Reviewed: May 24, 2011
Released: May 30, 2011
When I hear of Fortix 2 I can’t help but think of Pac-man meets etch –a-sketch, not that there is anything wrong with either of these things, in fact it’s a good thing I do or else this game would have never caught my attention. Fortix 2 is a relatively simple game of land-grab coupled with ogres, demons, flying dragons, and of course the evil wizard s that we all love and cherish. |
You control the great knight who defeated Xitrof the evil wizard three years ago. You thought all was well until you hear tales of a land being controlled by evil reach you. Upon entering the dungeon to check on the dark wizard you realize he has escaped and you must conquer his dark lands and defeat him once again. Armed with your plate armor and trusty sword you arrive at his foul lands and start attacking with…your feet.
The basis of the game is to capture catapults by conquering the land they sit on which is as simple as walking in a square around them while evading cannon fire from the guarded castle in each level and gaining the crest, Of course if that was all you had to do the game would be too darn easy so you get the added fun of trying to achieve all this while evading dragons, ogres and other dark creatures. Do you play it easy and go for the small capture points or go big and try to go from one side to another in one dash? It’s all up to you.
As the levels progress from the simple evade the giant dragon and capture the catapults, you unlock new power ups that you can collect in each level such as “Stop” which stops all enemies in their place for a few seconds or “speed” which will give you a speed boost to help you reach that other side quicker, my personal favorite was “vanquish” which when activated would get rid of the nearest enemy to you and gives you some breathing room. Even with all the creatures employed by the dark wizard, what I found to be the truly hardest part was dealing with the environment itself such as swamps and rivers that slowed you down and the walls that impeded my movement. Keys and other items are scattered through the later levels to open gates and open routes you might not had been able to cross until you claimed the land they set on.
Fortix 2 does a great job with its vivid colors, cartoonish characters and easy to use interface. Unfortunately the same things accounted for a majority of my deaths as I couldn’t always tell if I was back on my line or standing just outside of the safe zone. Fortix 2 was a blast and something I can always start up after I finish on the harder difficulties, which include the aptly named “impossible mode” that I attempted on a few occasions and failed. I would say the game is short for only having 35 levels but the addition of the hidden Zombie Mode adds new story of sorts with a few minor additions such as zombies and other undead creatures, the basic idea and levels stay the same though.
For a game priced at the low price of $9.99 I can’t say I was expecting much but I was proven wrong by the Nemesys developers and their addicting game. A simple idea of land grab coupled with the upbeat music had me on the edge of my seat during some close calls with a cannonball just missing me as I reached my goal and captured the land.