Strictly Limited Games to Release Curated Selection of Exclusive Collectible Physical Versions of PS4, PS Vita and Switch Titles

Strictly Limited Games, a German publisher specialized in the production of limited physical editions of digital download-only Indie- and AA-Games, announced today that their first and current release, Mode 7’s Tokyo 42 for the PS4 has sold through 90% of its initial run of 2600 copies. Tokyo 42’s collectible edition can be purchased through Strictly Limited Web site for $35.78.

Strictly Limited Games’ founders Dennis Mendel and Benedict Braitsch, are poised to share that they are planning to publish one title per month. The exact print number of every release will be disclosed openly and there will be no reprints. The overarching objective of Strictly Limited Games is to help establish a stronger identity for games as an art form and delivering a consumer goods experience to video game collectors. In order to emphasize the high-quality creative output of the video game independent developer’s community, Strictly Limited Games are also offering art prints and/or soundtracks depending on the games.

Recently added to the release schedule is PS Vita Japanese cult video game Umihara Kawase, published this time around in a completely new version. This new release will be entitled “Sayonara UmiharaKawase ++”. Strictly Limited Games is excited to disclose that they will be publishing Sayonara UmiharaKawase ++ in both digital and physical forms.

Changing the rules of limited edition publishing, Strictly Limited Games also invested in another unannounced game, designed by Ryuichi Nishizawa, creator of the Wonder Boy series which is going to please fans and nostalgics of the 90s era. This title has never been published before and has been classified by video game enthusiasts as lost forever after its release was cancelled. More details and information about this title will be available in the next few weeks.

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Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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