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Madden NFL 13 There’s an odd dilemma one confronts when tasked with reviewing a Madden game. When talking about quality, there really isn’t any other football game out there to compare it too, and when giving purchasing advice, it’s as simple as asking yourself if you want to play a football game, and more specifically, a football game with the NFL license. This is why, when I’m writing a review of a sports game, I generally like to compare it against the actual sport that’s attempting to be emulated. This obviously isn’t a perfect comparison, so I’m not expecting the game to be utterly perfect, and this obviously wouldn’t apply to something like Blitz or NBA Jam, but for a Madden game I feel it is appropriate. So, instead of continuing to talk about my thought process behind reviewing this game, I’m going to start, well, reviewing it. That is to say, I’m going to start telling you why Madden NFL 13 is another lackluster entry into a long, stagnating franchise.
This gives the game a different feel that makes each play feel less stilted and more realistic in a way that can be extremely beneficial, but also hilariously goofy in a way that makes it seem like they haven’t truly worked all the kinks out. Sometimes collisions are more natural and smooth in a way they have never been before, making the interaction on the field as true to real life as we’ve seen, while other times the engine seems to break in crazy ways that cause players to defy the physics the engine is supposed to be implementing. After almost every play there will probably be some ridiculous collision between players while they walk to their respective huddles that will make you laugh. At the end of the day, these hilarious intermediate displays aren’t all that bad (in fact they are actually a pretty nice bit of comic relief if you’re losing badly), and they make me optimistic for the future of the Madden games. Not because I think physics defying freak outs are the future of Madden, but I do like that there is some initiative to try out something new with the addition of the Infinity Engine, and that maybe in the coming years the team will refine its implementation to make a better game. Apart from the addition of the Infinity Engine, there are some other significant and not so significant changes EA has made to this year's game. One of the nicer changes is the addition of “Receiver Awareness”, which requires the receiver to actually be ready for, and looking at the ball in order to catch it. Problems still persist when the player manually switches to a receiver and then catches the ball, but I’ll get to that later. One of the less important, yet heavily marketed, changes is the incorporated Kinect support. Surprisingly, using Kinect to vocally call audibles actually works nicely (provided the room you are playing in isn’t too noisy), though in reality, it’s much quicker and easier to simply call audibles with the controller. There are also some other improvements like increased pass trajectories to give throws more variation, but these improvements ultimately prove inconsequential due to how the game actually plays.
Now onto the reasons Madden 13 is just as mediocre as many of the previous games. This game is not football. It may look like football, it may have similar rules to football, but when you actually play the game, football strategy and logic do not apply. One may find the game is not all that bad while playing alone against the CPU, but going online and playing other people is always the draw of sports games, and it’s the way in which you find out how truly “un-football” this game is. So, let’s start with Defense. Calling plays and playing defense is not a strategic game of countering the offense’s plays, no. Defense is a game of finding a play or two that works for you (preferably 9 Velcro or an effective blitz play), and then calling an audible if you believe you may be facing something you weren’t expecting. That’s all there really is to playing defense. There are no head games, no strategic play calling, no variety, simply pick a few of the plays that work, possibly call an audible, and then try to make a user pick if you can. Other than that, playing defense is pretty much letting the computer controlled players do most of the work while you hope and pray they make some insane plays rather than doing something you can’t control like letting a man get wide open. Even then, if you are controlling a defenseman, and even if you are making a really good play, sometimes the game just decides it doesn’t like you, and even though you are attempting a user pick on a poorly thrown ball right at your hands, your player drops it as if he’s never come in contact with a football in his life. On the other hand, sometimes the A.I. defensemen will make the most outstanding plays you’ve ever seen, leaving you to question why that player didn’t make a play half as good ten seconds ago. All the while you’re not really “defending” as much as you are waiting for your opponent to screw up, because anyone who knows what they’re are doing on offense will have a pretty easy time driving the ball.
This makes playing the game simply boring and annoying. Defense is basically a joke, while offense is a piece of cake. The entire thing makes the actions you are doing in game feel almost trivial, like this terrible excuse for football is simply just playing out in front of you and there’s really not much you can do about it. The worst part is the people that actually get to be really good at this game, aren’t the ones who understand football and play intelligently, no, they are the ones who are able to exploit the broken systems to their limit. I know this game isn’t supposed to be some kind of E-sport game with Starcraft-esque balance, and I know complaining too heavily about the lack of correlation between the real game of football and a video game can become a bit misguided, but I would ultimately be fine with the way the game is if it didn’t feel cheap and almost offensive. Take away even the fact that the game is poor excuse for a football game, and just look at the fact that the main reason the game doesn’t change is because they know they can sell the same game year after year and people will buy it simply because of the NFL license. It’s the equivalent to what EA did with its NBA Live franchise, only that game had a competitor that ended up driving NBA Live to its grave.
I wasn’t surprised by Madden NFL 13, but I am at least more optimistic for the future of the Madden franchise than I was going in. I still think there is a lot of room for improvement, but there are some definite steps in the right direction. It’s hard not to recommend Madden 13 to anyone who wants an NFL game, or even a football game for that matter, simply because there really isn’t anything else out there on the market. At the same time though, if you are a fan of sports in general, I would suggest waiting it out for the upcoming NHL and NBA titles this year. So, unless you’re a diehard NFL fan, and this is just one of those yearly purchases for you and your friends, I would recommend steering clear of Madden NFL 13. Screenshots ![]()
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