|
|
EyePet & Friends
The EyePet franchise uses an intriguing technology that utilizes the EyeToy camera to present a live feed of the player’s gaming space, with the cute-as-pie creatures superimposed into the feed. The gamer can use their hands and the PlayStation Move controllers to interact with the characters – rubbing their virtual bellies, or superimposing a toy over the move controller to use with the creatures. The technology certainly is impressive, especially considering that the PS3 versions do not require a specially marked mat or other “fiduciary marker” to zero in on the depth and dimensions of the room as with the PSP versions. Granted, the overlay is not quite as believable an effect as the PSP is able to pull off with its “magic” card, but a lot of that has to do with the size of the screen and the clarity of the camera and the lighting, which seems a bit harder to manage with the PS3’s EyeToy than it is with the PSP’s Go!Cam.
The most obvious change is the ability to care for two EyePet creatures simultaneously on screen. The creatures can be cared for by either a single gamer or by two gamers cooperatively. Adding the additional creature only results in moderate changes to the core gameplay; clearly there is a bit more work involved in maintaining two pets needs for food and attention, increasing the level of difficulty. The two pets can also be employed to compete against one another in the minigames, giving added dimension to the gameplay. And best of all, in a home (like mine) with more than one child, multiple EyePets means that each child can raise their own pet without interfering (much) with the others’.
Where the EyePets eclipse Nintendogs is in the amount of fun there is to be had interacting with the creatures; there is still the obligatory shampooing and cuddling, but where Nintendo’s obedient puppies are content with a quick game of Frisbee or running through an obstacle course, Sony’s EyePets like to dance about the room, bounce on trampolines, play with water guns, and a whole lot more. Once again, LittleBigPlanet comes to mind as gamers are given the tools to design their own vehicles like boats and rockets for the EyePets to use in a variety of vehicular minigames, as well as a collection of building blocks that can be used to build new play spaces and obstacle courses for the EyePets. Sadly, Sony’s EyeToy just can’t quite seem to deliver a clear enough image of the game space to make the visual overlay appear seamless – there is always a significant blurring of the background and a noticeable lag in action as the visual stream across the television screen. I attempted to fix things by adding a pair of floor lamps, but while they definitely helped with respect to the brightness the added light only made the blurring more evident. Still, the kids were obviously enthralled by the technology, and the enjoyed seeing themselves interacting with their pet onscreen.
All in all, EyePet & Friends is an impressive piece of technology that is a definite improvement over the previous releases. It still needs quite a bit of work when it comes to presentation, as the blurry backgrounds and visual lag do not help in delivering a believable experience. Screenshots ![]()
|