styx is a Goblin two centuries old… the very first of all the Goblins, he’s a master in the arts of stealth, theft, and murder. The depths of the miles-high Tower of Akenash, where Humans and Elves hide and protect the Tree, the source of the Amber, are the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way.

Battle your way to the top of the lofty Tower of Akenash through immense and vertiginous levels that highlight the vertical perspective. You will complete numerous missions with various objectives as you climb up – murder, information recovery, theft of precious artifacts, etc – and gradually reconstruct the puzzle that provides the key to the mystery of your origins. The levels are open and the objectives can be completed in various ways: you are therefore free to choose the best way to proceed and the most suitable strategy to employ to achieve and complete your mission objectives. But remember you’re a Goblin: if your target is twice your size, or more, you’re better off eliminating them silently. and in the back!

The premises of the Tower of Akenash are protected by many: Humans of course, but also Elves whose science of magic cannot be overlooked, huge Orcs who have been victims of (more or less) successful experiments, but also other, stranger creatures. Guards, soldiers and other protectors of the Tower will adapt their behavior dynamically, depending on your actions: you better keep a low profile and prepare your plan of action beforehand. Study the guard patrols closely, use areas of light and shadow to your advantage, lure your target to a secluded area to assassinate him silently, or arrange “accidents” to remain undetected!

Styx: Master of Shadows also includes game mechanics right out of RPG, so as you gain experience you will unlock new skills, special and impressive moves and new and lethal weapons in 6 talent trees! You will also acquire extraordinary powers from the Amber flowing from the Source Tree which will help you out of a tight spot, make you invisible to the eyes of your enemies and which you can use to generate “disposable” clones of yourself! Explore every inch of the levels and not only will you uncover clues about your past but also, and more importantly, valuable treasure that you can steal from under the noses and beards of the guards in the Tower of Akenash!

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

Leave a Reply

Your email address will not be published. Required fields are marked *