Terminator 3: The Redemption - Official Website

This is the Terminator Universe like you’ve never experienced it. Skynet machines run rampant across L.A. roads and freeways, hunting down humanity. Your mission: destroy them and salvage mankind.

Drive, fight and blast across the Terminator timeline, from the present-day to 2032, to a shocking, desolate alternate future. It’s a race to protect John Connor, Kate Brewster… and tomorrow. Features:

  • Rip through deep levels of nonstop arcade-shooter action
  • Hit the road — and enemies — in cars, trucks and other vehicles
  • Fire explosive weaponry from all three timelines, including missile launchers and plasma rifles
  • Smash enemies with power punches and combo moves
  • Leap between speeding vehicles
  • Experience massive boss battles
  • Activate vintage “Arnold phrases” during the action, with exclusive voice recording by the star
  • Team up in co-op mode to attack waves of Skynet machines
  • Hijack 15+ vehicles from the present and the future
  • Demolish never-before-seen Terminator units in melee combat
  • Uncover secret short cuts by executing incredible “Terminator Moments”
Game Chronicles takes a look at this bold new action game with an exclusive interview by John Carswell.

GCM: Thank you for your time. Would you please get us started by introducing yourself and telling us about the team behind Terminator 3: The Redemption?
Jim Galis: My name is Jim Galis, Executive Producer for T3. This was a fairly large team for this game, the largest Paradigm ever assembled.

GCM: What unique challenges have presented themselves work creating a game based on the Terminator license and have you had any assistance from those on the Hollywood end?
Jim Galis: One very critical challenge was to capture Arnold’s likeness in the game. This is the first time that games can use Arnold’s likeness, and it meant a lot to us that we get that right. Our character artists spent a lot of time on every detail of Arnold’s model, the facial features as well as the outfits. Players should also check out the damage models for Arnold, as you can watch bits of flesh being blown away, revealing the metal endoskeleton underneath!

It was also a high priority to make sure the player feels like the Terminator all the time. This is almost as high a priority as the likeness, and completes the package to have the player looking and feeling like the Terminator!


GCM: What is going to set Terminator 3: The Redemption apart from other Terminator games that preceded it?
Jim Galis: The other T3 games have all had unique features, but Redemption is the first 3rd person character action game, that includes Arnold’s likeness. We designed the game for high intensity action, a non stop heart pounding barrage from enemies from start to finish. Check out the driving action as well as some awesome combo moves when Arnold is on foot!

GCM: Please tell us about the missions and objectives that will be set out for the player in Terminator 3: The Redemption.
Jim Galis: Missions and objectives vary throughout the game. The player will find himself on foot, defending against weapon wielding Endos; driving and jumping between vehicles; driving challenges to find short cuts and Terminator moments and fighting huge numbers of Future Killer mech enemies in the post-apocalyptic world of Skynet. Gameplay is fairly linear, allowing the player to perfect his skills before he proceeds. The payoff comes at the end when the player finally kills the TX, and gets a glimpse at what the future holds for the next Terminator!

GCM: What sort of settings will the player be fighting their way through?
Jim Galis: The game is divided into three unique worlds: Future, Present and Alternate future. The Future world is a view into the visions our artists conceived for the post-apocalyptic Skynet universe. The player experiences waves of Skynet Future Killer machines to eliminate, with some help from the existing Resistance Army.

Present day levels take moments from the T3 movie and recreate them in gameplay. The amazing crane chase scene which shows the battle between Arnold and TX takes place on a typical LA street, with the crane crashing through buildings causing destruction every foot of the way!

The Alternate Future is another world that the player can experience, where Skynet has taken over completely and the world is void of Resistance help. Massive terraformers are seen scraping the earth of all nutrients, and spewing red colored gases into the atmosphere. These are scenes never seen before in Terminator games or movies, and were created in accord with C2 Pictures, licensor for the movie.


GCM: As for tools and weaponry, what will the player have at his or her disposal?
Jim Galis: The player has a wide variety of weapons: hand held weapons, plasma rifles and of course, the signature shotgun! Arnold can also gain access to turret guns found in the levels to wipe out multiple Endos at once. The player can steal weapons away from Endos, or rip out an Endo’s power cell, and use it as a hand tossed grenade!

GCM: What can you tell us about the controls in Terminator 3: The Redemption?
Jim Galis: Our approach to control for Redemption was simplicity. We wanted the player to be able to pick up the controller and play the game with ease. The steering and speed control is on the left stick, no “gas” button is used. Targeting and aiming is a critical issue on Redemption, due to the fast paced action. We tweaked and refined a challenging targeting system that allows multiple targets to be locked at once, giving the player an amazing ability to take out airborne enemies.

The camera is a free flowing behind the player camera, allowing auto-centering with R3 and giving the player the flexibility to see oncoming enemies from all angles. Camera controls were also focus tested, to insure that the design is easy to use and intuitive.


GCM: Lastly, please tell us about the audio/visual presentation that players can expect to find in Terminator 3: The Redemption.
Jim Galis: The cinematics and movies are awesome and something not to miss. We’ve tried to present the game’s story in full visual detail, leaving nothing to the imagination. The player will see for the first time how Arnold is transported back in time through the Time Displacement Chamber, as depicted from our vision.

Audio cues were added for everything in the scene, to put the player in the universe. Arnold also has one-liners that are cued during gameplay, with Arnold’s classic lines like “Don’t loose your head”, as he casually blows the skull off an enemy Endo.


GCM: Thank you again for your time! Would you care to leave our readers with any parting thoughts or impressions?
Jim Galis: Redemption brings new elements to life in the Terminator world. The game offers visuals never seen before, and addicting gameplay that surpasses all previous Terminator titles. Any Terminator fan, or gamer that wants a fast, non-stop thrill ride will find a great time with Redemption. Arnold is back!

GCM: Thank you again for your time. What final impressions would you like to leave our readers with?
Jim Galis: Forget horror movies, be part of the real terrifying action as it unfolds in front of your very own eyes.