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Reviewed: September 22, 2010
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Released: August 30, 2010 App Store Price: $3.99
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Its becoming a popular trend with developers to bring back some of the old classic adventure titles to the iPhone as of late. But what is even more interesting is that certain developers are like Anuman Interactive are taking things a step further and releasing bigger titles in multisession parts like Egypt: The Prophecy for instance. I’ve been given the opportunity to dive headfirst into this sand-filled adventure for the iPhone and I will catalogue my findings in a three-part review. Original published as The Egyptian Prophecy in 2004 for PC, the title returns to the iPhone as an adaption with a slight name change. The overall game has been altered in parts to allow for a more suitable mobile experience and for the most part works quite admirably. The story follows a young magician named Maya who is ordered by Pharaoh Ramses II to find out what is the cause of disturbances around the worksite of a great obelisk. This same obelisk is the ticket to the Pharaoh prolonged life if everything goes as planned, which they are not obviously. In my last review I covered that Maya’s journey to save the current Pharaoh’s life had taken a more serious yet mystical turn. The controls are exactly the same as the first two parts and by now I’m an expert at the navigating the levels. This time, in Egypt: The Prophecy, there are a lot less clues to where you’re supposed to go, but by this time you’ll have everything you need in hand so you don’t have to search for anything other than some rocks. If the fate of an entire land isn’t enough to put some unwanted stress on our young Maya, then you really don’t want to know what’s in store for her. In this last installment of our path amongst sand and gods, Maya’s journey takes her into the world of Isis thanks to the help of a mysterious little girl. Now you must help her travel through the Isle of Isis completing puzzles along the way. One such puzzle is a good old-fashioned test of logic requiring you to move three gods from one island to the next without leaving clashing gods together. Oh and you can only move one god at a time. After you make it across the isles it’s onwards through the Gates of Death to meet with Osiris and beseech his help. To get there you have to make your way through three tests of such as making your way through a maze that drains your health with each move. After all that you find out who is responsible as well as a twist that you may not see coming. These last few locations are by far my favorite in Egypt: The Prophecy. The Gate of Death area features some of the best graphics and music in the game. In this section you are on a long floating pathway with scrolling symbols like a matrix title around the pathway only not quite as distracting though. This whole area is one of my favorites due to its astral level design. This is also the one part of the where you come across the most gods. The booming and soothing voices of the gods are just really well done. As this three-part review comes to an end, I must say that I enjoyed my trip through this adaption. I was a fan of the PC version when it first came out and it’s nice to have one of my favorite adventure titles in the palm of my hand. The whole game will run you around $9 dollars, which is a great price and one that I could easily justify paying, especially if you’ve never played the PC version. Egypt the Prophecy is a lot of fun and a definite buy for fans of adventure titles. ![]()
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