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The Walking Dead: Episode Four – Around Every Corner The first two episodes of The Walking Dead set a pretty remarkably high bar for interactive storytelling, following Lee and the fractious group of survivors as they try to make it day by day through the world after zombies. Episode 4, Around Every Corner, is a little bit of a breather before the very end, but it's only a breather by the ridiculously intense standards of The Walking Dead. All the pieces continue to come together
The adventure game elements are comfortably tucked away again, forming a nice balance between the extremes found previously, while still giving some room to experiment with the environment, and tasks to accomplish that can impact the story. The shooting controls are back, and refined from previous episodes, making the combat segments much more manageable than before, getting the pulse going without inducing a headache. The game's controls, and the ways you interact with the world have finally come into their own. There aren't many cringe-inducing moments in the mechanics compared to previous episodes, but it's still brutal and desperate, and there's just the right amount of physical conflict alongside the confrontations between NPCs. Really, it's hard to say much about the game without spoiling it. The Walking Dead is all about the story of what happens to the survivors, the desperate downward slide, how societies work and how they break. People die, both suddenly and at agonizing length, more survivors join the group, and the question is always there: Who can you trust, and who'll trust you? There's always new secrets to be hidden or revealed, at possible great cost.
The Walking Dead might not be for everyone, but for the people who realize that the real horror in surviving a zombie outbreak lies in other humans, Telltale's game provides a compelling drama. While I'd prefer more interaction and more desperate fights and less puzzles for the sake of padding things out, The Walking Dead is still one of the only zombie games that gets why Romero's zombies worked, and it's all the better for it. Screenshots ![]()
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