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Fallen Enchantress I’d like to tell you a story. It begins in a broken world, where men scrabble over hard earth for scraps of the past. Where magic can still be bent from the spaces between to fill the hearts and hands that wield it with fire or ice or death. Where demons and dragons and things roam, keeping to the wild places until you attract their eye. Where one comes from the shadows to raise an empire, to break mountains and forge men and carve a path across the world.
I’d like to tell you this is the game of thrones at it’s purest. . . but, really, there isn’t nearly enough sex for that. No, Fallen Enchantress is Sins of a Solar Empire spilling out of the stars into Frodo’s backyard, and you’ll find that’s not a bad thing. Though, like all acts of translation, there is some loss of fidelity. I’m not going to engage in a point by point comparison of Fallen Enchantress to Sins or Civilization. Fallen is a game right in the sweet spot for strategy gamers, hitting all the required elements competently, if without flair. If you’ve played any turn based strategy titles before you know where they are interesting and where they fall flat for you. If you like them, Fallen Enchantress will scratch that itch to click through one more season so you can build that last city improvement, so you can finish that last rival city off, so you can seal that last deal. If not, move along then, nothing to see here. There are unique elements to Fallen Enchantress, but nothing to shake up the genre. First and foremost, you can build. . . well, pretty much everything. This is by far the most customizable strategy game that I’ve ever seen. You can create your own faction, your own heroes, effects, tiles, customize units, all the tools the developers used are at your disposal. They don’t give you a manual, but you can monkey around with the interface for a bit and figure it out. About the only thing that you couldn’t mess with were the base races for the game, but there are enough of those that you don’t feel limited.
For all these bells and whistles, and the solid core of Stardock backing things up. . . I’m just not interested. Graphically the game seems like it’s a few years behind the curve and please, please for the love of my sanity (what’s left of it) could someone hire a writer or at least try to name things better? If it were any more obvious that the setting was just sitting a convenient skin over game mechanics they would have just called this Fantasy Strategy Title. I get that you can’t really plot these spreadsheet empire games, but at least with the space ones they don’t even make a pretense to it. Hey, you’re this empire, go out and conquer. Totally cool. But bring that down planet side and you get a world built by a 14 year old who just read DragonLance and thinks he can hammer a fantasy world together using plastic ears, Krazy glue and some glitter. Note the lack of a hammer there.
Overall, if you’re a junkie for these types of games Fallen Enchantress will more than satisfy that hit you’ve been craving, and it’s got just enough flavor to satisfy. If you’ve never played a strategy title…eh, I’d recommend Sins or Civ to whet your appetite first. They’re prettier, have fewer distractions and execute mechanics and difficulty just enough better. Screenshots ![]()
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